[3.7] The Unarmed King [Facebreaker] | All Content with YOUR prefered UNARMED Skill Gem



Hi guys, im a real Facebreakaholic and here is my Guide wich gives You millions of damage for all available UNARMED Skills in Wraeclast.
This will be a Crit-Version wich means you cant use this as a League-Starter because you need the Rigwald's Curse Amulet. So these are the core items from this Guide:



Check out his sister the Unarmed Queen (Scion)
[3.7] The Unarmed Queen [Facebreaker] | All Content with YOUR prefered UNARMED Skill Gem


Table of Contents
1. Videos
2. Pro & Contra
3. Ascendancy
4. Bandits
5. Gear
6. Gem Links
7. Skilltree
8. The Pantheon
9. Enchantments
10. My other Builds







Pro & Contra

Pro:
Millions of damage
Loreweave gives insane Defense & Offence
5,5k+ life
ez endurance charge generation on melee crit
ez frenzy charge generation linked in the CWDT-Setup
stun immunity while you have at least 25 rage
Contra:
Labyrinth is pain with Vaal Pact




Ascendancy



With the first two Labyrinths we take our two Rage Buffs Crave the Slaughter and Rite of Ruin which provides us our highly needed stun immunity and ALOT of dmg.
With the third Labyrinth we take the Flawless Savaregy for some nice additional Critical Strike Chance and a huge flat physical dmg boost for our Facebreaker.
Our last Labyrith offers us with Aspect of Carnage another HUGE DMG boost.

We dont take the Blitz Charges because they would reduced our Crit chance too much.




Bandits

Help Alira for Mana-Regeneration / All Resitances / Crit Multi




Gear

Cyclone

Overwiev



Detailed & Gem Links

The Facebreaker is one of our core Items - if you can, get some with a Curse on hit corruption, Temporal Chains for defense or Elemental Weakness for offence. The XXX means you can choose what you want. I prefer something like Multiple Totems Support, Flame Dash, Portal, Vaal Grace/Haste.

You can also decide if you want go with the Ancestral Protector or the Ancestral Warchief. Just pick the one which feel better for you.

Gems: Ancestral Protector (Vaal Ancestral Warchief) -> Culling Strike -> Flesh and Stone -> XXX



The Abyssus gives us the most damage with alot of Physical to attacks and Crit Multi. Here we have our Movement Skill Setup.

You can also go with another Helmet if you have problems with dying too fast and are feared by the increased Physical dmg taken. I recommend one of the following Helmets, BUT keep in mind you will loose HALF the dmg from this Build: Deidbell, Rat's Nest, Starkonja's Head or Devoto's Devotion.

Deidbell offers you at least some physical damage to attacks together with some increased melee damage, but also comes with a average downside, IF you are low life than you cant leech you back. To counter this you should take a hybrid life/mana flask in your setup just in case.
Rat's Nest offers you some more critical strike chance together with attack and movement speed.
Starkonja's Head offers you alot of life, together with some crit and attack speed.
Devoto's Devotion offers you more movement speed than the other and some nice additional chaos res.

Gems: Shield Charge -> Faster Attacks -> Blood Magic -> Berserk



The Lycosidae gives you all the Accuracy you need: 100% through "Your hits can't be evaded".

Gems: Hatred -> Herald of Purity -> Enlighten lvl 3



The best and cheapest Armour for us is the Loreweave. This armour gives us a huge dps boost, some life and raises the max resistances up to 78% (and they are fix, wich means they cant go higher through flasks, but also cant go lower from map mods like -12% max res).

I listed the different Skill Gem Setups in a seperat Section

If you get the Watcher's Eye with the Hatred Crit Modifier you can also Switch out the Increased Critical Strike Chance Support and take in the Melee Physical DMG for even more DMG.



Our Boots are the Death's Door which gives us Bleed Immunity, some all res and +1 Endurance charge.

The Cast when damage taken setup requires specific levels so i will write them for you too. note this: "This Gem can only Support Skill Gems requiring Level (XXX) or lower"

The Vaal Cold Snap still need to be self casted.

Gems: CWDT (lvl 5) -> Immortal Call (lvl 7) -> Vaal Cold Snap (lvl 10) -> Increased Duration



Our Belt is a Stygian Vise with as much life & elemental damage as possible together with some sick Jewels in it. They should have a high "Adds # to # Physical Damage to Attacks" mod, "+# to maximum Life" and if you can "#% increased Attack Speed if you've dealt a Critical Strike Recently" (or another attack speed Mod). You can also pick up some Resistances on it if you need them. The true endgame mapping belt is ofc the Headhunter.




Our Rings are 1x "The Taming". This sick ring give us up to "40#% to all Elemental Resistances" and up to 120% Elemental Damage if you have Shocked, Freezed & Ignited an enemy recently. Our other Ring wil be a Rare with at least "−6 to Mana Cost of Skills" and the Resistances we need.



Our Amulet is our seccond core item because it gives us the possibility to deal Critical Strikes while UNARMED.



Our Jewels should be same like in the Belt with a high "Critical Strike Multiplier" mod, "+% to maximum Life" and if you can "#% increased Attack Speed" (or another attack speed Mod). You can also pick up some Resistances on it if you need them.

I also recommend a Watcher's Eye with the Hatred Critical Strikes Mod. Because than you can remove the Increased Critical Strike Gem and replace it with Melee Physical DMG for even more DMG.



Because we are nearly always full life we dont need a Life Flask and can focus full on damage Flasks. A Diamond Flask, Silver Flask Taste of Hate, Atziri's Promise and Lion's Roar. Try to get Freeze Immunity and Curse Immunity on the Magic Flasks.



