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[3.8] Slave Driver Spectre Necromancer - 6 spectres, very tanky, party friendly, good for delving

Added poe.ninja link to my char to main post, currently at 510 depth.
My builds:
[3.14] Scourge Arrow Poison Prolif Pathfinder - https://www.pathofexile.com/forum/view-thread/2551841
[3.14] Indigon CoC Pathfinder - https://www.pathofexile.com/forum/view-thread/3125367
Added new gameplay vid:

Kurgal Delve Depth 529 Lvl 95

It had some nasty mods so it was pretty annoying fight, but manageable.
My builds:
[3.14] Scourge Arrow Poison Prolif Pathfinder - https://www.pathofexile.com/forum/view-thread/2551841
[3.14] Indigon CoC Pathfinder - https://www.pathofexile.com/forum/view-thread/3125367
Last edited by thedeathbeam on Oct 3, 2019, 6:08:24 PM

--------
+1 to Level of Socketed Strength Gems
+1 to Level of Socketed Gems
Can have multiple Crafted Modifiers (crafted)
+2 to Level of Socketed Support Gems (crafted)
Minions deal 80% increased Damage (crafted)
Minions have 28% increased Attack Speed (crafted)
Minions have 28% increased Cast Speed (crafted)
--------

Did you consider +4lv gem bow when build? How is it compare to "20% more dmg"?

It will be "1 more lv and 80% increase" compare with " 20% more dmg" to be precisely.

Link trade: https://www.pathofexile.com/trade/search/Blight/JWonMWfl
"
zenrom wrote:

--------
+1 to Level of Socketed Strength Gems
+1 to Level of Socketed Gems
Can have multiple Crafted Modifiers (crafted)
+2 to Level of Socketed Support Gems (crafted)
Minions deal 80% increased Damage (crafted)
Minions have 28% increased Attack Speed (crafted)
Minions have 28% increased Cast Speed (crafted)
--------

Did you consider +4lv gem bow when build? How is it compare to "20% more dmg"?

It will be "1 more lv and 80% increase" compare with " 20% more dmg" to be precisely.

Link trade: https://www.pathofexile.com/trade/search/Blight/JWonMWfl


Yeah, I actually wanted to get that one, and PoB actually has it, but for my char I used the 20% more damage one because it costs like half of the price of +4 bow.

Based on my testing the 20% more damage one is slightly more damage than +4 bow with minion damage craft, but +4 bow is way more minion life, so imo it's preferred (as the build do not really missed damage, but minion life is pretty important, at least deeper in delves). That also applies to minion damage craft, I would go with hybrid minion life/minion damage.
My builds:
[3.14] Scourge Arrow Poison Prolif Pathfinder - https://www.pathofexile.com/forum/view-thread/2551841
[3.14] Indigon CoC Pathfinder - https://www.pathofexile.com/forum/view-thread/3125367
Last edited by thedeathbeam on Oct 4, 2019, 2:20:26 AM
So, I was testing Feeding Frenzy a bit on Slave Drivers, and it actually does something.

So, currently, without Feeding Frenzy, Slave Drivers will not attack (or not reliably attack) stuff when you are hiding behind corner for example in Delve node. With Feeding Frenzy, they do, so looks like Feeding Frenzy circumvents the FOV limitation for them, what is pretty significant imo.

I was working on updated PoB to use FF in main link, and here is what I came up with:

https://pastebin.com/3HskdRPg

It is slightly less DPS of course, but way more survivability for both golems and Animated Guardian (I have some very very nasty aul with extra chains atm at 550 depth, but my AG gets barely tickled, but sadly, my spectres are dying there so I don't think I can do it, but that is kind of off-topic), and I also added Purifying Flame to CWDT setup that bumps me to around 22% life regen/s what is pretty damn nice.

I will not be updating build to this version yet, but I think it makes a lot of sense and I probably eventually will.
My builds:
[3.14] Scourge Arrow Poison Prolif Pathfinder - https://www.pathofexile.com/forum/view-thread/2551841
[3.14] Indigon CoC Pathfinder - https://www.pathofexile.com/forum/view-thread/3125367
Last edited by thedeathbeam on Oct 5, 2019, 5:02:33 PM
So as I said in previous message, updated the guide:

- Moved Feeding Frenzy to main spectre link
- Moved Golems together with Animated Guardian to 6 link
- Moved Skitterbots and Convocation to +3 helmet
- Added workaround for Consecrated Ground critical strike chance to PoB

Updated PoB is in main post and I also updated workarounds section etc.
My builds:
[3.14] Scourge Arrow Poison Prolif Pathfinder - https://www.pathofexile.com/forum/view-thread/2551841
[3.14] Indigon CoC Pathfinder - https://www.pathofexile.com/forum/view-thread/3125367
Small update:

- Replaced 1 abyss jewel with Fortress Covenant

This gives our minions more damage and some block what is very nice, and we grab very nice jewel socket that is perfect for Covenant (do not affects any notables).
My builds:
[3.14] Scourge Arrow Poison Prolif Pathfinder - https://www.pathofexile.com/forum/view-thread/2551841
[3.14] Indigon CoC Pathfinder - https://www.pathofexile.com/forum/view-thread/3125367
Small update:

- Replaced Stygian Vise with Elder Leather Belt
- Replaced +3 on helmet with more life and regen

As golems are not in helmet anymore, there is no point in having +3 on it, so we can just grab more life now.

For belt, EHP is way more important so I dropped Stygian for Elder Leather Belt (I am using elder leather on my current char atm too for a while).
My builds:
[3.14] Scourge Arrow Poison Prolif Pathfinder - https://www.pathofexile.com/forum/view-thread/2551841
[3.14] Indigon CoC Pathfinder - https://www.pathofexile.com/forum/view-thread/3125367
why u take elemental equlibrium, but dont trigger this debuff?
who trigger this shit?
Last edited by asuko1488 on Oct 22, 2019, 3:26:50 PM
"
asuko1488 wrote:
why u take elemental equlibrium, but dont trigger this debuff?
who trigger this shit?


I do, I have Armagedon Brand in ring.
My builds:
[3.14] Scourge Arrow Poison Prolif Pathfinder - https://www.pathofexile.com/forum/view-thread/2551841
[3.14] Indigon CoC Pathfinder - https://www.pathofexile.com/forum/view-thread/3125367

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