Please Remove 10% Exp Loss on Death

The xp death becomes absurb past lvl 92-94.


At those level the amount of xp needed to reach the next level grows exponentially and thus the death penalty also, because its 10% based on your current level


The problem with the current way:

- What kills you at lvl 92 will still kill you at lvl 94+ but the death penalty will be harsher and because a lot of time you dont feel like yopu were able to react to it (rainbow cluster fuck, etc etc) it does not feel fair at all.

- At that point you are probably capping your maximum xp/hr per hour and you reach a point where the death penalty can put you in the negative that mean you can end with less xp than when you started your play session.



So there is 2 choice to make it more fair :

-Reduce gradually the death penalty propertionally to the level you are gining so that the penalty stay the same past 90 no matter the level you are.


Or

-Make the death penalty be a % of your current gaming session xp earned or relative to your current xp/hour earned.


^ This would be my favorite, this would adjust with your clearing speed and way of playing while still keeping death penalty revelant as everyone would be penalized more fairly vs the way they play (fast or slow for example).



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I_NO wrote:
Nope you need to be able to fail like I don't think most of you understand ''WHYYYYYYYYYYYYYYYYYYY'' you need to be able to fail so you can improve yourself and such than some of you are like I DIED BY LAG / DCS :_; NOT MY FAULT! Oh jee is it all the time?



This. Never thought I would ever say this... ;-)
Let's explore new playstyles - Play it your own way, not just like the others.
Quality management is one of the most underrated success factors in every business...
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"There's no thing like random one-shots in this game. You only die because you take 353,456,237 hits in 0.2 seconds."

"The best items in the game should not be crafted, they should be TRADED." - Cent, GGG
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IzaroPetMTX wrote:
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ffogell wrote:
The xp death becomes absurb past lvl 92-94.


What's wrong with you guys, and why can't you be like me?

-Boem-


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MoLoK13 wrote:
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Raxsyn wrote:
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Qiu_Qiu wrote:
I guess this shows why nobody is making any suggestion: whatever you suggest you'll get shit on for trying to reconcile the different points of view.

And this is also why GGG will never do anything about it.


My ultimate suggestion is to remove it all together because only the elitist few think that everyone is constantly worshiping them because how great they are when no one cares.

The only one this benefits from exp loss on death is GGG because it slows players down and they think keeps them playing when it frustrates players and they just quit. It is their own fault they do not have larger player base, because they keep using an out-of-date mechanic that players hate.


If no one cares, why do you care about continuing to level? Why do you even need to gain XP? You could just grind for loot and who cares if you get stuck at level 92 or whatever from dying every now and then...


Because it is not and never will be a bout the have and have nots. If that is the case then it is very bad game design, because it is about experience the game in all aspects. You have a good point but at the end of the day the only reason for the loss of exp on death is for GGG to slow players down. Clearly you know more about the end game then I and if that is the case, then GGG has set themselves up for failure, because new players would not understand that and just quit. Again it goes back to poor game design.
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IzaroPetMTX wrote:
I mean, op, it's not California or Europe, it's you who has to adapt, not us changing our rules to make you feel comfortable. If you don't like it, just go back to Syria, i mean Diablo 3

Peace,

-Boem-


Yep and this crappy attitude is why the game will never grow beyond what it has because of its limited thinking. Oh ya and right they already removed exp loss on death from earlier parts of the game, so they are open to the idea.

How about stop being closed minded and thinking that new ideas are immediately bad ones just because they do not fit your view point. You clearly do not speak for everyone in the game.
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Because it is not and never will be a bout the have and have nots. If that is the case then it is very bad game design, because it is about experience the game in all aspects. You have a good point but at the end of the day the only reason for the loss of exp on death is for GGG to slow players down. Clearly you know more about the end game then I and if that is the case, then GGG has set themselves up for failure, because new players would not understand that and just quit. Again it goes back to poor game design.


I'm sure it is about slowing players down. From GGG's perspective (and also I bet reflected in their data) once you hit 100 you're likely to quit the game. What else is there to accomplish at that point?

Similar to their trade manifesto: if trade is too easy then you hit your optimized gear setup too fast and have nothing left to play for. Exactly the same reason to have an XP penalty to slow down the leveling process.
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Grozaa wrote:

Anyways, I know that individual references are not the best way to debate, but still: you have never killed elder guardians on red maps, not to mention things like shaper or atziri. If you play on casual level and never reach endgame, how is the death penalty ever relevant to you? It's not like you are tackling high level content on high character level so the -10%xp shouldn't even bother you, especially while playing FOTM necro which is like the ultra safe way to tackle the current content anyways.


This is what someone says when they have no facts to back their argument and are just trying to deflect.
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ARealLifeCaribbeanPirate wrote:
Can we get serious for one second, and talk about OP's builds?

Because literally every time we see one of these threads, all you have to do is look at what OP was playing right before he or she posted how much they hate THA DEATH PENALTY to see exactly what the real story is.

And OP: you have zero effective defenses on either of your Blight league builds. Level 10 Steelskin in a CWDT setup is like a meme, what are you even hoping that will do against map-level content? Every 3 seconds you get to block 400 damage... are you serious right now?

And why is your lvl 87 Trickster still wearing a Tabula Rasa?

Just... no.

The death penalty exists so that players will be forced to look at what they are doing wrong when they die repeatedly against content (they think) they should be able to beat. Only it seems that you, like so many others before you, refused to listen to the game giving you negative (but constructive) feedback and came here to scream into an echo chamber instead.

The solution to you not being able to gain levels IS NOT to remove the penalty. It's to improve your build until death is as rare as it's supposed to be.


And here we go, you are clearly missing the point, I am new and I am trying to experiment and learn and yes I will not be as good or maybe never as good as those that have been playing since launch.

It is supposed to be about fun and coming up with all these ways to play the game and not what the optimal build/skill/kill pattern is and if that is what I do then why should I be punished because I am just trying to play the game to have fun not have a PH D in it.

My hat is off to all those that can rock it, good for you but at then end of the day the loss of exp on death does not change how good you are. Without it you will still beat everyone to 100, without it you will still clear everything faster, therefore advancing past everyone still.

Sound like you all need some kind of limiting factor in place so that someone without the cool zoom zoom build might just beat you out. I doubt that would happen though.

Bottom line is that GGG is losing out on an entire player base. To date other then players egos NO ONE has given any solid justification as to why to keep it.
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Qiu_Qiu wrote:
And this is also why GGG will never do anything about it.
Wrong. GGG aren't doing anything about it because they perfectly fine with how death XP penalty is working ATM.

I have seen this thousands of time across many games and the issue is that GGG continues to listen to the VOCAL minority instead of thinking about what makes sense for their game. They already adjust exp loss on death once, does not mean they will not do it again.

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