Curtain Call + Blastchain interraction

There are bug with new Blastchain/Curtain Call mechanic.

Reproduction steps:

Made brilliant character for blastchain with 800 Dex / 800 Int. Wear Curtain Call.

Throw 15-20 traps/sec.

Press D (Or any another detonate button)

End

Sometime blastchain will detonate all mines with 1 button, sometime - 2 or 3, sometime 10.

In any case its compleatly ruin whole concept of the build that throw around 20 mines/sec. Instead of using Blastchain you forced to infinite spam Detonate Button.
Last bumped on Jan 1, 2020, 8:32:10 PM
This thread has been automatically archived. Replies are disabled.
I've had this happen just using swift assembly. Detonation sequences just start breaking after a few mines are triggered
Just tested. You are right seems blastchain wont work with any source of additional mines, including minefield.
Bump. Set this as known bug in thread please. So it should be included in 3.8.1. or 3.8.x.
Bump
Bump.
Bump.
bump.


Fix this already GGG, its been 3 months.

Report Forum Post

Report Account:

Report Type

Additional Info