[3.13 Ritual League PoB Update 40-70 Mil DPS] - [3.8] Berserker Unarmed Full Phys Cyclone

3.13 Update
Much higher damage with buffs to rage. Can reach about 70 Million Sirus DPS with Decent gear.

PoB (Community Fork): https://pastebin.com/eij2pZ0r

Chainbreaker isn't needed but if you want max rage for boss fights (Sirus, Maven, UE) it's pretty nice. Rage loss isn't too noticeable in general mapping but if you are going to do fully juiced delirium with this build, I would advise against using Chainbreaker and go with natural rage generation. If you do use Chainbreaker, run Lvl 12 Vitality instead of "Faster Attacks" support so you don't degen to death at max rage.

Also don't link frostblink with the CWDT for obvious reasons. Just 2 link shield.


Here's My First Build Highlight

With the change in Cyclone not relying on Weapon range for its base, it's back in the rankings.

I'm en-route to the 14.6 Million Shaper DPS with gear that I have and is not all that great, can definitely min-max more so there is room for improvement.

I'm currently en-route to 12.6 Mil shaper dps because I used up my 6 link luck with my past 2 chest pieces...

16.5 Mil is achievable with and Elder Armour with "Supported by Maim level 1" and "Attacks have additional crit chance"

Disclaimer
No idea who may have done this particular setup or build before me, I just saw people spamming Facebreaker roll guesses in chat and figured I'd have a go in making a build (since I've kind of wanted to do an unarmed build for years) and since it would only cost me a few exalts so I went for it.

I'll add to this build "Showcase" later but my guy is currently only 80, just hit it about 20 minutes ago and so will wait on Shaper/Uber Elder for the time being. Might do and Uber Atziri in the near future but that's about it.

Passives

PoB (level 100): https://pastebin.com/CDF0e2MR

PoB Current (level 80): https://pastebin.com/KjeyU3WV

Passive tree for those who don't use PoB: Passive Tree

Help Alira for the Crit Multi and Resists

Edit
Here is the updated passive tree to get more resists +1 max cold with the addition of Circle of Guilt.

https://pastebin.com/jmTYeZ3F

Edit 2
Tree was tweaked by Five points from my friend TehRackoon.
Adds a slight bit of damage and accuracy.

https://pastebin.com/iCiGyw7D

Gear

Gear is really simple and cheap if you aren't trying to min-max.
Here are my total investments in Blight:

Facebreaker: 115c
Amulet" 75c
Elder Steel Rings: 1 ex per (Plus some minor crafting on 1 with scour and alts)
Shield: 40c
Helm: 15c
Armor: 30c (other bases in stash about 5c a piece + 1.5 ex in attempts in fusings)
Boots: 15c
Belt: Drop = Free
Lion's Roar: Approx 25c
Sin's Rebirth: 40c
Atziri's Promise: 1c

My Gear





Possible Chest Piece replacements and Alt Flask/Future Jewel


Edit Replaced ring with all res




Edit
Just bought a Circle of Guilt and changed up my passive tree slightly to adjust for Elemental resists.

The Belt is versatile, so just run whatever you want. I would recommend a leather belt, stygian vise, or Head Hunter for other prime choices.

I'm running Cyclopean Coil because it was available to me, gives damage, life, and immunity to freeze and ignite and the fact that I don't need the resists.

Also if you can, swap out Onslaught flask for Cinderswallow Urn with Crit chance. I don't have one and am too poor to buy one currently. Hoping my next mastermind gets me it.

Also if you can't afford Sin's Rebirth or Lion's Roar, feel free to swap in an Atziri's Promise. You'll lose DPS but you'll still boost your damage quite a bit.

Pros
Hits like a Truck
Can acquire the uniques at a cheap cost if not min maxing
Can do as a League starter fairly easily unless SSF and pray for FB

Cons
The only real cons I have with it so far is that it is Glass Cannon in the physical department running Abyssus on top of zerker passive, but we try and mask that with Immortal call.

Difficult to run maps with Increased crit and crit multi on mobs but can do them fine as long as they are run carefully.

Can't do phys reflect maps.

Closing

Mainly just made this for a friend to show him my build but will continue working on this guy and might make updates as I go. Will try and respond to any questions you guys might have. May go further in-depth with choices and whatnot if asked but otherwise only if I get around to it.

Thanks for looking at my build!

If you want to watch my shit streams(very shit, mainly just use as a platform to export to youtube quickly).

Twitch: https://www.twitch.tv/curbhunter
YouTube: https://www.youtube.com/user/TheCurbHunter/featured

Catch you guys and gals later,

CurbHunter
Last edited by CurbHunter on Mar 25, 2021, 8:46:02 PM
Last bumped on Jan 26, 2020, 6:25:34 AM
Nice build! I published a guide on a Chieftain FB build (https://www.pathofexile.com/forum/view-thread/2584068), but I've been curious about a phys version, so I appreciate you putting together a PoB tree.

If you starting gearing up and are looking for ways to min-max the build, I invite you to check out the Fists of Fire build for some ideas ... some of the things I do with that build would translate well here and really take the dps to the next level.

Looking forward to seeing some vids of this!
Ha thanks man!

The Circle of Guilts would definitely be a nice touch if I can work out the resist through gems.

The Brass Dome could be used to mitigate some damage from Abyssus at a DPS loss, but something to consider.

Considering taking a DPS hit for a nice DPS roll on Circle of Guilt to see if the 4% Damage reduction is worth it (noticeable). Can't do damage if you're dead. Might help against Maraketh.

Biggest concern with Circle of Guilt mod roll is the Buff effect, other is indeed a buff to damage but for obvious reasons (base damage) Buff effect is the only crucial.
Thinking of trying this in 3.9 since the average damage is high enough to mostly ignore any changes to monster armour.

What do you think about using the Gluttony belt for Poacher's Mark instead of CWDT punishment? It's ~10% less dps, but you get culling strike, more flask charges, life-on-hit, and frenzy charges while mapping.

Explain why the claws? After all, without weapons
"
Simran wrote:

Explain why the claws? After all, without weapons


Rigwald's Curse amulet, makes claw attack speed modifiers also work on unarmed
I'm dumb, what's the point of such bad chest?
"
GreenWaltz wrote:
Thinking of trying this in 3.9 since the average damage is high enough to mostly ignore any changes to monster armour.

What do you think about using the Gluttony belt for Poacher's Mark instead of CWDT punishment? It's ~10% less dps, but you get culling strike, more flask charges, life-on-hit, and frenzy charges while mapping.


Sorry about the late response...

The reason I wouldn't recommend Gluttony would be the fact that you have 0 armour when you have that belt equipped on top of Cyclone being a movement skill. You would be taking increased damage from abyssus and zerker passive every time you attacked with cyclone.

It might be possible for lower tier maps but high tier maps would melt you as well as you melting yourself. Even with the lowest roll of damage (100), you'd essentially be dealing 150 damage to yourself after damage multipliers per auto.

You could always go with a ring with poacher's mark or assassin's mark. It would be slightly less damage but you wouldn't have to wait for the CWDT to proc.
Last edited by CurbHunter on Jan 26, 2020, 6:32:22 AM
"
Kleycore wrote:
I'm dumb, what's the point of such bad chest?


Haha, The point of the bad chest is that is just what I had equipped at the time on the character. No other reason. If I had dumped my currency further into this guy rather than my others, I would have invested into a much better chest piece.

Was more so seeing what my DPS could be with the gear I had.

In 3.9 you could create a pretty mean chest with the right mods.
Last edited by CurbHunter on Jan 26, 2020, 6:28:22 AM

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