[Standalone] Game crashes randomly - no error code/popups

Any idea what is causing game to crash randomly? From what it looks like, the game would freeze for .5 seconds and completely close with no error code popup. I did a packcheck and everything was fine. Still crashing. Client.txt file doesn't seem to show error code either.

Never had issues last league.

i5 4690k
GTX 770
16GB RAM
Win10

Any suggestion is helpful. Thanks in Advance.
Last bumped on Jun 20, 2019, 1:09:07 PM
Hey there,

sounds mutch like the problem I was experiencing all of a sudden several days back. Client instant crashes to desktop with no error, no warning or anything?

You may want to attempt the following (this is how I solved this issue; had to because game crashed every ~5 mins after the first crash occured):

Go to your "\Documents\My Games\Path of Exile" directory (where you leave item filter files etc) and there should be a directory named "Minimap".
Check how many files there are in (in my case 11843 files where in there ... that was the culprit by the way; may explain more in detail if interested) and if the count seems absurdly high then STR+A -> SHIFT+Delete. Yep, simply clear the entire directory. Don't worry they are save to delete (they get dynamically generated when you enter and explore an area and just store minimap data ... obviously) .

I guess the sheer amount of files in that directory resulted in read/write issues on the operating system level, thus no error message or popup or anything. OS simply terminated it because of a filesystem problem.

I am pretty sure you'll find a crash dump in "{Drive letter}:\Users\{Username}\AppData\Local\CrashDumps".

Check if this helps. Good luck! :)

Edit: Out of curiosity I just checked the file count again. Since I cleared the directory: 173 files! Meaning ... they brainlessly amass with no purpose whatsoever and pollute my drive. Amass up to the point where the OS has issues in handling and terminates the client. I am pretty certain that they were intended to be temporary (I mean why would I want to keep minimap data from a zone three days back ... or 5 years for that matter). Guess this is a bug or the least not intended behaviour.
Last edited by RedXGLobe#4697 on Jun 19, 2019, 11:56:24 AM
Hey, I have the same problem and just tried clearing the minimap folder (LITERALLY had over 9000 files in it). Unfortunately, it didn't help. I continue to crash. The game worked just fine since friday until today.

Crashes occured in city, in maps and in delve, didn't try other places yet, also it happened while playing a slayer with cyclone.

Bumping the thread for another solution hopefully.
"
Hey there,

sounds mutch like the problem I was experiencing all of a sudden several days back. Client instant crashes to desktop with no error, no warning or anything?

You may want to attempt the following (this is how I solved this issue; had to because game crashed every ~5 mins after the first crash occured):

Go to your "\Documents\My Games\Path of Exile" directory (where you leave item filter files etc) and there should be a directory named "Minimap".
Check how many files there are in (in my case 11843 files where in there ... that was the culprit by the way; may explain more in detail if interested) and if the count seems absurdly high then STR+A -> SHIFT+Delete. Yep, simply clear the entire directory. Don't worry they are save to delete (they get dynamically generated when you enter and explore an area and just store minimap data ... obviously) .

I guess the sheer amount of files in that directory resulted in read/write issues on the operating system level, thus no error message or popup or anything. OS simply terminated it because of a filesystem problem.

I am pretty sure you'll find a crash dump in "{Drive letter}:\Users\{Username}\AppData\Local\CrashDumps".

Check if this helps. Good luck! :)

Edit: Out of curiosity I just checked the file count again. Since I cleared the directory: 173 files! Meaning ... they brainlessly amass with no purpose whatsoever and pollute my drive. Amass up to the point where the OS has issues in handling and terminates the client. I am pretty certain that they were intended to be temporary (I mean why would I want to keep minimap data from a zone three days back ... or 5 years for that matter). Guess this is a bug or the least not intended behaviour.


Trying, will post update. Only had 700 files or so inside that folder though.
"
Hey, I have the same problem and just tried clearing the minimap folder (LITERALLY had over 9000 files in it). Unfortunately, it didn't help. I continue to crash. The game worked just fine since friday until today.

Crashes occured in city, in maps and in delve, didn't try other places yet, also it happened while playing a slayer with cyclone.

Bumping the thread for another solution hopefully.


Actually I highly doubt that this behaviour originates from the game itself. Like I posted, those are not regular crashes. The game client binary literally gets terminated.

Do you have any hardware issues or did OS or driver updates?
It has to be something that the game wants to do but results in a fatal error on the OS level, which terminates the causing binary.

Are you running on a SSD or HDD?
If you run on a SSD: How old is it and how heavy is the usage (specifically write operations)? If it is quite old or in quite heavy use then you may want to in with a software which checks your SSD drive regarding remaining write cycles.

HDDs, well, they are simply slow.
I've got the games bulk data on a SSD but the dynamically generated data on a HDD. Guess the HDD was the limiting factor with my issue. Too slow to index that many files in a directory.

Last possible cause I imagine would be code within the games binary that causes something called "segmentation fault", this results in immediate termination by the OS. Yet if this is the case, we can do little about that except complain. Though this scenario is highly unlikely.
Last edited by RedXGLobe#4697 on Jun 20, 2019, 1:27:12 PM

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