[3.8] Scourge Arrow Poison Prolif Pathfinder - Fast, tanky, easy and fun to play, beginner friendly



Hello. Welcome to my Scourge Arrow build guide. So, let me start with saying that I really love Scourge Arrow. I tried quite a few variations of SA (including CI Trickster version, for what I have another build) and I think I like this one the most.

Why? well, mostly thanks to Nature's Reprisal awesome poison proliferation. It solves a lot of problems that Scourge Arrow has, and that is having to charge to deal good damage, having issues with struggler monsters near walls and having issues with outputing damage consistently (because of constant charge/release playstyle). Nature's Reprisal solves this by proliferating all our poisons to nearby enemies when they die, so we just need to shoot once, and everything around dies, including rares and leaves no strugglers behind. And for bosses, well, our poisons last around 5 seconds and we run Mirage Archer so boss will be constantly dealt decent DoT damage, even when we are dodging.

Also, in 3.7 and 3.8 poison builds received huge buffs on tree, and Darkscorn (currently one of the best bows for this build) received huge buff as well. Scourge Arrow was buffed too (we no longer have any issues with doors) so now it actually feels great to play even in closed areas.

Changelog

Spoiler

15th October 2019
- Added Amulet anointments section

14th October 2019
- Added mention of Malevolence Watcher's Eye to End-game optimization section
- Added mention of Devoto's Devotion to End-game optimization section
- Replaced Jade flask with Quartz flask
- Added separate Iron Reflexes item set with Jade flask
- Replaced Phasing abyss jewel with regular jewel with life and poison damage in main setup (because of Quartz flask change)

2nd October 2019
- Changed Quiver base to Two-Point from Penetrating (as SA already pierces all targets)

20th September 2019
- Removed combined Divine Flesh and Iron Reflexes tree

16th September 2019
- Added combined Divine Flesh and Iron Reflexes tree

14th September 2019
- Removed Divine Flesh from default setup
- Added separate Iron Reflexes tree
- Added Iron Reflexes CWDT setup (with Molten Shell and Vaal Molten Shell)
- Added separate Divine Flesh tree
- Added separate Divine Flesh item setup
- Added Cleansed Thoughts to Divine Flesh setup
- Changed Darkscorn to Delve crafted rare Thicket Bow
- Replaced King of the Hill on tree with Avatar of the Hunt
- Switched from pathing to Bravery on tree to Dirty Techniques and Golem's Blood
- Switched all leveling trees to new default setup (no Divine Flesh)
- Switched from Added Chaos Damage with quality to level 21 Added Chaos Damage because levels on this support are more valuable
- Replaced Malevolence with Summon Skitterbots
- Removed Maim support from body armour
- Moved info from Gear alternatives to core setup section
- Replaced Darkscorn with Lioneye's Glare in core setup section
- Added "Crafting your own gear" section and moved some parts of Gear alternatives section to it
- Removed Gear alternatives section
- Added mention of Malevolence to End-game optimization section

12th September 2019
- Replaced Vaal Haste with Summon Stone Golem
- Replaced Frenzy + Curse on Hit setup with Plague Bearer and Increased Area of Effect setup
- Added level 10, 20, 30, 40 and 50 leveling trees
- Replaced end-game Drillneck quiver with quiver with frenzy generation to combat lose of Frenzy setup
- Updated leveling section with new gems

10th September 2019
- Completely revamped Leveling & Gearing section
- Added complete list of leveling gear usable from level 1 5 and 8 and from there to maps
- Cleaned up Path of Building section
- Changed Toxic Rain leveling section to be based more around DoT component for smoother leveling

9th September 2019
- Replaced Death's Harp and Death's Opus with Stormcloud and Tempest in leveling section
- Added Lioneye's Glare as alternative to Darkscorn to leveling section

8th September 2019
- Added Delve bow crafting section to Leveling & Gearing in case you need alternative for Darkscorn
- Added Embalmer pseudo 5 link section to leveling & gearing
- Replaced Dash with Withering Step

