[3.11]QUEEN OF NECROMANCY - STRONGEST ZOMBIES EVER? 55M+ DPS 7K+ LIFE MAX BLOCK 90% CHAOS RES
" Get a 21/20 zobmie gem and a level 4 empower, that alone adds ~200k dps on zombieslam :) |
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Thanks for all the quick help and support, you guys are so helpful ^^
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Spoiler
Your math seems pretty good, it reassembles the math i ended up doing, you're just alot better at presenting it. I didn't think of generosity either, which would be pretty good for the zombies, but would mean that we can't use the placement if i am correct, as we would have no impale chance. What is your thoughts on it? Even without the generosity i liked it tbh. |
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So being stupid and 1/2 asleep i 6 linked an elder mace.
Can this be used as a good weapon or just cut my losses? Also to ask again, minion damage or minion speed on rings? Thanks guys. Maybe use the Elder "phys to chaos" and then try to pick up 75% or so phys to chaos if possible so as to use Shaper's Touch gloves which are op for this build? Just a thought. Last edited by EDMOSES#3434 on Nov 3, 2019, 11:36:14 PM
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" I'm not expert, but it seems like losing maim as a 7th skill gem would make you lose almost 50% damage (Looks like around 20% on final dps number). Unlike the gloves, I don't believe the phys to chaos would apply to your minions. It's probably best to sell the mace for as much as you can get and start over. However, if I was forced to use an elder mace, I would roll for +1 level to skill gems and T1 strength. Who knows, you might be able to get an extra zombie out of it. P.S. Shaper's Touch are OP for this build, but the gloves that convert phys to chaos are Traid's Grip (Which are also OP). Last edited by Chronk#4389 on Nov 3, 2019, 11:54:07 PM
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" Psh, my math was off. Check back in the previous page and I was a bit off on both. Oh well. I like Generosity as its 100% uptime. Keep in mind your impales will generate very slowly, and you can’t necessarily count on trash for bosses. Your impales won’t have the 40% from the support gem and will be further diminished by poor accuracy, not to mention a very pitiful range. At least Cyclone strikes fast. I checked on PoB and I have 2% unreserved mana with 10% Saqawala’s and a L5 Enlighten on Pride and Discipline with Aspect and Banner separate. No mana res on the tree. With 10% reservation on the tree (4 passives) you can drop Enlighten completely unless you were aiming at another 35% aura, but you will quickly start running into socket problems. Your setup is using 8 passives if my guess is correct. It’s basically finding a balance. What I know is I don’t think losing SO is worth it, so the swap has to work with it for me to go that route myself. You might still go Brutality and sacrifice the chaos damage. It all just depends on where the numbers fall. The value also factors in if you use a Skitterbots and the AG helm due to the value of losing War Banner. I actually might as well figure that out now. Sources of Enemies Take Increased Physical Damage - 14% Maim - 12% War Banner (13% inc aura effect) - 19% War Banner (80% inc aura effect) - 9% AG’s helm - 24% Skitterbots More multiplier WB grants - Maim only: ~10.5% (~16.7% with 80%) - Maim + AG: ~9.8% (~15.4%) - Maim + SB: ~8.7% (~13.8%) - Maim + AG + SB: ~8.2% (~12.9%) It clearly has the potential to scale higher physical dps, but I think some of the flexibility may lost. It really depends on which offering, auras, and AG helm you plan on using. While both banners affect physical damage exclusively, switching gems nets a ~22% less chaos damage from SO. Oh, it goes without saying, but none of this is factoring in the value to other auras with additional increased effect of non-curse auras. Skitterbots won’t be affected as it’s the minions’ auras, not ours. Everything else will be though. |
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"Elder can roll Fortify instead of Maim if I’m not mistaken. You would then lose the attack/cast speed craft and have to socket Maim into the weapon if going physical. I’d honestly do as Chronk said, sell and start over. |
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" Ahh, didn't take into account for spirit offering and the baron enchant with extra damage as chaos. Even without generosity i do seem to gain more dps running impale. Not 1,4 but 1,2m when the chaos dmg is taken out of impale calculations and readded afterwards. I'll probably try running generosity today and see how it affects things. |
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"Yeah, but Physical is still the vast majority of damage dealt in the hybrid version. Skitterbots will increase the chaos damage taken, but everything else will only be affected by physical. The biggest hit to chaos is from the gem. I’d also recommend making sure you’re looking at Shaper dps since it has 25% resistance to chaos. |
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I had a request to expound on how impale functions. Keep in mind Impale functions the same as everything else in the game; minions are only affected when specified by minion or ally. That means Impale Support socketed in the Zombie setup and Dread Banner are the only ways for Zombies to impale. We can’t do much with the support gem, but we can scale the banner with increased effect of non-curse auras. Increased effect can be obtained on the tree, through quality on the gem itself, and through Generosity Support. I think a couple uniques might do this too but nothing worth using.
Impale functions like this: (1) Did physical damage hit? Yes, move to step 2. No, better luck next time. - Accuracy will affect hit chance. - DoT and reflected damage cannot hit (2) Did impale hit? Yes, move to step 3. No, better luck next time. - This is where #% chance to impale is rolled. - This is the damage actually taken out of the enemy’s hp after everything else has been calculated. (3) I just checked the wiki and had this part wrong (assuming the wiki is right of course). Calculate 10% of your damage prior to mitigation (4) The next 5 hits the enemy receives will discharge 1 impale. - Impale is reflected physical damage (enemy’s mitigation and increased damage taken will decrease/increase impale further) - Who hits the enemy does not matter. 1 hit can trigger multiple impales (if Zombie A and Zombie B each impale, Zombie C can trigger 2 impales). - The actual damage impales does is the calculated 10% * #% increased impale effect. Last edited by Aldonés#1294 on Nov 4, 2019, 11:43:42 AM
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