Reforge gems in PoE2

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herflik wrote:
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MrsDeath_ wrote:
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HazaRdReborN wrote:

Care to elaborate why not other than a LOL?

No as in, "no that is not how it works" or no as in "no that is not a good mechanic"?

And why isnt it? You can reforge uniques into other uniques. So, why not exactly?

god I hate explaining why people's ideas are bad in this forum.

ok. randoming gems is a really bad idea because there are 30 of them so this would mean nothing and would add more rng to things which people hate so its a big lol from me.

and if we come to part no. I think its too far of a shot to randomise your gems to get correct colours with correct skills. so no to that.


1)Dont post on forum if you are unable to speak with people properly.


1- that is none of your god damn business. I can post whatever the f I want.
Trust your mind and strengthen your abilities!
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herflik wrote:

2)If you got crap 6-L gem then it would be decent to have way to reroll it to other skill gem. Maybe it will be another bad gem, but maybe it will be something usefull. It doesnt hurt, its just RNG to get something from the 6L you were lucky enough to drop.


That would remove the incentive of using chromatics by quite a bit though. Got a strength-based skill gem with 4R1G1B? Great! Re-roll it into a int-based gem by sheer luck and have 5 off-color.

Also the usage of jewellers would drastically fall. Found a 6S which isn't for your build? Just re-roll it into other ones until it's either something 'good' or becomes one of the gems you need personally.


Finding and leveling gems becomes a side-task rather then one of the main ways to upgrade your character this way, exactly what GGG tries to abolish it at the moment by giving items and gems their own respective points of value and usage with the currency-system.

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herflik wrote:

3)Of course the best solution would be to balance skill so there would be no useless gems in first place.


There are very few actually 'useless' ones right now, the number of those is falling. The situation was worse a year ago, now that's become better. If GGG keeps it up then all skills will at least have a reason to be used somewhere.

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MrsDeath_ wrote:

1- that is none of your god damn business. I can post whatever the f I want.


Just because you can doesn't mean you should.
GGG balance is like getting a pizza which is burnt on the sides, raw in the middle and misses the most of the toppings.
Then upon sending it back you get a raw side, burnt middle and enough toppings to drench everything in grease.
Everything fixed but still broken.
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Kulze wrote:


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MrsDeath_ wrote:

1- that is none of your god damn business. I can post whatever the f I want.


Just because you can doesn't mean you should.

nihil versus omnia licita.
Trust your mind and strengthen your abilities!
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Kulze wrote:
That would remove the incentive of using chromatics by quite a bit though. Got a strength-based skill gem with 4R1G1B? Great! Re-roll it into a int-based gem by sheer luck and have 5 off-color.

Also the usage of jewellers would drastically fall. Found a 6S which isn't for your build? Just re-roll it into other ones until it's either something 'good' or becomes one of the gems you need personally.
My concept of the currency is that it would be relatively rare and expensive, on the order of 2-3c, whereas jewelers and chromes would still be a dozen per chaos. I'm also assuming that gem socket colors would work the same way item sockets do now, being based on the attribute requirements, so e.g. a pure int gem would have a hard time rolling red or green sockets. So it wouldn't make much sense to use it on a 4R1B strength gem hoping for another strength gem, but getting a dexterity gem could be a good result. And there are enough active skill gems that it wouldn't be viable to spam this currency hoping for a specific one. The idea is that it would be a potential outlet for 5S gems that don't benefit from multiple supports other than just vendoring them -- a modest investment with a low chance of an extreme payoff.
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ekaye wrote:
My concept of the currency is that it would be relatively rare and expensive, on the order of 2-3c, whereas jewelers and chromes would still be a dozen per chaos.


That's far too common for something of this magnitude. To make it even remotely balanced and make up for the price-difference of gems something like that would need to be rare enough to be at least 50c+ per use. Given that a 20/20 jewel with 6S and several off-colors would be in the price-range of 5-10 ex probably. Not to speak of a 21/23, and even less a vaal 21/23.

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ekaye wrote:
And there are enough active skill gems that it wouldn't be viable to spam this currency hoping for a specific one.


That's where your whole idea goes off in the wrong direction though. An orb to re-roll a gem which then changes into another base-type would mean that you can just hope for ANY viable one to make massive profit, you don't need to get the specific single one you want, just one which has any sort of value compared to the former one.

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ekaye wrote:

The idea is that it would be a potential outlet for 5S gems that don't benefit from multiple supports other than just vendoring them -- a modest investment with a low chance of an extreme payoff.


The base-concept is nice definitely, can't say something against that.
You're heavily underestimating how expensive any form of off-color craft will be, they are already very expensive at the moment for a reason.

If it only stays in the same category though (for example 'active strength-based' or 'passive int-based') then it makes more sense and could be done. The only major issue is that it's making it far harder for GGG to implement gems which aren't limited to the usual 20/20 trope but instead have a max limit of 5 (like the new 'advanced' ones) or any other odd number above and below.
GGG balance is like getting a pizza which is burnt on the sides, raw in the middle and misses the most of the toppings.
Then upon sending it back you get a raw side, burnt middle and enough toppings to drench everything in grease.
Everything fixed but still broken.
"
Kulze wrote:
That's far too common for something of this magnitude. To make it even remotely balanced and make up for the price-difference of gems something like that would need to be rare enough to be at least 50c+ per use. Given that a 20/20 jewel with 6S and several off-colors would be in the price-range of 5-10 ex probably. Not to speak of a 21/23, and even less a vaal 21/23.

That's where your whole idea goes off in the wrong direction though. An orb to re-roll a gem which then changes into another base-type would mean that you can just hope for ANY viable one to make massive profit, you don't need to get the specific single one you want, just one which has any sort of value compared to the former one.

If it only stays in the same category though (for example 'active strength-based' or 'passive int-based') then it makes more sense and could be done. The only major issue is that it's making it far harder for GGG to implement gems which aren't limited to the usual 20/20 trope but instead have a max limit of 5 (like the new 'advanced' ones) or any other odd number above and below.
You're right that I underestimated how expensive the currency needs to be to prevent just spamming until the gem turned into a useful one. One possibility could be for the currency to corrupt the gem, so you only got one shot (but could still vendor the corrupted gem for a divine or whatever if you got a bad result). It should probably only work on active or meta gems, since support gems don't have sockets. As for gems with <20 max level, they could just disallow using the currency on those gems, and remove them from the pool of possible results.
It's just not interesting enough. Besides I doubt we are going to be finding 6socketed gems all over the place. These are generally going to be something you have to invest into, which means its kind of pointless.

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