[Syndicate]

Hi,
lets say i have 3 Members in 1 Division and a Rank 3 Leader.

I want these 3 to appear in the Division encounter.
I dont care about the Reward of the Safehouse.

Does the Rank of those 3 change anything beside the Reward?

Can i Rank one of them up to Rank 3 and make him appear more likely?

I think these 3 should be Trusted and have no Rivalries.


Why: The potential/current Profit is higher than the Reward of the Safehouse.

Help/Thoughs appreciated


--------------------------------------------------------

Random Information:

max 3 Member Spawn in t1-t8 (t8 is personal experience)

max 4 Member Spawn in t9- t14

max 5 Member (dont know if it can be 6) in t15-16

--

I grind a nice Map. Glacier, Iceberg, Haunted Mansion , Strand , Alleyways , Beach, City Square , Jungle Valley, Ramparts , Arcade , Arid Lake , Mesa,

until i have a Good Number of Relations on the Syndicate Board.

(1)It that Fled + (2)Vorici in Research

(1) Breachstone Upgrade (2) 1-3 white sockets r1->Pariah r3-

Prismatic Eclipse (3ex+ for 3 w)

(1)Hillock (Leader) + (2)Guff/(3)Cameria in Transportation

(1)Weapon quality 28% 100c-1ex per Bench , (2) Tinis Trial 200c spam on white item for 20s. (3) Timeworn Uniques

Gravius(Leader) + Leo + Elreon + Vagan in Intervention ->Kalandras Craft will be used on them: Never Run the Safehouse

The Rest in Fortification R3 for Intel if they spawn in another Division (36% Intelligence for Rank3 , 45% Intelligence for the Leader)

All of them Rank 3.

Then i start Buying A Master Seeks Help Jun + Kalandras Craft

Example: With Bad RNG

40 Kaladras Craft for ~5c each -200c 20 A Master Seeks Help Jun ~25c each -500c

8 Kalandra Procs/ 32 Named Veiled Items ~25c/each +800c Leo, Elreon, Vagan

Every ~10 A Master Seeks Help- Jun 2 Safehouses ~ +300c each (More if you sell every Vorici 1-3w socket bench)

2 Safehouses +600c

With Bad Rng/Bad Management of the Board we are now 700c Richer.

I made 50ex and 15000c so far this League / 50% of that as Profit, that i Still have.

----


Named Veiled Items/Master Veiled Items 25/7/2019

200 Syndicate Members killed in 0 Quantity/ 0 Rarity Maps

36 times Named Veiled Items dropped from them

1:5,55 (Kaladras Craft would have procced, if beeing used <-Not in the Rlab)

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Named Veiled Items/Master Veiled Items 30/7/2019

500 Syndicate Members killed in 0 Quantity/ 0 Rarity Maps

92 times Named Veiled Items dropped from them

1:5,43 (Kaladras Craft would have procced, if beeing used <-Not in the Rlab)

Last edited by Zaroin#6720 on Jul 30, 2019, 4:11:12 AM
Last bumped on Jul 26, 2019, 12:46:54 AM
Trust/rivalries makes them show up more. If member A is a rival/trusted with member B and member A shows up to fight it's more likely that member B will come to annoy/help member A. As far as i know ranks only matter for rewards. Also try to not make masters with no rivalries/trusts leaders because it will make it much harder to rank them up, because i don't think leaders are (almost?)ever the first ones to show up in a fight. Never choose to make anyone neutral
I really love the mix of Trusted and Rivalries more than Full Rivalries.

Its a complete Overkill, but i like it.




They still sometimes show up alone, i guess i need to run t9+.

Last edited by Zaroin#6720 on Jul 22, 2019, 5:57:13 AM


I count 13 relations at Guff .
I also cant find a Guide that mentions that they can have a Relation to every other Member on the Board.
I guess i am dumb and that was clear from the beginning for everyone else.

I thought there has to be a maximum number of relations for every member.

Last edited by Zaroin#6720 on Jul 24, 2019, 6:35:33 AM
What's the question?
"
Nubatack wrote:
What's the question?


There are 2 Currently

1. Could you confirm that 13 is the normal Number of Relations for a Member?

2. I am doing t14 Maps+ A Master seeks Help - jun and i am still getting 1 Member spawns and cant find i reason why that is.

That did not happen with a Board full of Revalries
like this



Now i am concerned that it was a mistake to switch to a Board with ~50% Trust on it
Last edited by Zaroin#6720 on Jul 25, 2019, 1:44:22 AM
Found a guide if you want to check it out. Doesn't seem to answer your 1st question and i have no idea either. I just assumed everyone can can a relationship with everyone else. Takes a while to set up the whole board so maybe you just didn't get an option yet?
ty, that Guide helped a bit.

Now i know , that i need more Data.

Most of the Options that i get are xxx becomed neutral with xxx or

xxx and xxx become rivals +xxx intelligence
from the betray option(they where trusted before)

I only wanted to know it , to see which Member isnt maxed out.


Regarding Nr.2:

I really like the Betray Option . Getting 44 intelligence for a Division is really nice.
I need to get this to work somehow, without losing too much of the Trusted.





The Same happened with Leo in Intervention.
In a T13 with a maximum of 4 People showing up.

There are alot of Members Trusted/Rivaled with him....

I dont believe that the Spawn is determined by Relations.

"This system seems to be completely random." from the Guide
I Guess that is true.
Last edited by Zaroin#6720 on Jul 26, 2019, 1:10:12 AM

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