The territory I'd most love to see explored in PoE2 (4.0)

So for anyone who hasn't yet heard the 'Storytelling in Path of Exile' Exilecon video, one of the things mentioned was that a lot of players were keen to learn more about the Ezomyte culture (with which we've so far had very little interaction, compared to all the other major peoples in the game) and hence they decided to start us out hanging with them in PoE 2. I for one wholeheartedly welcome that decision. However, there's another place I'd really love to know more about.

Trarthus.



See the Wraeclast map above - I've circled the ... island? continent? ... of Trarthus on it. It's always stuck out for me, as it differs from the lands shown in many other game world maps. Most of the time you'll find game maps tend to show you all of the known world (there are exceptions, Elder Scrolls being perhaps the most prominent). While they may feature other places (or even other dimensional zones, like the realm of the Breachlords or Harbingers in PoE), for the most part the full game world map players are given (either in-game or out) encompasses all of the (earthly) lands the people we get to know in-game know of (even if we as players get to travel beyond that). Well, we know a little about Trarthus, mainly that it's a pirate hub but also that the Eternal Empire had dealings with them (for instance, that Trarthan Powder Sin sends you to collect in Act 9 - yeah, guess where that comes from?). So the people in the world know about Trarthus - BUT HOW FAR DOES IT GO?! You can see the entirety of of Wraeclast on that map (most of which we haven't been to), but it doesn't show the whole of Trarthus. Where does that jut of land lead to? It's a pretty big landmass (way bigger than the Karui or Oriath lands), so how come it doesn't have any civilizations that we know of? Why does the map just abruptly cut off like that?! This world has sailors aplenty, but no one was ever able to navigate beyond that arbitrary line?!

Besides just geographic and historical curiosity, who doesn't want to spend some time in a pirate capital?! :D There's two of them in PoE's world, Trathus to the southeast and Pondium (about which Weylam in Act 7 has some stuff to tell) to the northwest - and Trarthus is quite clearly the bigger, and also more important, one. So if PoE 2 is (presumably) able to take us all the way to the other side of Wraeclast (where the Ezomyte homelands are), how about we also get to explore that big chunk of land off of the continent as well? And also give us a more complete map. Please, GGG. :D
Last edited by Exile009#1139 on Jan 4, 2020, 5:44:35 AM
Last bumped on Jan 6, 2020, 7:50:19 PM
Remove the storyline and just create procedural content. Game would be so much better. That is why people say the game starts with maps, you break away from the scripted story and get to have fun. D2 set this genre back 20 years by making them aRPG's instead of graphical rogue-like.
Last edited by EnderCN#1614 on Jan 4, 2020, 9:28:22 AM
The territory that I want them to fully explore is the optimization Territory. It is quite unexplored in the current version...
Bethesda is known for having good ideas and terrible realization of them. GGG is a Bethesda subsidiary or what?
"
EnderCN wrote:
Remove the storyline and just create procedural content. Game would be so much better. That is why people say the game starts with maps, you break away from the scripted story and get to have fun. D2 set this genre back 20 years by making them aRPG's instead of graphical rogue-like.


Yeahhhh...so about that idea. How about no? :) <3

They're moving in the opposite direction btw. Maps didn't used to have any story or context, now they have quite a bit.
Last edited by Exile009#1139 on Jan 4, 2020, 10:29:36 AM
"
jujutokyo wrote:


Ooooh, I didn't know that. Cool find! That said, it obviously is meant to be something in the game world as well, and I'd like to see what that is.
Guess we will see how Grigor ended up, in one form or another.
Masterpiece of 3.16 lore
"A mysterious figure appears out of nowhere, trying to escape from something you can't see. She hands you a rusty-looking device called the Blood Crucible and urges you to implant it into your body."

Only usable with Ethanol Flasks
"
Actkqk wrote:
The territory that I want them to fully explore is the optimization Territory. It is quite unexplored in the current version...

Here there be dragons!

also, still waiting on the diving expedition to Tsoatha, re-releasing the elder into Wraeclast and now acts zones can have elder influence
[19:36]#Mirror_stacking_clown: try smoke ganja every day for 10 years and do memory game
Story and context is fine, scripted story that you are forced to do in order is bad. Creating a world, lore etc is all absolutely fine. You just piece them together randomly rather than some scripted story you run over and over. Instead of playing the game being a normal book, it becomes a choose your own adventure and you don't know what is going to happen.
[removed]
"You've got to grind, grind, grind at that grindstone..."
Necessity may be the mother of invention, but poor QoP in PoE is the father of frustration.

The perfect solution to fix Trade Chat:
www.pathofexile.com/forum/view-thread/2247070
Last edited by Arrowneous#3097 on Jan 5, 2020, 6:56:00 PM

Report Forum Post

Report Account:

Report Type

Additional Info