Maybe its time to Buff Kraityn a bit?

So like, honest question, has ANYONE ever picked kraityn??
Alira gives insane stats
Damage
mana regen which can carry entire builds
and belly of the beast levels of resists

Oak is a bit meh
still gives good stats for high surviavl builds and juggs
helps to get ur day1 lab farmer going

and then there is the black sheep....
Kraityn.......

i have never picked kraityn, for any of my builds. Never even had a consideration like hmmm maybe kraityn better than this or 2 points. Never
no one i know has ever picked kraityn. his bonuses are just so insanely bad compared to 2 points or other bandits
might as well remove him since he is just a pointless walk through act2
Last bumped on Sep 21, 2019, 3:02:33 PM
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buff the dodge%
Poe Pvp experience
https://youtu.be/Z6eg3aB_V1g?t=302
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Head_Less wrote:
buff the dodge%


Not a bad idea but I think it needs more then that.


I think Oak could do with a minor boost also to get to Aliras level of usefullness.


After all it has quite some time since GGG touched the bandits rewards and it wouldn't hurt with a minor refresh.
As long as all bandit bonuses are in direct competition with skill points, it's going to be very difficult to balance them.

Between eachother, increase dodge to 4% and make it attack and spell dodge for Kraityn. For Alira, change the crit mult to crit chance.
"
Diskthree wrote:
As long as all bandit bonuses are in direct competition with skill points, it's going to be very difficult to balance them.

Between eachother, increase dodge to 4% and make it attack and spell dodge for Kraityn. For Alira, change the crit mult to crit chance.


If Alira lost the crit multi, nobody would ever take her again lmao. 25% crit chance is garbage, that's like 1% effective crit chance on most builds
Still closer in line with the other bandits which was my point. They can always fiddle with numbers too.

Ultimately, Alira sometimes wins out because crit builds need to be 2 points away from a jewel socket in order to justify all > Alira. As long as there is a skill point bandit bonus, Oak and Kraityn are hard to justify taking without buffing them with stats they probably shouldn't have.
its easy to buff Oak and kRAiTyn.
Oak bonuses -> Soul of Steel like with more flat armor and no %armor.
Rat - 4-5% more speed, 6% dodge and chance to evade.

Boom "new" "clearly" not OP or Power Kripp bonuses.
Last edited by sckiff#0375 on Sep 21, 2019, 2:14:33 AM
If Kraityn would also give the "Penalties from armor does not affect movement speed." along with some other notable ability like "Double movement speed gained from boots up to 15%" might make him a consideration. As far as I can see it, most classes only get movement speed from their shoes - if we aren't counting skills. Maybe with this people might consider even dropping a movement skill altogether? I heavily doubt it though....
Yeah! Kraitlyn's a wuss, I kill him with no difficulty every time and--

*Reads OP*

Oh.
- 0 * - < _ > - * 0 -- 0 * - < _ > - * 0 -- 0 * - < _ > - * 0 -- 0 * - < _ > - * 0- 0 * - <
<739610877-3104-376.101077-1106.75103739110792103.108-5'92.9410776.>
- 0 * - < _ > - * 0 -- 0 * - < _ > - * 0 -- 0 * - < _ > - * 0 -- 0 * - < _ > - * 0- 0 * - <
The Bandit Lord Oak
1% of Life Regenerated per second
2% additional Physical Damage Reduction
20% increased Physical Damage


The Bandit Lord Alira
5 Mana Regenerated per second
+20% to Global Critical Strike Multiplier
+15% to all Elemental Resistances


The Bandit Lord Kraityn
6% increased Attack and Cast Speed
3% chance to Dodge Attacks
6% increased Movement Speed


I've taken oak only once on an rf build that i can remember.

I've taken alira many times. She is good for crit builds expecially on a league starter with the 15% all resists.

Don't remember if i've taken kraityn or not. If it would be attack and spell dodge maybe i would consider him more.
Last edited by kompaniet#2874 on Sep 21, 2019, 5:07:41 AM

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