Here is a result of using an Intrinsic Catalyst on Astramentis in the Metamorph League

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karoollll2534 wrote:
This feels kinda whatever.
Is 20% boost to specific stats on jewelery really everything that league has to offer?
If this type of new currency is very rare then I cant say i would feel satisfied with the reward.
If currency is too common then there would be literally nothing to chase for.

What is shown right now feels like results of common tier oils. The real question is can we expect something on par with golden oil? Unique effect we can hunt for, perhaps ability to roll mods that we could not normally get on jewelery (eg. mods specific to unique items), higher % boost, global boost to all items or at least boos to all mods of affected item?



Sometimes it almost feels like we are in a drug addiction progression in this game. Soon there will be players asking for damage in trillions (but hp will also be in trillions) but BIGGER NUMBERS right? lol.

The league will change maps and will add one extra boss mechanic into the game, being sincere there was not even a slightly necessity to even introduce quality in jewelry.
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Mortyx wrote:
...



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Sometimes it almost feels like we are in a drug addiction progression in this game. Soon there will be players asking for damage in trillions (but hp will also be in trillions) but BIGGER NUMBERS right? lol.


So what? From balance point of view it doesn't matter at all, dead is dead. WE don't get extra points from one shoting mobs harder. However what matters is how interesting things are. Boosting specific stats by 20% is simply boring. There is no depth in that nor it doesnt open up new possibilities. If i could for example chase for some rare currency that let me gamble for unique item mods on my rare items that would be interesting.
Rare and powerfull currency for sure would be expensive while degradable nature of quality would turn crafting such an item into big gamble.
Nice addition to list of things we can possible do but without impact on balance.


"
The league will change maps and will add one extra boss mechanic into the game, being sincere there was not even a slightly necessity to even introduce quality in jewelry.


You call this map change? If you want to run random maps you can do this right now, don't shape atlas and you are good to go.
Yep one extra boss and 4 something like guardians that you find randomly for a cost of 8 guardians and 2 epic boss fights you could farm over and over again. What a great deal /s
Last edited by karoollll2534#2874 on Nov 27, 2019, 5:29:40 PM
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karoollll2534 wrote:
So what? From balance point of view it doesn't matter at all, dead is dead. WE don't get extra points from one shoting mobs harder. However what matters is how interesting things are. Boosting specific stats by 20% is simply boring. There is no depth in that nor it doesnt open up new possibilities. If i could for example chase for some rare currency that let me gamble for unique item mods on my rare items that would be interesting.


This is exactly what the 4 new ex orbs also coming this league are about, each with their own new mod rolls for each item type.
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So what? From balance point of view it doesn't matter at all, dead is dead.


Them pulling back on power creep in correlation to increasing health on everything is a step in the right direction, what you are asking for is the opposite and the reaason for why balance is where it is (people like you expecting substantial power gains with each and every league).
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arandan wrote:
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So what? From balance point of view it doesn't matter at all, dead is dead.


Them pulling back on power creep in correlation to increasing health on everything is a step in the right direction, what you are asking for is the opposite and the reaason for why balance is where it is (people like you expecting substantial power gains with each and every league).

no it's not it's laughable if that's the best tencentggg dev's can do.

considering that there's better ways to make their game tedious with RNG and vomit effects all over your screen I think there's better ways to make the game "harder" if that's truly your goal.

it's a lazy choice, big sponge target doesnt mean shit in the bigger picture.
"Parade your victories, hide your defeats. Mortals are so insecure."

Poe 0.2/10

Returning to poe in 3.27: ATROCIOUS game performance, 5/10 league and I apprently missed the loot back in the last league. The more things change the more they stay the same..
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there's better ways to make the game "harder"


Not in the short term.
Tencent has no say in how this game is developed for the western market, take your tin foil hat off.
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arandan wrote:
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there's better ways to make the game "harder"


Not in the short term.
Tencent has no say in how this game is developed for the western market, take your tin foil hat off.

it's still lazy... "short term"? that's the excuse? you can come with a better one.

and stop projecting, it's tencentggg since tencent bought 80% of ggg deal with it.
"Parade your victories, hide your defeats. Mortals are so insecure."

Poe 0.2/10

Returning to poe in 3.27: ATROCIOUS game performance, 5/10 league and I apprently missed the loot back in the last league. The more things change the more they stay the same..
"
Xystre wrote:
"
arandan wrote:
"
there's better ways to make the game "harder"


Not in the short term.
Tencent has no say in how this game is developed for the western market, take your tin foil hat off.

it's still lazy... "short term"? that's the excuse? you can come with a better one.

and stop projecting, it's tencentggg since tencent bought 80% of ggg deal with it.


If anybody is projecting - it is you, so I suggest you take your own advice.
I wouldn't call pushing a major update to end game mechanics along with a new league (whilst working on a major expansion) lazy.
Last edited by arandan#3174 on Nov 27, 2019, 7:53:14 PM
Would attribute catalysts increase #% attributes? I'm thinking it would. Same thing would the talisman for Jorgan get a bonus to the implicit? More likely to hit attribute implicit?
+20 is HUGE for some builds. A perfect rolled Astramentis would help a lot my summoner build to get to 1200 str for another zombie. It could also free two passive points, the possibilities here are great.

So I suppose I can run two
rolled with 20% life for huge boosts in regen and
20% attributes so I can drop Alacrity.

Hope this is a Conquerors thing and not only a Metamorph thing.
"There's no thing like random one-shots in this game. You only die because you take 353,456,237 hits in 0.2 seconds."

"The best items in the game should not be crafted, they should be TRADED." - Cent, GGG

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