4th September 2019
- Replaced Vile Toxins with Unbound Ailments again because of the buffs to support gem
- Switched to - mana cost body instead of - mana cost rings in main build (as the mods on jewellery will be most likely slightly nerfed in 3.8 for channeled skills)
- Replaced Golem's Blood and Dirty Techniques in favour of Profane Chemistry (what now also has flask effect on it) and Method of Madness for damage and chaos resistance
- Replaced one rare ring to Circle of Nostalgia with hoag buff effect and chaos damage
- The new tree also now has 1 extra jewel socket, so that should be good in case you are lacking resists/stats
- Updated leveling section with Unbound Ailments
- Removed QoTF tree and setup
- Removed Tornado Shot setup
- Removed level 95 tree

TODO:
- Replace Blink Arrow to Withering Step for movement
- Update leveling section with new gems after gem level reveal

Overall, from 3.8 changes the damage is now almost doubled, we have slightly less life and more movement speed and flask effect.

12th August 2019
- Added Content Done section

5th August 2019
- Fixed Toxic Rain setup (moved to body)
- Added Tornado Shot setup
- Added PoB configuration section

3rd August 2019
- Optimized end game tree
- Added level 95 tree
- Added some explanation for level 95 tree to PoB section
- Added 5way battle video
- Changed Immortal Call level to level 9 and CWDT to level 7
- Updated QoTF tree

31th July 2019
- Replaced Kintsugi with rare maim body
- Replaced Wind Dancer with Divine Flesh
- Replaced Atziri Step with rare ms + spell dodge boots
- Updated guide with changes after changing keystone

Here is old Kintsugi pastebin for people following that version of the build.

29th July 2019
- Replaced Atziri Promise with Cinderswallow Urn for main setup
- Changed boots enchant on Atziri's Step (as now we get stun avoidance from our flask)
- Changed Ascendancy nodes for QoTF setup (now it is using Nature's Adrenaline as well) and slightly changed tree to get missing evasion
- QoTF setup is now using Sin's Rebirth
- Starter setup is now using Atziri Promise (because its easily accessible)
- Completely dropped Maloney's Mechanism setup and went back to Drillneck for all versions for more damage, and also dropped Dash and Vaal Blight
- Replaced Steelskin with low level Immortal Call
- Added Dash to movement setup instead of Faster Projectiles
- Properly linked and colored items in PoB
- Moved PoB 6 link to Body (just visual change, it obviously doesn't matter, but to not confuse people, and as 6l body is now cheaper than 6l bow because Darkscron a bit spiked, it makes more sense)
- Added Death's Harp and Death's Opus to leveling section

8th July 2019
- Added Dash to main body setup (with Maloney's)
- Updated Pantheon section (added Garukhan, added some explanation for Soul of Lunaris/Solaris and Brine King and when to switch from Brine King)
- Added more notes for when to switch to SA when leveling, and also note about Infused Channeling

7th July 2019
- Replaced Panicked flask with Bubbling flask

4th July 2019
- Moved Steelskin to CWDT setup
- Moved Vaal Blight to Body Armour and added Increased Duration link to it
- No Maloney's setup is now not using Vaal Blight

28th Jun 2019
- Replaced Onslaught support with Pierce support for leveling
- Replaced Vile Toxins with Infused Channeling support

24th Jun 2019
- Switched from Point Blank node for Wind Dancer to Perfect Agony node
- Added body skill gem setup for no Maloney's Mechanism
- Switched Kintsugi + Wind Dancer setup to main setup
- Switched Wind Dancer ascendancy node to Nature's Adrenaline (from Master Alchemist)
- Switched Wind Dancer Alchemist's Jade Flask of Reflexes to Experimenter's Jade Flask of Heat
- Added level 90, 80, 70 and 60 trees

22th Jun 2019
- Added quill rain to leveling section
- Added Kintsugi + Wind Dancer setup
- Added Toxic Rain setup

21th Jun 2019
- Created the build
- Added info about Soul of Shakari and Darkscorn synergy


