Maybe its time to Buff Kraityn a bit?

Kraityn gives movementspeed, if you kill everything already in one shot then this is the most important aspect for clearspeed.
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SuperMotte wrote:
Kraityn gives movementspeed, if you kill everything already in one shot then this is the most important aspect for clearspeed.


i think you are very wrong here because the insane speed wanders or bowers etc dont really care for 6% movement speed over 2 nodes on tree or Even the mana regen + resistances so they can wear quant gear and get more resistances

Kraityn has literally no setting where its better than any of the other options
The thought that Kraityn gives movement speed is a good point. I just suggest they make it even more movement speed but make it conditional.

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Knivingdude wrote:
The thought that Kraityn gives movement speed is a good point. I just suggest they make it even more movement speed but make it conditional.



movementspeed is fine,but i would like to see something more "unique".
since he is kinda "dex based" i would say,global cooldown recovery could make him intresting.
some traps,movementskills and some spells would profit from it

i dont like any of the bandit options either.

crit multi seems like a very boring choice imo skil effect duration would be more intresting
Well I think the choices for the bandits being quite dull as bonuses serves well IF there were more choices like that throughout the story. That way the bandit choices would be the sort of "intro to story choice rewards"... But there is nowhere in the story later on that does that... Oh wait. Ascendancies exist...

There is no rewards in the between bandits and ascendancies I feel that have impact of choice. You could probably argue also about choosing also in the passive skill tree and gear choice, but most already determine a build before that.

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