Curtain Call + Blastchain interraction
There are bug with new Blastchain/Curtain Call mechanic.
Reproduction steps: Made brilliant character for blastchain with 800 Dex / 800 Int. Wear Curtain Call. Throw 15-20 traps/sec. Press D (Or any another detonate button) End Sometime blastchain will detonate all mines with 1 button, sometime - 2 or 3, sometime 10. In any case its compleatly ruin whole concept of the build that throw around 20 mines/sec. Instead of using Blastchain you forced to infinite spam Detonate Button. Last bumped on Jan 1, 2020, 8:32:10 PM
This thread has been automatically archived. Replies are disabled.
|
![]() |
I've had this happen just using swift assembly. Detonation sequences just start breaking after a few mines are triggered
|
![]() |
Just tested. You are right seems blastchain wont work with any source of additional mines, including minefield.
|
![]() |
Bump. Set this as known bug in thread please. So it should be included in 3.8.1. or 3.8.x.
|
![]() |
Bump
|
![]() |
Bump.
|
![]() |
Bump.
|
![]() |
bump.
Fix this already GGG, its been 3 months. |
![]() |