[3.7] Self Cast Summon Raging Spirits Minion Instability - Über Elder viable - 1M+ Shaper DPS
Do you see your minions as nothing more than tools for you to use as you please?
Do you care little for their well being?
Do you giggle with glee when they die?
Do you wish to carpet bomb Wraeclast?
If so, this is a build for you.
This build uses the brand new shiny amulet Tavukai in combination with Minion Instability to turn Summoned Raging Spirits into Summoned Raging Homing Missiles that explodes in every monster’s face.
Then, you ask yourself, is it possible to actually make a viable build out of that? Well… Behold the destruction of the true endgame boss of the game.
...ᵃˡˢᵒ ˢᵒᵐᵉᵗʰᶦⁿᵍ⁻ˢᵒᵐᵉᵗʰᶦⁿᵍ⁻ᵁ̈ᵇᵉʳᵉˡᵈᵉʳ...ⁿᵒᵇᵒᵈʸ ᶜᵃʳᵉˢ ᵃᵇᵒᵘᵗ ᵗʰᶦˢ...
Summon Raging Spirits Minion Instability Tavukai vs Über Elder
I have changed my gear a bit since this fight and expect it to be easier now but have not yet tried again.
Want to know more? Of course you do!
Basic mechanics and playstyle
The new amulet Tavukai gives the effect Summoned Raging Spirits take 20% of their Maximum Life per second as Chaos Damage.
Minion Instability is a Keystone that causes minions to explode when reduced to low life (when life falls below 35%), dealing 33% of their maximum life as fire damage to nearby enemies. All our damage will come from this.
Now swarm the enemies with your homing missiles. Hold button to summon SRS and occasionally use movement skill to avoid damage while waiting for your SRS to explode.
More in-depth mechanics
Optimally SRS would explode after 65/20 = 3.25 seconds but SRS have 25% natural chaos resistance which can be lowered to 8% with Tavukai but it will still lengthen the time it takes for them to explode.
Since Minion Instability deals 33% of minion life as damage we want to raise minion health as much as possible.
Some minion health nodes will either raise the minion chaos resistance or give minions health regen which will further lengthen the time it takes for them to explode. I chose the path of smaller explosions with shorter fuses for them to be more practical during mapping and leveling but there is absolutely potential for more damage output given that you are willing to wait longer for the explosions. Just make sure the SRS duration is longer than the degen-time and that your cast time is low enough to not reach the limit of 20 SRS.
Look for nodes say “Minions deal #% increased Damage”.
We do not want to take nodes like “#% increased Elemental Damage”, although Minion Instability does deal pure fire damage this mod does not increase that damage. Minions are very picky that mods need to mention them to be effective.
Elemental Equilibrium is a keystone with the following effect - Enemies you hit with Elemental Damage temporarily get +25% Resistance to those Elements and -50% Resistance to other Elements. This means that since Minion Instability deals pure fire damage we can increase the damage taken by just poking the enemies for 1 damage with either cold or lightning damage. There are many good options to choose from, I started with Ball Lightning combined with Greater Multiple Projectiles which basically covers the whole screen but getting closer to end game I felt I did not need that extra damage for every trash mob and replaced Ball Lightning with Storm Brand since it sticks to a host during its duration. this is great for bosses.You can basically use any skill you want, just make sure it deals 0 fire damage.
To further reduce the monsters Fire Resistance I connected Curse On Hit, Flammability and Elemental Weakness to Ball Lightning / Storm Brand.
We also want to increase our cast speed since more SRS equates to more explosions.
Additionally Aspect of the Spider makes enemies that get too close take additional damage.
Intimidate is a debuff that causes the affected target to take 10% increased attack damage. I expect this to work with Minion Instability since it’s a debuff on the monsters and not a buff for SRS but Path of Building does not seem to agree with mee. I will have to investigate this further.
Popular enemies and content
Some popular content and at what level I cleared it.
lvl 70 - Atziri
lvl 75 - Eternal Labyrinth
lvl 81 - Shaper
lvl 85 - The Vaal Omnitect (lvl 81)
lvl 87 - Red Elder (T14)
lvl 91 - Über Elder
lvl 91 - Hall of Grand Masters
Have not tried Über Atziri yet but I do not expect her to be a problem.
Pros and cons
Can kill anything with a delay.
I would say no, but feel free to prove me wrong.
You can get very far with self found gear and probably clear most red tier maps with less than an Exalted Orb in gear value. But as usual, there is no upper limit to how much currency you can invest in your character.
