Please Remove 10% Exp Loss on Death
The xp death becomes absurb past lvl 92-94.
At those level the amount of xp needed to reach the next level grows exponentially and thus the death penalty also, because its 10% based on your current level The problem with the current way: - What kills you at lvl 92 will still kill you at lvl 94+ but the death penalty will be harsher and because a lot of time you dont feel like yopu were able to react to it (rainbow cluster fuck, etc etc) it does not feel fair at all. - At that point you are probably capping your maximum xp/hr per hour and you reach a point where the death penalty can put you in the negative that mean you can end with less xp than when you started your play session. So there is 2 choice to make it more fair : -Reduce gradually the death penalty propertionally to the level you are gining so that the penalty stay the same past 90 no matter the level you are. Or -Make the death penalty be a % of your current gaming session xp earned or relative to your current xp/hour earned. ^ This would be my favorite, this would adjust with your clearing speed and way of playing while still keeping death penalty revelant as everyone would be penalized more fairly vs the way they play (fast or slow for example). |
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" This. Never thought I would ever say this... ;-) Let's explore new playstyles - Play it your own way, not just like the others.
Quality management is one of the most underrated success factors in every business... |
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" Basic Information Guild: None Forum Posts: 27 (3.38 posts per day) Joined: Nov 6, 2019 Last Visited: Nov 12, 2019 Characters: none Achievements & Challenges: none FacePalm.gif "There's no thing like random one-shots in this game. You only die because you take 353,456,237 hits in 0.2 seconds."
"The best items in the game should not be crafted, they should be TRADED." - Cent, GGG |
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" Because it is not and never will be a bout the have and have nots. If that is the case then it is very bad game design, because it is about experience the game in all aspects. You have a good point but at the end of the day the only reason for the loss of exp on death is for GGG to slow players down. Clearly you know more about the end game then I and if that is the case, then GGG has set themselves up for failure, because new players would not understand that and just quit. Again it goes back to poor game design. |
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" Yep and this crappy attitude is why the game will never grow beyond what it has because of its limited thinking. Oh ya and right they already removed exp loss on death from earlier parts of the game, so they are open to the idea. How about stop being closed minded and thinking that new ideas are immediately bad ones just because they do not fit your view point. You clearly do not speak for everyone in the game. |
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" I'm sure it is about slowing players down. From GGG's perspective (and also I bet reflected in their data) once you hit 100 you're likely to quit the game. What else is there to accomplish at that point? Similar to their trade manifesto: if trade is too easy then you hit your optimized gear setup too fast and have nothing left to play for. Exactly the same reason to have an XP penalty to slow down the leveling process. |
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" This is what someone says when they have no facts to back their argument and are just trying to deflect. |
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" And here we go, you are clearly missing the point, I am new and I am trying to experiment and learn and yes I will not be as good or maybe never as good as those that have been playing since launch. It is supposed to be about fun and coming up with all these ways to play the game and not what the optimal build/skill/kill pattern is and if that is what I do then why should I be punished because I am just trying to play the game to have fun not have a PH D in it. My hat is off to all those that can rock it, good for you but at then end of the day the loss of exp on death does not change how good you are. Without it you will still beat everyone to 100, without it you will still clear everything faster, therefore advancing past everyone still. Sound like you all need some kind of limiting factor in place so that someone without the cool zoom zoom build might just beat you out. I doubt that would happen though. Bottom line is that GGG is losing out on an entire player base. To date other then players egos NO ONE has given any solid justification as to why to keep it. |
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"Wrong. GGG aren't doing anything about it because they perfectly fine with how death XP penalty is working ATM. I have seen this thousands of time across many games and the issue is that GGG continues to listen to the VOCAL minority instead of thinking about what makes sense for their game. They already adjust exp loss on death once, does not mean they will not do it again. |
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