[3.8] Elementalist Dual-Shimmeron Spell caster ---Lightning/Fire/Cold Pick Your Spell !!!

This build guide provides you with a general and modular platform for elemental spell caster builds. Essentially, you can insert your elemental spells in here, tweak a bit and it will work

This build is a follow-up to my previous build:https://www.pathofexile.com/forum/view-thread/2666929




(I am a chemist, so yeah...this is what I come up with)

Game play videos (Storm Brand version)
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T16 Hydra:
https://www.youtube.com/watch?v=kM8Jk7pgjmw&feature=youtu.be
(Thanks to FairgravesCanSuckIt)

T16 Elder Glacier (with Headhunter)
https://www.youtube.com/watch?v=iyHtu2LtGKs&feature=youtu.be
(Thanks to FairgravesCanSuckIt)




Change log
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11/2/19: Build guide posted


Intro (Please read this first)
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How can this build be used for any of the 3 elements?

In short, because it is a crit-based build. Being an elementalist, we can equally scale all elemental damage. With minimal tweak of skill tree/gear, we can use pretty much whatever elemental spell we want.


Core Build Mechanics?

1. We dual wield Shimmerons and use 6 power charges to give all skills +3.6% crit chance, +120% crit multi, and tons of flat lightning damage.

2. To combat the degen (-600 life/sec) from Shimmerons, we use stone golem and scale the heck out of golem buff effect for being a Elementalists. We use primordial chain, anima stone and two others primordial jewels to get 9 golems total, and > %500 effect of buff granted by golems.

3. With the ascendancy "Mastermind of Discord" we get 25% reduced mana reservation for heralds. This means we can use two herald skills plus another aura without significant mana issue.





Contents I have done with this build
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All guardians deathless
Uber Elder deathless
Delve 250+ (Can definitely go deeper)
T14 Blighted Maps (So easy, brand skills are perfect for this league mechanic)




Pro's & Con's
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+ Budget Friendly (3-4 ex to get started, ~15 ex to min-max)
+ "Insert your spell" type of build.
+ Fast and satisfying clear
+ 2-3 M Shaper DPS with Storm brand/Arc/Spark, or Fireball, or Winter orb
+ Immune to elemental aliments
+ >30 % physical damage reduction (Chaos golem)
+ 39 % chance to block spell hits (dual Shimmerons)



- Golems die occasionally to Leagion rares/Minotaur. Kill them before they kill you.
- 7-8 K eHP, not the highest, but high phys damage reduction and spell block makes it a pretty beefy build.
- No ele-reflect map
- No regen/60% less recovery map can be annoying but doable with Cinderswallow Urn



Gearing
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An example Gear
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Core Uniques
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Note: Get +10% to Critical Strike Multiplier per Power Charge on both Shimmerons. They are very cheap. Get Low rolls on less life for Golems on primordial chain.


Helmet
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Note: A rare helmet with the enchant you want for your main spell. Then just craft it with fossil to get good life/ES/Resist. This one shown here is for a semi-autobomber set up, if you are playing a lightning spell it is highly recommended to squeeze this mechanic in. It just feels amazing.



Unique Timeless Jewel:
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Note: 18% more spell damage, and we can't generate frenzy charges anyway. However, you can get two frenzy charges from two rings by crafting "+1 to minimum frenzy charge".


Shaped Ring:
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Curse with Assassin's mark on hit. With this our crit chance is about 98% with whatever spell skill.


The other rare ring, body armour, gloves, belt and boots
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Stats priority: Life > ES> Resists > Dex/Strength.

Armour: 6-linked Vaal Regalia is relatively cheap due to the div card "The Ethereal". On the armour, get "Gain 10% of Maximum Life as Extra Energy Shield", amazing mod for hybrid life-ES build. I crafted mine with just dense fossil and then multimod. Offensive option would be a Shaped Vaal Regalia crafted with "supported with level 1 arcane surge" and/or "+# crit chance to spells". This can be fossil crafted with Aetheric Fossil + Dense Fossil (both are pretty cheap). However, honestly the extra damage isn't needed.

Boots: Good movement speed on boots always help with clear speed. The rests are just fill in the resist and dex that you need.

Rare rings: Can craft "+ 1 to minimum frenzy charge", decent boost to DPS.




Gem Setup
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Lightning Spell
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With lightning spell as your main skill, we can upgrade this build to a semi-autobomber. For details please refer to my other build guide https://www.pathofexile.com/forum/view-thread/2666929.

