Did GGG hire the writers from Diablo 3?
I haven't had a trivial boss shout at me about how i should be in tearrorr yet so i think its still above D3, Diablo would been killed by any pack of rare soul rippers lol
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" Well sure, but you are pointing to the exact narrative error I am talking about. The game never tells you who Piety is nor shows you why she is important until MUCH later in the story, despite (and this "despite" is important) both your character and the surrounding NPCs having this information already from the very beginning. It is a classic example of a story telling instead of showing: "Just trust us, she's important, we're not going to tell or show you why, but everyone around you says she is and talks to your character as if your character knows she is. So you can trust us." The effect upon the first play-through is exactly as LeetbakaDX has described it: " Honestly, I suspect it was a simple oversight, the kind of oversight that often happens when everyone testing a product (or proofreading a story) is too close to the product to notice. And I suspect it was never fixed because PoE is a grindy, iterative game (even more so back when there were three difficulties), and the effect is less noticeable after you've played through the entire story. Problems with this game only get fixed (if ever) if there is sufficient dev awareness and/or enough people are making a stink about it. So this is one thing that will likely never be fixed. Wash your hands, Exile!
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