Pro's & Con's

+ Great single target. The build can reach 7M single target DPS with current setup after around 5 second ramp up (to calculate the DPS from PoB, add both Thorn Arrows and Release at 5 stages together and then multiply it by 1.385 for Mirage Archer).
+ Pretty good clear speed (because of Nature's Reprisal poison proliferation and Scourge Arrow hitting whole screens)
+ 207% increased movement speed (266% while Elusive)
+ 7K+ Life
+ 85% melee avoid chance, 85% projectile avoid chance, 63% spell avoid chance, 94% stun avoid chance
+ 8% less Chaos damage taken (thanks to Infused Channeling)
+ Permanent flask uptime (because of Nature's Boon)
+ Enemies are chilled (reduced action speed) thanks to Summon Skitterbots
+ Enemies are hindered (reduced movement speed) thanks to Wither
+ Enemies are maimed (reduced movement speed) with maim chest
+ Can do all map mods
+ Can do all content (except Hall of Grandmasters)
+ Decent league starter, as it do not really requires anything to function, and can work just fine on Tabula

- Needs a lot of intelligence from gear
- Scourge Arrow playstyle takes some time getting used to
- Enemies do not die instantly so sometimes we can take some dangerous hits (we combat this with our high defenses)
- Life sustain can be troublesome before getting Cinderswallow Urn

Content Done

- All guardians
- Atziri
- Uber Atziri
- Mastermind
- Shaper
- Elder
- Uber Elder
- 5 way battle
- Delve depth 600+

My characters using this build

- Legion character
- Blight character

Path of Building

Path of Building is tool for PoE to plan gear, skill tree and calculate effective damage. It also contains Bandits choice. You can download it here. Then simply import below Pastebin URL.

Pastebin

Navigating through PoB (important, read carefully)

There are trees for level 100, 90, 80, 70, 60, 50, 40, 30, 20 and 10. Bear in mind that low level trees are optimized for my playstyle and do not really prioritze taking a lot of life early.

There are also 2 special trees:
- Iron Reflexes: This tree is utilizing Iron Reflexes keystone to transform all evasion into armour. We then further utilize this to boost our Molten Shell and Vaal Molten Shell (as more armour provides more HP "buffer" for these skills). This changes our whole defense to revolve around drastically reducing incoming damage instead of avoiding it, making it more reliable and better for hardcore characters
- Divine Flesh: This tree is utilizing Divine Flesh keystone in order to improve our defenses. Divine Flesh makes 50% of elemental damage to be taken as chaos damage and also grants us 10% additional maximum chaos resistance (so 85%). With Divine Flesh and Darkscorn, this effectivelly makes us take 20% less elemental damage, 10% less physical damage and 40% less chaos damage. To get Divine Flesh, simply get Glorious Vanity jewel with modifier Bathed in the blood of (100-8000) sacrificed in the name of Xibaqua. The number of jewel does not matter, only the name is important.

Use dropdown in bottom left corner of Tree section in PoB to cycle between the trees.

There are 4 item sets:
- Default: This is regular version utilizing rare delve crafted bow
- Iron Reflexes: This is modified regular version using Jade flask instead of Quartz flask to increase armour even more and also using slightly different boots with more life and life regen
- Divine Flesh: This is item setup for Divine Flesh version of the build (see trees section above) utlizing Darkscorn what makes us take some physical damage as chaos damage and also utilizing amulet with Cleansed Thoughts annointment. Cleansed Thoughts is hidden passive added in 3.8 what doubles our chaos resistance making capping chaos resistance pretty easy
- Starter: This setup is designed for league start, using Tabula Rasa as body armor for easy 6 link, Drillneck as cheap and very powerful quiver and Lioneye's Glare and powerful and cheap bow

There are 2 body skill gem sets:
- Default: This is regular and recommended setup, utilizing Scourge Arrow and Mirage Archer
- Toxic Rain: This setup is using Toxic Rain instead of Scourge Arrow. With this setup, you also want to get extra projectile Toxic Rain helmet enchant, and replace Cinderswallow Urn with Dying Sun. This setup is for people who prefer to play Toxic Rain, it does not really have upsides or downsides, its just personal preference.

