Why is ventor gamble so expansive ?

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boosting rarity massively increases your chance of getting something good over quantity. Unless you're looking to get an extra half stack of scrolls of wisdom every map.

Boosting rarity means your items are more likely to drop Rare or Unique. There are almost no valuable unique items in the game, and the few there are, mostly drop from sources like bosses that are not affected by Rarity.

The overwhelming majority value from mapping comes from Map Drops, Currency Drops, 6 socket drops (converted to Jewelers), and Divination card drops. Quantity affects all of those things except map drops. Rarity affects exactly none of that.

Rarity might help you find an extra Kaoms or one of the very very few other valuable unique items in the game once in a blue moon, but other then that, it's mostly just more yellow crap that most serious farmers loot filter out.
See my previous post, you sent that right after.
Need a new signature, cuz name change. I dunno though. I guess this seems fine. Yeah, this is good.
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BloodPuddles420 wrote:
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Bowspin wrote:

Rarity doesn't help you get more currency, Div cards, splinters, basically everything non gear related. Also, unless you're really wanting these alch shards, getting more uniques isn't really a big deal.


But it does help you get better of all those. Just because they don't shove a colored tier in your face doesn't mean they don't have a specific rarity.

Edit: And I feel like splinters and that type of stuff is probably just lumped in with currency for drop pools.

You are mistaken. The only thing the Item Rarity mod affects are those colored item tiers. Having more rarity does not make you get rarer divinition cards more often. Those odds are set in stone and players cannot affect them, they only thing they can affect are how many divination cards they drop, which can be influenced by item quantity.

Similarly, Rarity has no affect on Currency, having all the rarity in the world wont help your transmute drop become an exalt drop. As with divination cards, those odds are not affectable by anything players can do, you just have to get more overall currency drops through quantity, which gives you more chances of getting the good stuff.

Increased Rarity mod ONLY affects white-blue-yellow-unique drops.
Can you link me to something to confirm this? I just read through the whole currency wiki page, it doesn't mention that at all. It mentions currency having different rarities plenty though.
Need a new signature, cuz name change. I dunno though. I guess this seems fine. Yeah, this is good.
https://pathofexile.gamepedia.com/Rarity#Increased_Item_Rarity.2FQuantity
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Increased Item Rarity (IIR)

Increases the chances of an item being magic, rare, or unique. This statistic has no effect on the number or type of currency items, scrolls, or gems that drop since they have no rarity like normal, magic, rare or unique.[4] Magic, rare, and unique monsters have an inherent increased item rarity statistic for drops.

When in a party, only the statistics from the player who lands the killing blow on an enemy is applied - multiple characters attacking a monster will not stack their item rarity bonuses together. If one of your minions gets a kill, the minion's IIR is added to yours and the total is used.

Referenced post from footnote [4]
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Increased Item Rarity affects the rarity mechanic, not the actual relative rarity between different items. Since currencies don't have rarity (mechanical), IIR does not affect them. It doesn't affect if a currency drops, or which one drops.

Each currency item has a number which dictates how rare it is compared to the other currencies. For example, Mirror of Kalandra might be 1 while Scroll of Wisdom is 700,000. When loot drops, the roll decides what type of item will drop. If the roll picks currency, another roll is used to determine which currency, out of the total of all currencies' relative values. This has nothing to do with the rarity mechanic.

IIR only comes into play after the item types have been selected, and a drop needs to have a rarity assigned to it.

Increased Item Quantity gives more currency drops simply because it gives more items. More drops means more chances to roll currency instead of gear.
Damn, that's dumb. You'd have to gimp the shit out of yourself to get enough quantity to make a real difference.

Thanks anyways, I'll go continue being dumb elsewhere now.
Need a new signature, cuz name change. I dunno though. I guess this seems fine. Yeah, this is good.
"
Damn, that's dumb. You'd have to gimp the shit out of yourself to get enough quantity to make a real difference.

Well here's the thing. You don't need to be pimped out to speed clear the most rewarding content.

Take Burial chambers, where the 'Doctor' Divination card drops. It's a T5 map. You can clear the heck out of that with a pretty low dps character. Your priorities are all about move and clear speed.

After you get the point where you are moving and clearing as fast as you can, Item Quantity is the ONLY thing you can do to get more doctors and exalts to drop. It's the only vector left to scale your results, so a lot of people value it.

People make very good money by making a character that runs through maps like Burial chambers with a lot of IIQ very quickly. You don't need to be well suited to killing Uber Elder to farm a lot of value out of an IIQ stacked build. It's just a totally different way of increasing returns to raw character power.
Last edited by GoldDragon32#7655 on Jul 3, 2019, 9:30:17 PM
And I get this on a Lvl 1 Cream Map after barely surviving a Monolith.


Don't understand why this item dropped when I was levels away from using it.

Anyways, if you have a lot of Chaos to spend on a Ventor's then it's worth it.

If not, it's like trying to 6-link something. Don't do it. Fine rares with better mods.
-Time to be funny. The world needs funny right now! Warning: "Might" get you muted.

25 Exalts...oh God my stupidity stuck! Now onto 25 Divines...
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BloodPuddles420 wrote:
Damn, that's dumb. You'd have to gimp the shit out of yourself to get enough quantity to make a real difference.


Outside of Standard league, yes. But since items used to drop with Item Quantity as a property it was not too hard to hit high total amounts. Even though GGG stopped them from dropping, there's still lots of them in Standard. Plus the Beastcrafting item split recipe has given people a way to dupe them.

And of course, there's still lots of these floating around Standard:

GGG had nerf drop rate of VG. Before that u could get one with shite rolls for few c and reroll it wit divine...
"There is only one true god in PoE and that is Greed... "

I don’t need anger management, I need people to stop pissing me off!

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