3.8.1 Patch Notes

so we can use oils on talismans too? or still not?
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What about everyone crashing in delve 500+ ?
Awesome much love, much appreciated keep on keeping on
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Still no fix to gates spawning on pumps, so why bother
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Fixed a bug where, in Blighted Maps, Cassia did not warn that your monsters were close to the pump.

Noooo! Don't fix this! It's MUCH better without her endless whining.
So is there a...
...nychancethatatsomepointthe...

...horrificlagwillgetfixedespecial...

...lysinceitseemstobeamemorymanagement...

...thingandnotanactuallatencything?

[EDIT]Well, it WAS an accurate representation of my gameplay experience as of about the fourth map in a row without a client restart. I'm glad it's being taken seriously >.>
Awakened Combustion Support when?
Last edited by NoIguanaForZ on Sep 16, 2019, 12:56:06 AM
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Reduced the amount of monsters that spawn during Blighted Maps. The intention is to reduce the impact on performance while still retaining difficulty.


So how are you retaining difficulty, huh? Cos I don't see anything there about increasing their HP or anything else like that to compensate. Also, this -

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Still no fix to gates spawning on pumps
Last edited by Exile009 on Sep 16, 2019, 12:08:25 AM
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juyevon wrote:
Thanks! Is there a plan to add a minimum lane length, so that a portal that spaws right next to the pump station is not that unfair? Or perhaps a minimum radius to the station, a portals can spawn at all?


I suspect they just re-used some of the Abyss code for Blight, which means it'd require substantial work to fix. And now that they're heavily focused on ExileCon and 4.0...:/
Last edited by Exile009 on Sep 16, 2019, 12:13:57 AM
Fixed a bug where transforming an Amulet into a Talisman removed its Anointed Notable passive.

We can make talismans...where?

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