There are 2 boots skill gem sets:
- Default: This is setup using Immortal Call with Cast when Damage Taken support to temporarily boost our defense whenever we get hit
- Iron Reflexes: This setup is using Molten Shell and Vaal Molten Shell linked to Cast when Damage Taken to drastically boost our effective health pool whenever we get hit based on our armour. We self-cast vaal version, and regular version is triggered


How to configure PoB for your own character

After importing your character to PoB, follow these steps to properly configure it to show your actual stats:

1. Find Wither in Main Skill section on left and set it to 15 stacks
2. Switch to your Scourge Arrow setup (still in Main Skill section) and select Thorn Arrows in dropdown under skill
3. If your bow is Darkscorn or bow with Delve mod 60% chance for Poisons inflicted with this Weapon to deal 100% more Damage, select it in items section, click Edit.., add 60% more damage with Poison at bottom and click Save (this is workaround for poison mod, because PoB do not supports it atm)
4. If you are using Summon Skitterbots select some item (that is not flask) and click Edit.. again and add Enemies Taunted by you take 24% increased Damage. This is to simulate shock from Skitterbots
5. Enable all flasks in items section and switch to configuration section
6. Set Is enemy boss? to Shaper/Guardians
7. Check Do you use Frenzy Charges?
8. Check Is the enemy Chilled?
9. Check Is the enemy Blinded?
10. Check Is the enemy Ignited?
10. Check Is the enemy Taunted?
11. Check Is Infusion active?
12. Set # of Virulence stacks to 40
13. Set # of Poison on enemy to 40


Pantheon

For major god Soul of The Brine King is good pick to avoid being chain stunned in bad situations. If you get boots enchant with 80% chance to Avoid being Stunned if you've Killed Recently or 50% chance to Avoid being Stunned during Flask Effect (from Cinderswallow Urn) switch to either Soul of Lunaris or Soul of Solaris pantheons. Because we are evasion/dodge build, I prefer Lunaris.

For minor god Soul of Soul Garukhan is good choice because again, we are evasion/dodge based build, and extra dodge is always good. Another good option is Ralakesh  to reduce dot from Blood Rage and to get Blind and Maim immunity. Valid options are also Ryslatha for extra charges for life flask and extra life recovery from it, and Soul of Shakari for poison immunity and reduced chaos damage taken (what is basically also reduced physical and elemental damage taken if you are using Darkscorn and Divine Flesh).

Ascendancy

Get Nature's Reprisal first. Then get Master Toxicist and Nature's Adrenaline for some damage and finally get Nature's Boon from Uber Lab.

Leveling and gearing

So with this build, you will leveling with Toxic Rain as it is super smooth. After leveling, you can switch to Scourge Arrow. Important! The gems we are using for Toxic Rain leveling are not all same as we will be using after we migrate to Scourge Arrow. Check the end of Gem Progression section for details.

Leveling gear



Gem progression

- At level 1 grab Caustic Arrow + Pierce + Lesser Poison.
- At level 4 grab Mirage Archer and add it to main setup. Grab also Dash for movement and self-cast Steelskin for defense
- At level 8 grab Void Manipulation support
- At level 10 grab Precision aura Withering Step. Also replace Dash with Blink Arrow
- At level 12 replace Caustic Arrow with Toxic Rain
- At level 16 grab Herald of Agony, Summon Skitterbots and Blood Rage. You will most likely not be able to sustain Blood Rage at this stage, so just start leveling it but do not use it.
- At level 18 replace Pierce with Vicious Projectiles
- At level 24 grab Plague Bearer and Despair.
- At level 31 replace Lesser Poison with Added Chaos Damage and grab Swift Affliction
- At level 34 grab Summon Stone Golem
- At level 38 get Immortal Call, Increased Duration and Cast when Damage taken supports and replace your self-cast Steelskin setup with this. Also grab Increased Area of Effect and link it with Plague Bearer and Withering Step

When you get to mapping, you can also grab Wither totem setup but before that, it is not really necessary.

After you are done with leveling, drop
- Toxic Rain
- Void Maniplation
- Vicious Projectiles
- Swift Affliction

And replace them with
- Scourge Arrow
- Deadly Ailments
- Unbound Ailments
- Infused Channeling

Core setup

After you will be done with leveling, your core item setup will look something like this:


Try to get Scourge Arrow creates an additional spore pod at Maximum Stages enchant on helmet as soon as possible, it makes the build feel a lot better (see Media section).

If you do not have Tabula Rasa but you have Embalmer Carnal Mitts and you want at least 5 link, put your setup inside Embalmer, with Vile Toxins from it you will have 5 link.