The only unique needed for this build is the amulet Tavukai, it is currently priced around 1 alch. If you are looking for one with perfect stats and/or a beneficial corruption it will of course cost more.
The rest of the item slots can be filled with rares as you go or you could buy some 10-chaos-gear for each slot and you are golden.
The most expensive item in my setup is the helmet. I found mine but looking for similar helmets at /trade/ indicates prices around 1-5 Exalted Orb at the moment.
Path of Building
Supports are listed in order of damage scaling
* Summon Raging Spirit
* Concentrated Effect
* Spell Echo
* Minion Life
* Minion Damage
* Elemental Focus
* Empower lvl4
* Faster Casting
* Empower lvl3
* Fire Penetration
* Empower lvl2
* Added Cold Damage
* Added Lightning Damage
* Added Chaos Damage
Spell Echo can be a double edged sword. It is very powerful since if it make you spawn new SRS too fast they will reach the limit of maximum 20 SRS and despawn the oldest before it reaches low life and explodes. You will have to find a way to balance your cast speed with your minion degen time.
If you struggle with your mana you can use use totems in your setup. I did this for about 20 levels before I swapped back to self casting.
* Spell Totem
* Multiple Totems
You could spice it up a bit with post explosion burning damage with these gems somewhere in the mix. I did not do this myself though, I just scaled the explosion damage, ignoring the numbers for burning damage.
* Ignite Proliferation
* Elemental Proliferation
* Burning Damage
Main setup variant (pseudo-8-link):
If you get some of the support mentioned above on your gear you could effectively make a longer link than in a body or 2h weapon and free up a a potential 6-link.
I got very lucky and found an Elder helmet with the following mods:
* Socketed Gems are Supported by Level 18 Burning Damage
* Socketed Gems are Supported by Level 18 Concentrated Effect
* Socketed Gems are Supported by Level 16 Minion Life
* Socketed Gems are Supported by Level 18 Minion Damage
And linked it to:
* Summon Raging Spirit
* Elemental Focus
* F̶i̶r̶e̶ ̶P̶e̶n̶e̶t̶r̶a̶t̶i̶o̶n̶
* Spell Echo
The mods can go as high as Level 20 but I doubt I would ever be able to craft, find or buy that.
* Storm Brand
* Curse on Hit
* Elemental Weakness
This is mostly only used on bosses or tough rares. Depending on your preferences you could replace Storm Brand with anything that deals cold or lightning. Just make sure it deals 0 fire damage or you will deal a lot less damage due to Elemental Equilibrium.
Since there are two curses on the link you need some way of adding an additional curse to enemies. I took the notable Whispers of Doom that gives You can apply an additional curse.
* Leap Slam
* Faster Attacks
You could of course use any movement skill you like, Leap Slam is my personal preference since it can traverse obstacles.
* Flesh Offering
I have crafted “Trigger a Socketed Spell when you use a skill” on my weapon.
So while summoning SRS I automatically create corpses, consume said corpses and increase my cast speed to summon more SRS faster thanks to the node Mistress of Sacrifice which gives the following bonuses:
Your Offering Skills also affect you
2% increased Attack and Cast Speed for each corpse consumed Recently.
The third slot can be whatever, I went with Tempest Shield for the occasional extra block that triggers Elemental Equilibrium on enemies that get too close.
If you dual wield or use a 2h weapon you could add more stuff to auto cast to your build.
* Haste - Mana Reserved: 50%
* Clarity - Mana Reserved: (34-293)
* Enlighten Support - Reduces mana reservation of linked auras, not mandatory but useful.
* Aspect of the Spider - Mana Reserved: 25% - This skill comes from gear and not a gem.
Utility // Other
Most likely you will have some sockets free, add your own flavour.
Below are some suggestions:
* Decoy Totem
* Summon Skeleton
* Raise Zombie
* Raise Spectre
Distractions keep the monsters from you so your SRS can kill them before they reach you.
Summon Raging Spirit has 18% chance to summon an extra Minion
Haste has 15% reduced Mana Reservation
Clarity has 30% reduced Mana Reservation
Boots and Gloves can be whatever you like, just remember that enchantments that require that you kill or make critical strikes do not get triggered by your SRS.
