Two Trap Triggering Issues - Perfect Crime and Skitterbots

Hi Folks,

I just tested well over 100 traps in my hideout with my Saboteur, ASurgeonsJobIsNeverDone (he was originally a dagger build, not a trapper, hence the name).

Perfect Crime is supposed to have a 20% chance for traps to trigger an additional time. All of the traps triggered on expiration and none of them appeared to trigger an additional time.

Skitterbots supposedly trigger traps. For my build, if it doesn't work this isn't a big deal since I'm using Sunblast. However, since I hadn't noticed them triggering any traps, I removed Sunblast for testing purposes. It looked like every single trap expired instead of being detonated by a Skitterbot.
Last bumped on Sep 19, 2019, 2:02:15 AM
This thread has been automatically archived. Replies are disabled.
If there's no target, they won't detonate traps. Or so I believe that that's the case.
Last edited by bvanharjr#5617 on Sep 19, 2019, 2:02:25 AM

Report Forum Post

Report Account:

Report Type

Additional Info