If you are done with leveling and you do not have Corralito's and your poison chance is not 100%, respec some points on tree and make sure to grab some extra nodes for poison chance, this is very important.

Amulet anointments

Anointments are new type of enchanting gear introduced in Blight league. To anoint item, simply take it to Sister Cassia. Only Blight uniques and amulets can be anointed with Notables from tree.

Here is list of useful anointments for this build:
- Freedom of Movement (Clear Oil, Sepia Oil, Violet Oil): This anoint is very useful from early to midgame and very strong for its price. Its also very good if you just simply want some more dodge and movement speed
- Warrior's Blood (Teal Oil, Teal Oil, Black Oil): Another very good cost effective anointment, very useful if you lack some life regen and strength
- Corruption (Crimson Oil, Black Oil, Black Oil): The single highest DPS node on tree for this build, very good for it's price if you just want raw damage
- Vitality Void (Clear Oil, Silver Oil, Golden Oil): As we are poison build, we do not really have that high hits so to cap our leech we need to invest. Vitality Void is ideal for this, and helps if you feel like you are lacking sustain
- Soul Raker (Sepia Oil, Verdant Oil, Silver Oil): Very similar to Vitality Void except it is cheaper and also probably provides more leech on average
- Discipline and Training (Black Oil, Silver Oil, Silver Oil): "Beefy" node if you just want some extra EHP
- Lucidity (Amber Oil, Violet Oil, Silver Oil): Decent damage node and very good node if you are having mana issues or missing a bit of flat mana reduction to get SA cost to 0
- Disciple of the Unyielding (Violet Oil, Crimson Oil, Opalescent Oil): Very good defensive node that grants us some endurance charges on kill and mininum endurance charge (it's better for Iron Reflexes version, but works on all of them)
- Hardened Scars (Teal Oil, Black Oil, Golden Oil): Very strong node that basically gives the build permanent Fortify (if you use Hybrid enduring flask)
- Soul of Steel (Golden Oil, Golden Oil, Golden Oil): Extremely strong node for Iron Reflexes version of the build, gives us max res and some phys reduction and armour

Crafting your own gear

For crafting we will be using fossils and resonators. Fossils are currency introduced in Delve league that can be obtained most commonly from Delve as well. Based on fossil type, they improve odds of some mods to roll and also add their own special mods.

Unless the Item Base says otherwise use regular base (so not Shaped or Elder ones). The reasoning for using normal bases are both Shaped and Elder bases add some extra mods, and unless we are aiming for some of them, they are just adding unnecessary clutter to pool of mods, making desirable result less likely.

Crafting poison bow

Item base: iLvl 83+ Thicket Bow (optional: use Perfect Fossil for 28-30 quality or Hillock)
Fossils: Corroded Fossil, Aberrant Fossil, Metallic Fossil
Mod priority:
1. 60% chance for Poisons inflicted with this Weapon to deal 100% more Damage
2. Adds (47–72) to (98–123) Chaos Damage
3. Empty prefix to craft +(33–40)% to Chaos Damage over Time Multiplier on crafting bench
3. (14–16)% increased Attack Speed
4. Any of the other poison mods (duration/damage)

Crafting - mana cost body

Item base: iLvl 86+ Assassin's Garb (or iLvl 100 Sacrifical Garb from The Sacrifice divination card)
Fossils: Serrated Fossil, Pristine Fossil
Mod priority:
1. Socketed Attacks have -15 to Total Mana Cost
2. +(120–129) to maximum Life
3. Socketed Gems are Supported by Level 1 Maim
4. Regenerate 1% of Life per second

Crafting frenzy quiver

Item base: iLvl 64+ Two-Point Arrow Quiver
Fossils: Corroded Fossil, Shuddering Fossil
Mod priority:
1. (3–5)% chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemy
2. (30–40)% increased Damage with Ailments
3. +(90–99) to maximum Life
4. (11–13)% increased Attack Speed
5. Empty prefix to craft Adds (6–8) to (14–18) Chaos Damage to Attacks on crafting bench
6. Adds (4–6) to (9–10) Physical Damage to Attacks

