Did GGG hire the writers from Diablo 3?

I haven't had a trivial boss shout at me about how i should be in tearrorr yet so i think its still above D3, Diablo would been killed by any pack of rare soul rippers lol
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lupasvasile wrote:
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gibbousmoon wrote:
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LeetbakaDX wrote:

It's sad, really, the lore has some weight(?) to it and the game just turns it into a "go that way and kill those generals and then talk to mom-tiddy Angiwomon on why one of her bros went rogue", with the whole origins of the Nef kinda tucked away in I've forgotten where.

And PoE wasn't any better...the fuck are we chasing Pie-eat-y for to begin with? Just because she locked the fucking gate?! Everything after that seems to just be of consequence to me.


+1 to both of you.

The incongruity between Piety being evidently well known to your character (though they never tell us why) and her not being known at all to YOU, the player, was pointed out to GGG back in beta. They didn't bother fixing it.

D3 is its own level of suckiness, largely because of the horrible voice acting (whether that's the fault of the actors themselves or of the direction is hard for us to know, especially since a couple of them were actually good). GGG on the other hand has hired good voice actors/directors, at least recently.


POE tells the story directly at times, and indirectly through lore. If you're good at following pieces of info you get it.

And Piety being known to the exiles makes sense. They were exiled from a city in which Piety was well known. And nowhere is it implied that the exiles know her personally, aside from the Scion which was part of the high class (their job is to know everyone).


Well sure, but you are pointing to the exact narrative error I am talking about.

The game never tells you who Piety is nor shows you why she is important until MUCH later in the story, despite (and this "despite" is important) both your character and the surrounding NPCs having this information already from the very beginning.

It is a classic example of a story telling instead of showing: "Just trust us, she's important, we're not going to tell or show you why, but everyone around you says she is and talks to your character as if your character knows she is. So you can trust us." The effect upon the first play-through is exactly as LeetbakaDX has described it:

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LeetbakaDX wrote:
the fuck are we chasing Pie-eat-y for to begin with? Just because she locked the fucking gate?!


Honestly, I suspect it was a simple oversight, the kind of oversight that often happens when everyone testing a product (or proofreading a story) is too close to the product to notice.

And I suspect it was never fixed because PoE is a grindy, iterative game (even more so back when there were three difficulties), and the effect is less noticeable after you've played through the entire story. Problems with this game only get fixed (if ever) if there is sufficient dev awareness and/or enough people are making a stink about it. So this is one thing that will likely never be fixed.
Wash your hands, Exile!

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