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It's happened to me several times now that I offered the asking price for an item and got 'offer refused' after several days.
Is this normal behaviour? I find it rude. Leave the asking price open or deliver if you get what you asked for.
Prices on PS4 are ridiculously high anyway, like a simple rare item with nothing special about it for 20 OoC, but that is how it is. But frankly, not delivering when you get paid what you asked is rude.
Last bumped on Aug 31, 2019, 7:01:39 PM
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Posted byJoepdefloep#9936on Aug 29, 2019, 6:33:07 AM
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Joepdefloep wrote:
It's happened to me several times now that I offered the asking price for an item and got 'offer refused' after several days.
Is this normal behaviour? I find it rude. Leave the asking price open or deliver if you get what you asked for.
Prices on PS4 are ridiculously high anyway, like a simple rare item with nothing special about it for 20 OoC, but that is how it is. But frankly, not delivering when you get paid what you asked is rude.
There’s a console sub forum, you should use it next time.
People who lost and refuse are generally price fixers or scammers, and prices on console (especially PS4) are really bad because of greed.
When you ask around the major excuse marketers on PS4 give you is “the playerbase is small so prices are higher because less supply for demand!” - and anyone with half a brain can tell you that’s not economics works. They treat currency as if it’s prices are static with PC, not worth more because of the same supply BS.
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Posted byARC_Paroe#9955on Aug 29, 2019, 6:58:48 AM
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One more example of how an automated trade system would solve so many of this game's more embarrassing* problems.
*By "embarrassing" I mean they are the type of problems that the general public is well aware of of, and thus are often the brunt of many a joke/meme (e.g PoE's trade system is the current laughable benchmark for "how not to do it"). These are also problems that will actively deter new players from playing the game.
Did you know level 91 is the halfway point to level 100? This means that a softcore character dying ONCE at level 85+ can lose many days of progress.
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Posted byGhostlightX#1022on Aug 29, 2019, 8:38:21 AM
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ARC_Paroe wrote:
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Joepdefloep wrote:
It's happened to me several times now that I offered the asking price for an item and got 'offer refused' after several days.
Is this normal behaviour? I find it rude. Leave the asking price open or deliver if you get what you asked for.
Prices on PS4 are ridiculously high anyway, like a simple rare item with nothing special about it for 20 OoC, but that is how it is. But frankly, not delivering when you get paid what you asked is rude.
There’s a console sub forum, you should use it next time.
People who lost and refuse are generally price fixers or scammers, and prices on console (especially PS4) are really bad because of greed.
When you ask around the major excuse marketers on PS4 give you is “the playerbase is small so prices are higher because less supply for demand!” - and anyone with half a brain can tell you that’s not economics works. They treat currency as if it’s prices are static with PC, not worth more because of the same supply BS.
That kinda is how economics works though, because if the supply *was* there the overpriced ones would be undercut.
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Posted byAsmosis#7365on Aug 29, 2019, 11:19:24 AM
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Joepdefloep wrote:
It's happened to me several times now that I offered the asking price for an item and got 'offer refused' after several days.
Is this normal behaviour? I find it rude. Leave the asking price open or deliver if you get what you asked for.
Prices on PS4 are ridiculously high anyway, like a simple rare item with nothing special about it for 20 OoC, but that is how it is. But frankly, not delivering when you get paid what you asked is rude.
> OoC
... orbs of chance?
You think 20 orbs of chance is an expensive price?
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Posted bycodetaku#0468on Aug 29, 2019, 11:25:00 AMOn Probation
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My mistake, I meant Chaos Orbs.
And the player base may be small, I get that, but when maps keep crashing at least once every hour, it will not get bigger any time soon. Playing PoE on PS4 is hard work. And sure, next time I will use the PS4 part of the forum.
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Posted byJoepdefloep#9936on Aug 29, 2019, 11:39:47 AM
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Joepdefloep wrote:
My mistake, I meant Chaos Orbs.
And the player base may be small, I get that, but when maps keep crashing at least once every hour, it will not get bigger any time soon. Playing PoE on PS4 is hard work. And sure, next time I will use the PS4 part of the forum.
i tried turning off all sound on my ps4 pro for poe and it stopped my crashes.
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Posted byFhark#5469on Aug 29, 2019, 3:06:55 PM
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Asmosis wrote:
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ARC_Paroe wrote:
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Joepdefloep wrote:
It's happened to me several times now that I offered the asking price for an item and got 'offer refused' after several days.
Is this normal behaviour? I find it rude. Leave the asking price open or deliver if you get what you asked for.
Prices on PS4 are ridiculously high anyway, like a simple rare item with nothing special about it for 20 OoC, but that is how it is. But frankly, not delivering when you get paid what you asked is rude.
There’s a console sub forum, you should use it next time.
People who lost and refuse are generally price fixers or scammers, and prices on console (especially PS4) are really bad because of greed.
When you ask around the major excuse marketers on PS4 give you is “the playerbase is small so prices are higher because less supply for demand!” - and anyone with half a brain can tell you that’s not economics works. They treat currency as if it’s prices are static with PC, not worth more because of the same supply BS.
That kinda is how economics works though, because if the supply *was* there the overpriced ones would be undercut.
The average price of a 1c item for most of the league on PS4 is 10c. The reasoning given is that it’s higher because the playerbase is smaller; this would only make sense if currency was static with PC. Things on console should cost _leas or the same as on PC_ because the playerbase is smaller and there is less currency to go around.
Edit; the obvious exception to this is actually difficult to obtain uniques such as endgame content drops.
This would be like if a lego set costed ten times as much in Alaska “because there’s less people” there than in LA.
And that’s an example where money value is the same. In a game like POE currency should be valued differently between platforms.
Last edited by ARC_Paroe#9955 on Aug 31, 2019, 4:13:35 AM
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Posted byARC_Paroe#9955on Aug 31, 2019, 4:11:19 AM
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GhostlightX wrote:
One more example of how an automated trade system would solve so many of this game's more embarrassing* problems.
*By "embarrassing" I mean they are the type of problems that the general public is well aware of of, and thus are often the brunt of many a joke/meme (e.g PoE's trade system is the current laughable benchmark for "how not to do it"). These are also problems that will actively deter new players from playing the game.
a true auction house would kill PoE as everyone knows it overnight. Diablo 3 should be an eternity's cautionary tale for this but people forget so easily
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Posted byImaginaerum#5568on Aug 31, 2019, 5:53:48 PM
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Imaginaerum wrote:
a true auction house would kill PoE as everyone knows it overnight. Diablo 3 should be an eternity's cautionary tale for this but people forget so easily
the d3 auction house was FINE, if you only used the gold house. once the RMAH and credit card warriors got going, then the crap started.
the gold AH was perfectly serviceable.
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Posted byThror2k5#7154on Aug 31, 2019, 6:54:07 PM
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