Storm Brand set up:
Armour:
5L: Storm brand- Inspiration- Conc effect - Power charge on crit - Energy Leech
6L: Storm brand- Inspiration- Conc effect - Power charge on crit - Energy Leech-Controlled Destruction


Helmets:

Herald of ice-Herald of thunder-Added cold damage-increased critical strikes


Gloves and boots:

Lightning golem - Fire golem - Ice golem - minion life support

Stone golem - Chaos golem - Brand recall - Empower (lev 3-4)

Weapons 1:

CWDT (lev 1)-Immortal call (lev 3)- Wave of conviction (lev 1)

Weapons 2:

Flame dash (lev 20) - arcane surge (lev 5), Vaal Discipline (unlinked, to get over 7.5 K eHP fairly easily)

Unset rings:

Phase run

Arc 6L set up : Arc- Inspiration- Conc effect - Power charge on crit - Energy Leech-Controlled Destruction

Spark 6L set up : Spark- Inspiration- Conc effect - Power charge on crit - Energy Leech-Controlled Destruction/Ele Focus

Instead of doing the semi-autobomber thing with the shaper helmet, you can use this utility setup for bossing: Orb of Storm - Ele focus - Powercharge on crit - Onslaught



Fire Spells (Using fireball as an example)
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6-link main skill:

Vaal Fireball- Inspiration- Controlled Destruction - Power charge on crit - Energy Leech-GMP

This is about 2M Shaper DPS. For single target, can swap GMP for Ele focus to get 4 M DPS, but need a white socket.

Bossing utility setup:

Armagadon brand-Combustion support- Power charge on crit- onslaught

Golems:
Lightning golem - Fire golem - Ice golem - minion life support

Stone golem - Chaos golem - Empower (lev 3-4)

CWDT:

CWDT (lev 1)-Immortal call (lev 3)- Wave of conviction (lev 1) ,
Herald of Ash


Movement:
Flame dash (lev 20) - arcane surge (lev 5), Herald of thunder






Cold Spell (Using Winter Orb as an example)
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6-link main skill:

Winter Orb- Infused Channeling- Conc effect - Power charge on crit - Energy Leech/ele focus-GMP

This is about 0.45 M Shaper DPS per projectile, and we got 5.

Bossing ultility setup:

Frost bomb-Vortex- Bonechill- onslaught[/span]

Golems:
Lightning golem - Fire golem - Ice golem - minion life support

Stone golem - Chaos golem - Empower (lev 3-4)

CWDT and aura:

CWDT (lev 1)-Immortal call (lev 3)- Zealotry- herald of ice

Movement:
Flame dash (lev 20) - arcane surge (lev 5), Herald of thunder













Ascendancy
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Liege of the Primordial > Elemancer > Pendulum of Destruction > Mastermind of Discord




Bandits, Pantheons, Anointment
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Bandits: Kill all
Pantheons: Soul of Lunaris, Soul of Shakari (Can use other minor gods as well.)
Anointment: Depends on what spell you went with.




Skills I have tried
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I have tried Storm brand and Arc so far, and killed first uber elder deathless with ease. Mapping is very fast as well since the damage is high.


POB
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Strom brand: https://pastebin.com/dgPhgqJ3
Arc: https://pastebin.com/p7j12Rvn
Spark: https://pastebin.com/6rNXubZJ

Fireball: https://pastebin.com/nq9SJ2dL
Winter Orb: https://pastebin.com/PX6KuQNX




Concluding remarks
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This build guide is just a platform for you to build your own Elemental spell build. Feel free to test with whatever spell you like (just not chaos/DOT), the damage will be there.

Last edited by wodeljn on Nov 2, 2019, 4:45:09 PM
Last bumped on Dec 4, 2019, 9:18:44 PM
very interesting build. i have a pair of legecy shimms that i don't know what to do with ever since their errata. will try this build when i can! thanks for the build guide!
In the PoB there's a jewel allocated granting 450% increased golem buff, does that even exist?
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Kilroy83 wrote:
In the PoB there's a jewel allocated granting 450% increased golem buff, does that even exist?


That's for the two golem ascendancy nodes which isn't calculated by POB
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wodeljn wrote:
"
Kilroy83 wrote:
In the PoB there's a jewel allocated granting 450% increased golem buff, does that even exist?


That's for the two golem ascendancy nodes which isn't calculated by POB


Oh so you spent those 2 points to the jewel slot just to show stats ignored by PoB or is it worth for the build?, sorry if I ask too many questions but I'm liking it and considering it for league start in a few weeks :)
"


Oh so you spent those 2 points to the jewel slot just to show stats ignored by PoB or is it worth for the build?, sorry if I ask too many questions but I'm liking it and considering it for league start in a few weeks :)



That is correct and the following is the full calculation I should have put in POB along with explanation: 450% golem effect + 180% increased damage

Each golem ascendancy node gives 25% increased golem buff effect, 9 golems total, that's 50% * 9 = 450% increased buff effect, from ascendancy alone. Then add in the 180% (20% * 9) increased damage from Liege of the Primordial, so the real damage is even higher.


If you wanna try it as a league starter I recommend checking out this other similar build guide I have that includes a somewhat detailed league starter section:)

https://www.pathofexile.com/forum/view-thread/2666929/page/1

Good luck!
Sorry for being a noob but,what passive skills do you fill for this?I want it to be around a fire based skill
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stepfire wrote:
Sorry for being a noob but,what passive skills do you fill for this?I want it to be around a fire based skill


Please check out the POB link I have a Fireball one in there.
The paste bin link for fireball has been removed... do you have another?

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