8% chance to Dodge Spell Hits if you've taken Spell Damage Recently
10% increased Movement Speed if you haven't been Hit Recently
Regenerate 2% of Life and Mana per second if you were Hit Recently
Trigger Commandment of Winter when Hit
Necromancer have the hands down best damage scaling for Minion Instability of all the classes. When I started playing this character I expected Elementalist to be strong as well but I soon learned that many things that I expected to be beneficial did not boost the damage from Minion Instability.
Recommended order of ascension nodes:
Commander of Darkness - Adds damage and survivability
Invoker - Adds damage
Puppet Master - Adds damage
Mistress of Sacrifice - Adds damage through cast speed
Commander of Darkness
Auras from your Skills grant 3% increased Attack and Cast Speed to you and Allies
You and Allies affected by your Aura Skills have +20% to all Elemental Resistances
You and Allies affected by your Aura Skills deal 30% increased Damage
Invoker - Great damage but extends the time for SRS to explode due to minion regeneration. Also, Convocation does not work with SRS.
Minions Regenerate 2% Life per second
50% increased Convocation Cooldown Recovery Speed
Minions have 20% increased maximum Life
Minions deal 20% increased Damage
30% increased Minion Duration
30% increased Minion Damage if you've used a Minion Skill Recently
Minions have 12% increased Attack and Cast Speed if you or your Minions have Killed Recently
Minions have 20% increased Movement Speed
Mistress of Sacrifice - Increased damage does not apply to SRS
20% increased Skill Effect Duration
Your Offering Skills also affect you
Your Offerings have 50% reduced Effect on you
40% increased Damage if you have consumed a corpse Recently
2% increased Attack and Cast Speed for each corpse consumed Recently
Kill All Bandits for +2 Passive Skill Points.
Oak’s 20% increased Physical Damage does not affect Minion Instability damage.
Alira’s +20% to Global Critical Strike Multiplier does not affect Minion Instability damage.
I went with Lunaris and Gruthkul.
Soul of Lunaris
1% additional Physical Damage Reduction for each nearby Enemy, up to 8%
1% increased Movement Speed for each nearby Enemy, up to 8%
10% chance to avoid Projectile Damage
5% chance to Dodge Attacks and Spells if you've been Hit Recently
Avoid Projectiles that have Chained
Soul of Gruthkul
1% additional Physical Damage Reduction for each Hit you've taken Recently up to a maximum of 5%
Map Enemies that have Hit you with an Attack Recently have 8% reduced Attack Speed
General advice for all gear slots.
Find rares with:
* Resists and life
* Minion damage, minion life.
* Faster casting to summon SRS faster.
* Faster attacks for movement skill.
You will also want to have Aspect of the Spider somewhere on your gear. It can be placed in any slot except amulet for this build, I have put it on my belt.
My current Gear
Über Elder Gear
I might just be bad but I can not handle the succ from Elder.
Recommendation for each slot
Careful Planning - I was struggling with not having enough Dexterity so this was perfect for me. The Minions deal increased damage corruption is a nice bonus.
Watcher's Eye - There are some interesting mods for haste and clarity but I completely forgot about this jewel while building so I am not using this at the moment.
Rest are rare jewels. Look for minion life and minion damage.
Since this is a life build I also tried to stack health on the character with the jewels.
Try to get one with mods that support your SRS.
If you can’t find one go for max resist and life with a good enchantment.
Rares with Minions Deal 20% Increased Damage
Rares with high movement speed is nice.
If you do not have a helmet with multiple support-mods you will most likely want many links in your body.
Tabula Rasa - Cheap, versatile and has 6 linked sockets. You can probably find something a little better if you search for any 6L bodies.
Belly of the Beast - Great life and resists
Loreweave - raises max resist
Kaom’s Heart - If you feel you do not need another 6L, this has great amounts of life and armour.
Bloodbond - Makes your SRS deal more damage
Cospri’s Will - Give enemies an additional curse
The Queen's Hunger - Depending on the veiled mods this can be interesting as well
Yriel's Fostering - Grants Level 20 Summon Bestial Rhoa Skill which intimidates enemies, making enemies take extra damage from SRS. Intimidate is a debuff that causes the affected target to take 10% increased attack damage. I expect this to work with Minion Instability since it’s a debuff on the monsters and not a buff for SRS but Path of Building does not seem to agree with mee. I will have to investigate this further.
Tavukai is the only option.
Try to get one with low chaos resist, high life and high damage.
It can be a good idea to try to sneak in a good corrupt as well.
Ring 1 and 2
Your SRS will be very mana hungry so you will want to mitigate that.
