Unavoidable One Shot Deaths and Damage from Offscreen by Drox Minions
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First off, I'm playing a Necro. By definition, I'm never in melee range for more than long enough to see the whole pack (or else my minions sit on the wrong side of the screen jerking each other off.) I am never in melee range for long, and when I am, I have a Rumis and the Necro Steel Skin at hand.
I ran into Drox in a T14 with +100% lightning damage. When the packs spawn, they already have you targeted and have launched long range attacks. No matter how I approached the packs, I wound up dead 4 times. Did I mention having 76% all ele res? Where is the ACTION in ARPG here? If there's no ability to react to a mistake, there's no excitement, it's either being one-shot or one-shotting. Of these, those doing the one-shotting are having more fun. Regardless, Chris Wilson's stated goal is for this game to have reaction moments. Where are they? At 5k hp, minions to block damage, and great damage, how do I react to "oh, look, there's a pack of....and I'm dead."? When the game works like that, I'm no longer playing the mobs, I'm playing the market on getting expensive gear. Don't get me wrong, I've been lucky with trades this league, sitting at 15ex....but I don't want to have to play poe.trade just to make progress. Playing poe.trade should be about making it easier to play not possible to play. Last bumped on Jan 15, 2020, 12:00:39 PM
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Nah, it is PoE. One-shots fuckfest is how they balance stuff. They consistently add poorly telegraphed attacks, screen clutter, area denials, narrow PoV (all at the same time usually) to ramp up difficulty artificially. it doesn't matter what BS they state in their manifestos, they never mean it.
Organic chemistry is a weird thing. If you add a spoon of shit to a barrel of jam you'll get a barrel of shit.
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I am pretty sure it's possible to get more than 5k life on a necromancer with significantly less than 15 ex. I mean you play a character with the absolute minimum health pool for endgame and complain about "oneshots". If you make a squishy build then that's what you get.
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so idk if you have 0 watchstone bonus or not so i cant say much but
if you roll damage mod, like any type of damage mod on map. thatll become super deadly with watchstone bonus. so unless you have a proper flask to cover those, youll get hit hard. your mistake. ive complained about the harder mods are not rewarding before, but anyway there are no point of doing risky maps imo Last edited by Dudebag#0222 on Jan 13, 2020, 5:42:49 AM
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" mobs hit hard already yet a lot of people roll damage mods on maps, thinking it ll be fine. truth is youll die with tiny mistake. people should roll white maps or blue maps if they dont want to die. Last edited by Dudebag#0222 on Jan 13, 2020, 5:47:47 AM
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" People roll damage mods? Do you have option not to roll them? If answer to problem with balance post 3.9 is to run white or blue mas in end-game, there is something wrong with the update. I greatly dislike how GGG decided to address power creep in 3.9 because it was cheap and lazy way to approach it. If anything, any increase in monster HP should have been accompanied by reduction of its damage output proportional to the increase of its time to die change. Adjusting only one side of the equation, in this case monster HP, and leaving rest unchanged means that lots of build that were just good enough in the past are now obsolete. This means that players are forced to smaller subset of well performing builds or FOTM skills. |
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" Well they wanted to make the game harder. If they had reduced the damage at the same time while increasing the HP the game would have become easier. Bosses that do 1000 damage max aren't difficult at all, no matter how much life they have. You also have to remember that the difficulty level we had before 3.9 was not the intended level, it was watered down by years of powercreep to a laughable level. Last edited by Baharoth15#0429 on Jan 13, 2020, 7:29:57 AM
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Is Sirus fight the answer to the power creep? I have not tried it myself but watching it on Twitch is awfully boring.
Also, PoE was going in a speed clear meta for years and GGG suddenly decided to change direction in 3.9. They did a huge 180 on the game direction but they did it in very lazy way. Let's remember that no changes were made to how you generate wealth or how you obtain items. You still need to run 10s and 100s of maps and kill 1000s upon 1000s of monsters to get anything worth a dime. Yet, it is not much harder to have a character that allows you to reach end-game. This change also even more forces you to trade because SSF is now less viable due to huge HP increase. You can still play SSF but you need to accept that you will be falling behind the difficulty and gearing curve unless you are exceptionally lucky. Last but not least is the fact that 3.9 changes will even more promote FOTM skills and tested and well performing builds. Build diversity goes down a drain and prices on market will be driven to crazy highs for certain items, ie. Awakened Multistrike. Ultimately, PoE is not more rewarding or challenging in 3.9. The game is just more annoying and the bar to get over the difficulty/gearing curve is now a tad higher. It is still the best ARPG on the market :| |
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" This. Spikey damage from either players or monsters (let alone both) will always lead to this ridiculous outcome. I honestly am baffled that GGG keeps missing this. It seems ridiculously obvious. Wash your hands, Exile!
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Sirus is the worst Boss that has ever been implemented in an ARPG and probably will hold this title for several years to come.
As for GGG policy, I agree they should have done these adjustments sooner so that powercreep never got so out of hand and people never got used walking simulator but oh well. I don't think their approach was lazy, but it's surely the easy and unproblematic one. The good way would have been to take all meta skills/builds that can reach DPS levels of 10 million + and cut their damage in half. Or in a perfect world, change their scaling so that the gap between 2 EX and 200 EX builds becomes smaller. But can you imagine the outcry in the community if they had done that? I mean just a little health increase and seemingly half the community feels outmatched already. As good as it would have been for the game in my opinion, I can understand why GGG didn't do it. Last edited by Baharoth15#0429 on Jan 13, 2020, 8:40:44 AM
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