Crafting - chaos resistance helmet

Item base: iLvl 64+ Lion Pelt
Fossils: Aberrant Fossil, Pristine Fossil
Mod priority:
1. Nearby Enemies have -9% to Chaos Resistance
2. +(90–99) to maximum Life
3. Regenerate 1% of Life per second
4. +(15–25) to maximum Life (2–3)% increased maximum Life

End-game optimization

If you want way more damage and you are willing to invest a bit, you can get Vicious Projectiles + Delve mod bow like this (you will lose some QoL because you will not have - mana cost from body anymore so your SA mana cost will be high):



If you are struggling with hitting the boss with all pods, you can get quiver like this with extra arrow:



To improve clear speed, you can get Embalmer's with Despair on hit corruption, the difference between everything being cursed with despair is very very noticeable (you can also drop self-cast despair for something else now if you want):



If you want to improve clear speed even more, you can grab Devoto's Devotion. That will make you move faster and also make your Mirage Archer shoot faster:



If you can get Watcher's Eye with Unaffected by Bleeding while affected by Malevolence if using Malevolence (or Corrupted Blood cannot be inflicted on you corruption on jewel) you can replace life flask with Forbidden Taste (if you have capped chaos resistance with Divine Flesh) or Blood of the Karui (with Forbidden Taste you can replace your Quartz flask with Jade flask):



For tree optimizations, if you can get enough Intelligence and Strength from gear, you can remove Primal Spirit from tree and instead either take more life or damage (so for example Lethality cluster) or extra jewel socket. For example I get all my stat requirements just from amulet and one ring:



If you have enough unreserved mana and you feel comfortable with it, you can replace Summon Skitterbots with Malevolence for more damage and also grab Watcher's Eye with Malevolence mods:



Media

Mapping
Beachhead Lvl 84
Phantasmagoria/Cells Lvl 85
Crystal Ore Lvl 88
Esh's Breachstone Lvl 88
Tul's Breachstone Lvl 88
Pit of the Chimera Lvl 88
Glacier Monolith Farming Lvl 90
Vaal Temple Lvl 90
Elder Burial Chambers Lvl 94 (Tornado Shot)
Cage Lvl 72 (Mapping with Plague Bearer)
Lair of the Hydra Lvl 90 (Vicious Projectiles bow + Devoto)

Bossing
Atziri Lvl 88
Red Elder Lvl 91
Shaper Lvl 91
2 way battle Lvl 94 (Tornado Shot)
5 way battle Lvl 93 (with HoAG disabled by accident)

Delve
Delve Depth 364 Lvl 94 (Tornado Shot)
Ahuatotli Delve Depth 483 Lvl 95

Misc
Difference between having and not having SA enchant on helmet
My builds:
[3.8] Scourge Arrow Poison Prolif Pathfinder - Fast, tanky, easy and fun to play, beginner friendly
[3.8] Slave Driver Spectre Necromancer - Very tanky, fun, party friendly, delve, all content done
Last edited by thedeathbeam on Nov 2, 2019, 6:14:55 PM
Last bumped on Nov 12, 2019, 6:54:55 AM
Small update:

Added info about Soul of Shakari and Darkscorn synergy, as I completely forgot to mention this. Basically, it is also physical damage reduction (at 25% effectiveness, but still).
My builds:
[3.8] Scourge Arrow Poison Prolif Pathfinder - Fast, tanky, easy and fun to play, beginner friendly
[3.8] Slave Driver Spectre Necromancer - Very tanky, fun, party friendly, delve, all content done
Your build seems dope. I'll do it right now and review later.

Thank you for your work :)
Looks good, going to try this out - any levelling guides for 30/60/90 so we know which way to assign passives?
"
PJ1985 wrote:
Looks good, going to try this out - any levelling guides for 30/60/90 so we know which way to assign passives?


I still need to add them, sorry :/ But for now, on tree, try to get all poison chance on hit nodes on tree early, life, evasion and Master Fletcher, those are mostly core part of the build.

If you are lacking evasion for QoTF get avatar of the hunt early, otherwise skip it. If you are getting stunned a lot, either take Brine King, or Unpredictable Offensive, otherwise skip it as well. Avatar of the Hunt and Unpredictable Offensive are weak nodes for this build, they are purely for utility on the final tree, and can be easily skipped.

