[PS4] 3.8.2b Patch Notes

[PS4] 3.8.2b Patch Notes
  • The Menagerie's World Panel pin is now hidden until you've actually unlocked it.
  • Fixed a bug where you would be incorrectly warned that the "Temple of Atzoatl is ready to be explored" when opening an Alva Atlas Mission if you still had active portals to the Temple.
  • Fixed a bug where Lava Lake Map could spawn slightly fewer monsters than intended.
  • Fixed a bug where the Minion Modifiers on the Convoking Wand basetype did not display their tiers when viewing their Advanced Mod Descriptions.
  • Fixed a bug where Wave of Conviction's travel distance could be shorter than intended if a previous use of the skill was stopped short by hitting a wall or some other object. This corrected itself when the player moved.
  • Fixed a bug where some Trap Throwing Speed and Mine Throwing Speed modifiers were not reflected in the character sheet. This was solely a visual bug.
  • Fixed a bug where the Cleave skill used by Kitava's Herald and Blight Herald was missing its visual effects.
  • Fixed a bug where the Vaal Seal hideout decorations were not granted to players that bought the Corrupted Hideout. We will be manually granting these to players that have already purchased the Corrupted Hideout if they did not receive them.
  • Fixed a bug where some buffs displayed a buff icon and description that wasn't meant to be seen. Oops!
  • Fixed a bug where various weapon effects were not visible when applied to wands, daggers and claws that had the Harlequin Weapon Skin applied to them.
Last edited by Natalia_GGG on Nov 6, 2019, 6:01:14 PM
Last bumped on Dec 5, 2019, 1:07:33 PM
Still no performance/stability updates then.....
Still no performance/stability updates then.....
Still no performance/stability updates then....
Am I wrong in thinking that literally zero bugs from the console bug report forum were fixed in this patch?

I'm glad you guys are updating/fixing some stuff, but maybe we could get some of that stuff fixed too?

Guilds and party finder really would go a long way guys.

Love the game, but I really hope you aren’t shelving these critical parts for bigger patches. It is hard to find people to play with if you are semi-casual. I’ve played online games like Diablo 2, Everquest, and most other mmos. I’ve played hardcore, been a GM, hosted fan fare sites, etc.

Life changed and I have a wonderful 15 month old. Now, having less time, 9/10 I play alone because there is no formal structure in place to meet other players to group.

The real priorities are twofold: social platform, i.e., guilds/party finder AND option to scale down graphics quality.

With D3 fading and warhammer being lackluster, this is a huge opportunity for GGG to fill the gap in consoles. Right now, I play because there is no better alternative. If you invest in console, players like me could play long term, even if a newer better game is released, because gamers that play this style game stay with it for years. Unfortunately, we are sticklers when it comes to performance.

Maybe what should be said to motivate GGG is I would spend more money on micro transactions if I knew GGG were fully committed to delivering a grade A project - not just a port of a PC game to grab extra cash flow that’s still on the table.

You all know this already. You have the research and the metrics.
.....Then updates stability/preformance no still
Still no performance/stability updates then.....
Still no stability fix toward Blighted maps for console? No wonder I stopped giving you guys cash.
Thanks a ton for not trying to stuff in any more stability fixes. I really don't think the game could handle being any more performant.

Seriously though, what the fuck. Why even make leagues if we can't see the menagerie icon when we restart?
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