IPv4 to IPv6 switch - will the servers migrate?

Is there any plan to migrate the game servers to ipv6 soon™ or in the foreseeable future?

DS-Lite has really become atrocious lately.

Thanks for the info GGG.
Last bumped on Aug 8, 2019, 8:20:25 AM
changing to IPv6 doesn't help with the speed / latency to the servers.
I wouldn't sign that statement in its generality. It does help very much in practise.
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Skomener wrote:
I wouldn't sign that statement in its generality. It does help very much in practise.


As far as speeds and stability goes? Not really. What it will is doing, increasing the amount of unique IPs that would be available, because with the current system in place, we have basically ran out of unique IPs that can be generated.
No rest for the wicked.
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Skomener wrote:
I wouldn't sign that statement in its generality. It does help very much in practise.


Please be as technical as possible and explain to me how an IP change on a server will give is a more faster / stable internet connection.
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HanSoloDK wrote:
Please be as technical as possible and explain to me how an IP change on a server will give is a more faster / stable internet connection.

Read up on DS-Lite first, mate. Dual-Stack-Lite. It's rather widespread and providers try to squeeze out the most profit of their remaining ip4 addresses by keeping them stocked for business instead of providing them to private. Changing to ipv6 server-side would allow a direct connection again, as it should, instead of being routed to someplace far away (in my case another country even) where the few ipv4 addresses that the ISP provides are juggled across a far too large sum of requests coming from half-europe. Each new request (e.g. login session, trade site search, forum thread etc.) has a delay of 5-10 seconds atm.
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Skomener wrote:
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HanSoloDK wrote:
Please be as technical as possible and explain to me how an IP change on a server will give is a more faster / stable internet connection.

Read up on DS-Lite first, mate. Dual-Stack-Lite. It's rather widespread and providers try to squeeze out the most profit of their remaining ip4 addresses by keeping them stocked for business instead of providing them to private. Changing to ipv6 server-side would allow a direct connection again, as it should, instead of being routed to someplace far away (in my case another country even) where the few ipv4 addresses that the ISP provides are juggled across a far too large sum of requests coming from half-europe. Each new request (e.g. login session, trade site search, forum thread etc.) has a delay of 5-10 seconds atm.


well I don't know what ISP's in your contry do, but in Denmark each private ( corperate customer gets an uniq (mostly temperary) IPv4 IP when he goes online and that IP is recorded to belong to him until it's released (unless you have paid for a static IP). This has to be done this way so the ISP can prove who is accessing what on the internet. That means I can access any IPv4 IP on the internet directly.

If your ISP is making something affecting your access to the internet, then you will have to take it up with them. GGG's servers are running on IPv4 IP's and can be access by any IPv4 IPs.

As of now there is no reason for GGG to change to IPv6 regarding access to there systems.
Hi Skomener. We don't have any plans to change this in the near future.
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Fitzy_GGG wrote:
Hi Skomener. We don't have any plans to change this in the near future.
Hey Fitzy, thanks for the answer! :)


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HanSoloDK wrote:
well I don't know what ISP's in your contry do, but in Denmark each private ( corperate customer gets an uniq (mostly temperary) IPv4 IP when he goes online and that IP is recorded to belong to him until it's released (unless you have paid for a static IP). This has to be done this way so the ISP can prove who is accessing what on the internet. That means I can access any IPv4 IP on the internet directly.
This is the luxury we all enjoyed while IPv4 addresses were not as scarce as today. Some ISPs in my country still offer that kind of handling, but you'd have to pay premium for that.


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HanSoloDK wrote:
As of now there is no reason for GGG to change to IPv6 regarding access to there systems.
There is at least the reason of facilitating access to everyone, due to IPv4 addresses having become more valuable and more expensive to obtain, almost like having a two-class society.
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HanSoloDK wrote:
well I don't know what ISP's in your contry do, but in Denmark each private ( corperate customer gets an uniq (mostly temperary) IPv4 IP when he goes online and that IP is recorded to belong to him until it's released (unless you have paid for a static IP). This has to be done this way so the ISP can prove who is accessing what on the internet. That means I can access any IPv4 IP on the internet directly.

If your ISP is making something affecting your access to the internet, then you will have to take it up with them. GGG's servers are running on IPv4 IP's and can be access by any IPv4 IPs.

As of now there is no reason for GGG to change to IPv6 regarding access to there systems.


It's definitely a western luxury to have your own public routable IPv4 address for a home router, even if it's from a DHCP pool. I have five public IPs and feel extremely guilty about it.

In many regions, particularly growing markets like Africa it's very common to have one or more levels of NAT at the ISP level already, so your home router gets a RFC private network address on the "WAN" side. People on those networks are totally screwed when it comes to port forwarding and are often blocked or rate-limited thanks to sharing upstream IPv4 addresses with others on their ISP. AT&T famously also did this in the US recently as well, putting everyone on 10.0.0.0/8 as a surprise.

The DS-lite approach that @Skomener describes sounds fun and is new to me, but has the downside of that IPv4 traffic is concentrated through a few v6->v4 gateways. IPv6 traffic in that kind of network is way more native and can be routed directly to the target. Once nice benefit is that it lets a vendor roll out native IPv6 internally while keeping IPv4 sources and destinations working, and it's a massive improvement over multi-level NAT.

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