Detonate Dead and Proximity Shield too restrictive
In order to deal damage with EITHER component of detonate dead against monsters with proximity shield, both character AND corpse clearly need to be inside the proximity shield, not just one of them. This seems a bit too restrictive, especially against really skittish mobs. It would make sense thematically for the corpse to need to be inside the shield since that is the source of the damage (at least the secondary effect calculated from corpse life that I'm using most heavily in my build). It's a major frustration in my build right now, especially when the corpse targeting and zombie behavior is acting especially bad.
Last bumped on Dec 8, 2019, 3:33:04 AM
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+1
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