Look for rares with
-# to Total Mana Cost of Skills
#% reduced Mana Cost of Skills
I found that having one of the rings to be an unset ring helped with getting all skills available for the Über Elder fight.
Praxis - Reduces mana cost
Vivinsect - Reduces mana cost
Stygian Vise + jewel.
Belt of the Deceiver - Intimidates enemies, making them take extra damage. Intimidate is a debuff that causes the affected target to take 10% increased attack damage. I expect this to work with Minion Instability since it’s a debuff on the monsters and not a buff for SRS but Path of Building does not seem to agree with mee. I will have to investigate this further.
1h rare with increased cast speed, increased minion damage, increased minion life, increased minion attack speed (if you have Spiritual Command) and Trigger a Socketed Spell when you Use a Skill
Dual rare weapon like in hand 1. It will give more damage output but I went for defense instead.
Lioneye’s Remorse - Lots of life and damage reduction
Magna Eclipsis - Lots of life and extra damage reduction through Triggers Level 20 Elemental Aegis when Equipped
Blood of the Karui - Personal favourite
Lavianga’s Spirit - Personal favourite - used this until recently when I reached a point where my mana cost was smaller than my mana regen. I replaced this slot with another utility flask.
Utility Whatever fills your needs. I went with:
Quicksilver of Adrenaline - You can never go to fast.
Granite - More armour for survivability
Sulphur - More life regen for survivability
Silver - Onslaught for faster summoning of SRS
of Staunching - to get rid of random bleed
of Warding - to get rid of curses
of Heat - to not get stuck on those unidentified strongboxes
[Your questions to be placed here]
Q: Why not use Necromantic Aegis and a good shield to boost your SRS?
A: I found I got both more damage ouput and survivability from not taking this node and respeccing the travel nodes elsewhere in the tree.
2019-08-10 - Published the base for the build
Last edited by ElSmisko on Aug 12, 2019, 4:20:14 AM
Last bumped on Aug 12, 2019, 6:06:48 AM
on Aug 9, 2019, 6:51:01 PM
I have been theory-crafting my own CI version of the tavukai+MI build and was wondering how you levelled and what/when is the threshold where you can actually utilise the tavukai+MI combo effectively. Is it viable for use from 54 as soon as you can equip the ammy?
on Aug 12, 2019, 2:46:37 AM
I didn't really have an effective levelling strategy since this was an experiment that wasn't plannet out in PoB beforehand and a lot of gear, skills and nodes in the tree changed along the way. I will admit that I was struggling heavily with survivability at around lvl 60 but that was because of me investing to heavily into damage output and not enough into survivabiliy. After spending some levels getting more life from tree and gear I havn't had any real problems after around lvl 70~75.
If I was to redo this character I would level as a standard SRS-build until Tavukai or slightly later, around lvl 65, and then respec, trying to invest 50/50 into offence/defence along the way.
Also, I personally enjoy and recommend decoy totem for all levels of play with this character.
Be prepared that you will have to adjust your playstyle/movement when you equip Tavukai, since the real damage will come from minion instability and not their standard attacks. You will have a delay before any real damage is dealt and you will have to stay alive during this time.
If you die Tavukai does not count as "equipped" and your SRS won't degen-explode-kill enemies while on "you died"-screen, so you can't softcore-strat-kill bosses.
I'd love to see your planning so if you are interested in sharing the PoB or guide I'd gladly take a look to see if you have found something that I can use as well. :)
on Aug 12, 2019, 4:12:08 AM
Yeah that's fine, I've just grabbed all the minion nodes first and the ones that apply minion damage to myself, and just levelling as a freeze pulse caster with my twink gear.
Not necessary for me, I have over 5k hours on steam alone. I know how to play the game pretty well :P
Again, I am pretty experienced in the game and have played many DoT and ramp up builds such as poisons, so know how to effectively play around ramp up.
Nothing changed majorly from yours, utilising the same tricks, just changed to CI as I prefer CI builds over life. However, I feel Life+MoM would probably be best of both worlds and stronger overall. Anywho here is my PoB with the gear I currently have (no weapon yet, so just made a place holder) Haven't worked out all my utility links yet and still have a lot of room for improvement in gearing, especially the helm, but yeah, just something that I threw together. The average hit is roughly the same as yours except the "dps" is a lot lower, however that means nothing as that is based on the attack/cast rate of the minion, which you said yourself, is inconsequential.
Last edited by fluxofwar on Aug 14, 2019, 3:39:50 AM
on Aug 12, 2019, 6:06:48 AM