Spell Echo and Greater Spell Echo (Pledge of Hands) cannot be animation canceled

It's a shame that it takes this long to fix a bug like this. I would imagine that it shouldn't be too hard to fix and this item feels terrible to use because of the bug.
I'm trying it right now, both with spell echo in pledge and without, and I can cancel just fine, is there a certain condition where this bug is happening?

Edit; found the condition, just casting it >.> I was casting on to frostbolts for both my tests and it seems you can cancel then. But not if you just cast on yourself.
Last edited by Bleu42#4018 on Jul 11, 2019, 11:39:06 PM
bump
Thank you for the bug report, it is intended that you cannot animation cancel out of spell echo repeats or greater spell echo repeats, unless it is the case of ice novas being repeated onto frostbolts.
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Ryan_GGG wrote:
Thank you for the bug report, it is intended that you cannot animation cancel out of spell echo repeats or greater spell echo repeats, unless it is the case of ice novas being repeated onto frostbolts.



This makes the staff awful. It went from an okay staff to being unable to move for 3-5 seconds when you cast a spell. Seems like a big focus for legion patch was to increase the skill cap of the game and be able to react to enemy attacks. Why make this staff a death sentence to use?
Sorry for the ghostbump, you can use Detonate Mines during echoes, granting you the option to "cancel" your echo sequence with Smoke Mine.
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ripulipylly wrote:
Sorry for the ghostbump, you can use Detonate Mines during echoes, granting you the option to "cancel" your echo sequence with Smoke Mine.
You should also be able to this with Frostblink because of its instant cast time.

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