Minion build that isn’t 100% dependant on minions; does it exist?
Still fairly new to the game, but I try to read up on things whenever I can. I’ve been playing a necromancer so naturally I’ve looked at tons of such minion builds. One thing that sticks out to me is that each such build guide I see seems to be completely dependent on their minions for damage. Some even list certain bosses as extremely hard or “impossible” because the boss can AE minions to death very quickly.
So my question is, is there a minion build where the “summoner” isn’t completely helpless in the event of all minions dying and/or being in a situation where resummoning is detrimental (like during timed events such as incursions or delves)? It doesn’t have to be the most meta build out there, but preferably something that could at least clear all (most?) game content. I’ve experimented with a necromancer/soulrend hybrid that tries to take advantage of the Spiritual Aid passive as much as possible. It’s done okay, getting me to T6 maps with cheap gear and no 6 links, but things are starting to slow down quite a bit. With a new league coming up that could potentially buff necromancers as a whole, I’m left wondering how far I could push the build, or if I should start from scratch using someone else’s build with a similar playstyle. Closest thing I’ve found was a build that uses ball lightning, but that was used mostly to debuff mobs rather than damage them directly so the “if the minions die, I’m screwed” rule still applies. Anyone have any thoughts or recommendations? Last bumped on Aug 27, 2019, 10:42:54 AM
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" I guess you could pick Templar, go Guardian and get Spiritual Aid node. Using Dominating Blow & herald of purity you don't need to spend time to summon minions and can still put out decent dmg. But nothing actual necromancer comes to mind. Ofc you can still pick Spiritual Aid from skill tree and deal dmg with spells but it's not gonna be all that great Last edited by imanubcake#2671 on Aug 22, 2019, 4:36:20 AM
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Herald of Agony can do all the content and can't die.
You can go Jugg, Guardian, Gladiator, or even some other classes. |
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Short answer is: no. Minion builds are generally socket starved, so you don't have 6 links free to have a worthwhile self cast spell/attack. Also, non OP immortal minions (Herald of Agony), needed life, resists and damage for the minions, plus life, resists and movement for the player. Adding damage for a player cast skill was just too much to fit in.
3.8 will change things so perhaps in the future... |
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Have a look at this build: https://www.pathofexile.com/forum/view-thread/2615323
Its based on your zombies dying and spreading a chaos-dot cloud. Its about 1.5 million dps and automatically summons minions as you cyclone. Also some variants have about 9000 hp, which is decent by itself. |
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I am thinking that next patch I will do a Mana Guardian, that uses cyclone in a 6l on the weapon, with one of the support gems Poison Support, and a 6l chest with Herald of Agony.
This is exactly the sort of thing you are talking about. Agony Crawlers (the minion from herald of agony) are immune to all damage, they do damage based on the number of poisons you inflict. cyclone hits very fast, so many poisons very fast. My cyclone will do ok, not great damage, fine for clearing white mobs, the agony crawler will melt bosses. Guardians have a bit of minion damage in their ascendency, not as much as Necro, but sysnergizes well with cyclone, as their ascendency buffs herald of purity buff, i.e. more flat damage, which cyclone loves. So I will have herald of purity on a 3 or 4 link (depending on mana reservation) (the herald of purity minions are squishy, but auto summon when you attack a rare or unique, which is quite often with cylcone, or when you kill an enemy, and with poison, all kills count as my kills (dot bug)) I will also have that new golem, that buffs all minions, and maybe a Summon Holy Relic, if i can find enough gem slots. The only minions that would need hand casting are the golem and the holy relic, so minion death is not a big deal. Last edited by Odif#4251 on Aug 27, 2019, 12:03:37 AM
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I could see some potential for Necro 6L Baron zombies (perma-slamjam) and Bane on a 6L staff (there are not many non-crit spells that really scale well with miniondamage but Bane is probably the strongest.
Last edited by pylealt#1231 on Aug 27, 2019, 9:36:15 AM
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Cyclone slayer with multi totems ancestral warchief and a golem?
Not witchy enough? Edit: Ok that was fun :) Really, https://www.pathofexile.com/forum/view-thread/2255487 This is the best Necro intro I have ever played. The skeletons are endless, yes the zombies die on bosses. But 12 skeletons and vaal skeletons(40-50 MORE skeletons) usually clears the room. And no need for convocations, just drop skeletons on yourself, they really are endless. I haven't used this in a couple leagues and I am sure Wrecker Of Days is salivating at the new skills. I will run this 3.8 and will level with freezing pulse. Good luck! I will wear your ghost and you will die twice, against me and for me. That is some cold blooded shit to say... Last edited by GrunkleBob#2230 on Aug 27, 2019, 10:48:48 AM
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