Oh, also, get the bottom-right mana leech node for sure.


EDIT:

Also, small update. For leveling, I addeed Quill Rain as great option (more info in the leveling section in the guide)

My builds:
[3.8] Scourge Arrow Poison Prolif Pathfinder - Fast, tanky, easy and fun to play, beginner friendly
[3.8] Slave Driver Spectre Necromancer - Very tanky, fun, party friendly, delve, all content done
Last edited by thedeathbeam on Jun 22, 2019, 6:07:20 AM
"
thedeathbeam wrote:
"
PJ1985 wrote:
Looks good, going to try this out - any levelling guides for 30/60/90 so we know which way to assign passives?


I still need to add them, sorry :/ But for now, on tree, try to get all poison chance on hit nodes on tree early, life, evasion and Master Fletcher, those are mostly core part of the build.

If you are lacking evasion for QoTF get avatar of the hunt early, otherwise skip it. If you are getting stunned a lot, either take Brine King, or Unpredictable Offensive, otherwise skip it as well. Avatar of the Hunt and Unpredictable Offensive are weak nodes for this build, they are purely for utility on the final tree, and can be easily skipped.

Oh, also, get the bottom-right mana leech node for sure.


EDIT:

Also, small update. For leveling, I addeed Quill Rain as great option (more info in the leveling section in the guide)



Awesome thanks for the quick response!
1) What about the Legions? Is it good at clearing them? Does poison proliferate off "freed" mobs?

2) Is it any good in Timeless Conflict?

3) Are DMG reflect maps doable? (both ELE and Phys)


Looks really interesting, might give it a try. Receiving these answers might just tip me over the fence, lol. Good job!
"
Rallige wrote:
1) What about the Legions? Is it good at clearing them? Does poison proliferate off "freed" mobs?

2) Is it any good in Timeless Conflict?

3) Are DMG reflect maps doable? (both ELE and Phys)


Looks really interesting, might give it a try. Receiving these answers might just tip me over the fence, lol. Good job!


1. It is decent, SA spread is pretty big, in good areas you can clear the whole monolith. But, for the poison prolif, no, atm it do not works with legion, but GGG mentioned that they will be looking about some ascendancy on kill effects not working with legion (and hopefully this includes Pathfinder)
2. Did not tried the build in 4 or 5 way battle so I dont know yet, but, the damage and clear is pretty good, so I imagine it will not be very bad there (ofc, it cant compete with stuff like TS, as that is on whole another level)
3. Yes, you can do both. Honestly, so far no map mod was an issue for me, I just alch and occasionally corrupt everything without even looking at the mods.
My builds:
[3.8] Scourge Arrow Poison Prolif Pathfinder - Fast, tanky, easy and fun to play, beginner friendly
[3.8] Slave Driver Spectre Necromancer - Very tanky, fun, party friendly, delve, all content done
Started this build today, feeling decent leveling with Scourge Arrow itself.

I would like to know why Master Alchemist over Nature's Adrenaline? In PoB Nature's Adrenaline seems to give more total damage, and movement speed and attack speed is always welcomed. We are not doing any elemental damage anyway, so the Master Alchemist does not seem all useful beside the immunity.
"
cyruszin wrote:
Started this build today, feeling decent leveling with Scourge Arrow itself.

I would like to know why Master Alchemist over Nature's Adrenaline? In PoB Nature's Adrenaline seems to give more total damage, and movement speed and attack speed is always welcomed. We are not doing any elemental damage anyway, so the Master Alchemist does not seem all useful beside the immunity.


It's solely for immunity, so we can use better flasks.

E.g, when not using Master Alchemist, you will have to give up suffix on either Jade flask or Quicksilver flask, and losing it on either of them means big loss in movement speed, so basically taking Nature's Adrenaline will make you slower in the long run.

But yeah, it is more damage for sure, as that 20% attack speed is very nice. It's mostly personal preference I guess, but I prefer the extra movement speed from Master Alchemist (thanks to better flasks) a lot more.
My builds:
[3.8] Scourge Arrow Poison Prolif Pathfinder - Fast, tanky, easy and fun to play, beginner friendly
[3.8] Slave Driver Spectre Necromancer - Very tanky, fun, party friendly, delve, all content done

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