synthesis was better

Legion >>>>> Synthesis
Heck yeah!
Want proof? Check out glacier farms. Thats what poe has been reduced to... single short map running game. What a great league!?
"
Fruz wrote:


But yeah, Synthesis was bad for many reasons, on the other hand Delve was overal great and Betrayal pretty good imho.

I can agree with this. I loved synthesis for personal reasons. Delve was great because it introduced element of endless competition to poe which i enjoyed participating. Betrayal was complicated enough to force players engage with mechanic in a smart way instead of farming mindlessly. But legion is.. just miserable.
Trust your mind and strengthen your abilities!
Last edited by MrsDeath_#3960 on Jul 10, 2019, 7:31:28 AM
"
MrsDeath_ wrote:
Heck yeah!
Want proof? Check out glacier farms. Thats what poe has been reduced to... single short map running game. What a great league!?
"
Fruz wrote:


But yeah, Synthesis was bad for many reasons, on the other hand Delve was overal great and Betrayal pretty good imho.

I can agree with this. I loved synthesis for personal reasons. Delve was great because it introduced element of endless competition to poe which i enjoyed participating. Betrayal was complicated enough to force players engage with mechanic in a smart way instead of farming mindlessly. But legion is.. just miserable.


Betrayal was harbor bridge farming, so I am not sure what's your point?

Legion is great for what POE is, which is a hack and slash. I always hear the argument of ''in-depth mechanics'' from some players and I wonder why, considering Hack and slash games' purpose is to enjoy tons of loot and kill many monsters. Seems like your expectations are unrealistic for this genre.

The argument is almost as silly as asking why Witcher 3 game does not have any guns or why you cannot kill millions of monsters. POE is not a strategy game nor a board game, as much as Chris would like to believe so.
"
andreicde wrote:
"
MrsDeath_ wrote:
Heck yeah!
Want proof? Check out glacier farms. Thats what poe has been reduced to... single short map running game. What a great league!?
"
Fruz wrote:


But yeah, Synthesis was bad for many reasons, on the other hand Delve was overal great and Betrayal pretty good imho.

I can agree with this. I loved synthesis for personal reasons. Delve was great because it introduced element of endless competition to poe which i enjoyed participating. Betrayal was complicated enough to force players engage with mechanic in a smart way instead of farming mindlessly. But legion is.. just miserable.


Betrayal was harbor bridge farming, so I am not sure what's your point?

Legion is great for what POE is, which is a hack and slash. I always hear the argument of ''in-depth mechanics'' from some players and I wonder why, considering Hack and slash games' purpose is to enjoy tons of loot and kill many monsters. Seems like your expectations are unrealistic for this genre.

The argument is almost as silly as asking why Witcher 3 game does not have any guns or why you cannot kill millions of monsters. POE is not a strategy game nor a board game, as much as Chris would like to believe so.

never farmed harbor bridge. i dont farm ''meta'' stuff in temporary leagues. i usually find my way of finishing the league.
anyway legion is so terrible that it doesnt even have a league interface. there is no sense of progression or dialogue. pretty empty league for me.
Trust your mind and strengthen your abilities!
"
andreicde wrote:
I always hear the argument of ''in-depth mechanics'' from some players and I wonder why, considering Hack and slash games' purpose is to enjoy tons of loot and kill many monsters.


Dude, hack and slash games are literally the only ones that have ever had in depth mechanics.

Edit: I guess turn based RPGs too, there's been crazy few actual meaningful ones though.
Need a new signature, cuz name change. I dunno though. I guess this seems fine. Yeah, this is good.
Last edited by LV9999Majin#9565 on Jul 10, 2019, 2:40:16 PM
"
BloodPuddles420 wrote:
"
andreicde wrote:
I always hear the argument of ''in-depth mechanics'' from some players and I wonder why, considering Hack and slash games' purpose is to enjoy tons of loot and kill many monsters.


Dude, hack and slash games are literally the only ones that have ever had in depth mechanics.

Edit: I guess turn based RPGs too, there's been crazy few actual meaningful ones though.


In depth in terms of skill customization, not because of some random jibberish mechanics that not even the devs understand (synthesis being the perfect example).
"
Chalace2 wrote:
Agree with the premise; Synthesis was the best league to date.

Of course, you won't get much support here, it required more than 2 brain cells to connect tiles together.


Synthesis was the lowest point for me, but that's partly because I think Betrayal was among their best leagues since Legacy and Harbinger. They did everything right with Betrayal (barring balance with syndicate members), but failed in Synthesis.

Betrayal:
- Let players choose exactly what rewards they wanted for participating in the league mechanics, very little if any RNG was present
- Timers had low presence outside of transport and laboratory encounters
- Overall an amazing league for players who trade very little if at all, making it the best time to progress through the game at your own pace
- Scarabs were leaguestone-lite, allowing players to choose what mechanics they wanted to engage in over another. Delve lovers took sulphite scarabs, mappers took cartography scarabs, people farming cards took divination scarabs, etc.

Synthesis:
- Rewards were based on the tiles you find plus a huge amount of buildup you had to apply to optimize it, most of it still being determined by RNG
- Heavy emphasis on timers
- Memory decay pathing was awful and often lead you to dead ends
- The really good rewards were immeasurably gated by RNG via the synthesis crafting, making it good only for players who had tons of currency to spend

Legion was another low point, because it relied not only on timers, but had an even heavier emphasis on builds. Cyclone and ED+Contagion builds will always get you the most rewards, and anything less feels like you're playing on standard league.
PoE players: Our game has a wide diversity of builds.

Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build!

And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley
Last edited by Pizzarugi#6258 on Jul 10, 2019, 3:37:48 PM
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andreicde wrote:

In depth in terms of skill customization, not because of some random jibberish mechanics that not even the devs understand (synthesis being the perfect example).


How exactly was Synthesis a "jibberish mechanic that not even the devs understand"? It baffles me that people still argue that it was some overly complex system that required 500IQ to function.

There is a world of difference between a fun engaging mechanic and the brain-dead, click & kill travesty we got with Legion.
"
Chalace2 wrote:
"
andreicde wrote:

In depth in terms of skill customization, not because of some random jibberish mechanics that not even the devs understand (synthesis being the perfect example).


How exactly was Synthesis a "jibberish mechanic that not even the devs understand"? It baffles me that people still argue that it was some overly complex system that required 500IQ to function.

There is a world of difference between a fun engaging mechanic and the brain-dead, click & kill travesty we got with Legion.


It wasn't fun, that's the problem. There is a reason why the majority hated it, and before you pop the ''I liked it'', then congratulations, you are part of the outliers.
"
Pizzarugi wrote:
...


I can't comment on Betrayal, as I did not play that league.

Synthesis crafting was amazing. Yes, it had some pretty big downsides for the average player; However, had it gone core, as it should have, they would have been infinitely more involved over time.

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