Other Unarmed Skill Gems

Overwiev



Detailed & Gem Links

The Facebreaker is one of our core Items - if you can, get some with a Curse on hit corruption, Temporal Chains for defense or Elemental Weakness for offence. The XXX means you can choose what you want. I prefer something like Multiple Totems Support, Flame Dash, Portal, Vaal Grace/Haste.

You can also decide if you want go with the Ancestral Protector or the Ancestral Warchief. Just pick the one which feel better for you.

Gems: Ancestral Protector (Vaal Ancestral Warchief) -> Culling Strike -> Blood and Sand -> XXX



The Abyssus gives us the most damage with alot of Physical to attacks and Crit Multi. Here we have our Movement Skill Setup.

You can also go with another Helmet if you have problems with dying too fast and are feared by the increased Physical dmg taken. I recommend one of the following Helmets, BUT keep in mind you will loose HALF the dmg from this Build: Deidbell, Rat's Nest, Starkonja's Head or Devoto's Devotion.

Deidbell offers you at least some physical damage to attacks together with some increased melee damage, but also comes with a average downside, IF you are low life than you cant leech you back. To counter this you should take a hybrid life/mana flask in your setup just in case.
Rat's Nest offers you some more critical strike chance together with attack and movement speed.
Starkonja's Head offers you alot of life, together with some crit and attack speed.
Devoto's Devotion offers you more movement speed than the other and some nice additional chaos res.

Gems: Shield Charge -> Faster Attacks -> Blood Magic -> Berserk



The Lycosidae gives you all the Accuracy you need: 100% through "Your hits can't be evaded".

Gems: Hatred -> Herald of Purity -> Enlighten lvl 3



The best and cheapest Armour for us is the Loreweave. This armour gives us a huge dps boost, some life and raises the max resistances up to 78% (and they are fix, wich means they cant go higher through flasks, but also cant go lower from map mods like -12% max res).

I listed the different Skill Gem Setups in a seperat Section

If you get the Watcher's Eye with the Hatred Crit Modifier you can also Switch out the Increased Critical Strike Chance Support and take in the Melee Physical DMG for even more DMG.



Our Boots are the Death's Door which gives us Bleed Immunity, some all res and +1 Endurance charge.

The Cast when damage taken setup requires specific levels so i will write them for you too. note this: "This Gem can only Support Skill Gems requiring Level (XXX) or lower"

The Vaal Cold Snap still need to be self casted.

Gems: CWDT (lvl 5) -> Immortal Call (lvl 7) -> Vaal Cold Snap (lvl 10) -> Increased Duration



Our Belt is a Stygian Vise with as much life & elemental damage as possible together with some sick Jewels in it. They should have a high "Adds # to # Physical Damage to Attacks" mod, "+# to maximum Life" and if you can ""#% chance to Blind Enemies on Hit with Attacks". You can also pick up some Resistances on it if you need them. The true endgame mapping belt is ofc the Headhunter.




Our Rings are 2x "The Taming". This sick ring give us up to "40#% to all Elemental Resistances" and up to 120% Elemental Damage if you have Shocked, Freezed & Ignited an enemy recently.



Our Amulet is our seccond core item because it gives us the possibility to deal Critical Strikes while UNARMED.



Our Jewels should be same like in the Belt with a high "Critical Strike Multiplier" mod, "+% to maximum Life" and if you can "#% increased Attack Speed" (or another attack speed Mod). You can also pick up some Resistances on it if you need them.

I also recommend a Watcher's Eye with the Hatred Critical Strikes Mod. Because than you can remove the Increased Critical Strike Gem and replace it with Melee Physical DMG for even more DMG.



Because we are nearly always full life we dont need a Life Flask and can focus full on damage Flasks. A Diamond Flask, Silver Flask Taste of Hate, Atziri's Promise and Lion's Roar. Try to get Freeze Immunity and Curse Immunity on the Magic Flasks.







Gem Links

Here you will find all Gem Links wich i prefer for some of the different UNARMED skills. You can ofc switch them if you like another setup more, but beware: you cant shock anymore if you switch out Physical to Lightning.

If you get the Watcher's Eye with the Hatred Crit Modifier you can also Switch out the Increased Critical Strike Chance Support and take in the Melee Physical DMG for even more DMG.


(Vaal)Cyclone:

(Vaal)Cyclone -> Melee Physical (Increased Critical Strike Chance) -> Fortify -> Physical to Lightning -> Pulverize -> Infused Channeling


Ice Crash:

Ice Crash -> Melee Physical (Increased Critical Strike Chance) -> Fortify -> Pulverize -> Physical to Lightning -> Elemental Damage with Attacks


Consecrated Path:

Consecrated Path -> Melee Physical (Increased Critical Strike Chance) -> Fortify -> Pulverize -> Physical to Lightning -> Elemental Damage with Attacks


Smite:

Smite -> Melee Physical (Increased Critical Strike Chance) -> Fortify -> Pulverize -> Hypothermia -> Elemental Damage with Attacks

Here you dont need Physical to Lightning because Smite deals Lightning DMG by itself


Tectonic Slam:

Tectonic Slam -> Melee Physical (Increased Critical Strike Chance) -> Fortify -> Pulverize -> Physical to Lightning -> Elemental Damage with Attacks


Shield Charge:
(yes you can use this as a Damage Skill ;)

Shield Charge -> Melee Physical (Increased Critical Strike Chance) -> Fortify -> Pulverize -> Physical to Lightning -> Elemental Damage with Attacks


Infernal Blow:

Infernal Blow -> Melee Physical (Increased Critical Strike Chance) -> Fortify -> Hypothermia -> Physical to Lightning -> Elemental Damage with Attacks

For Clearing you should switch at least Hypothermia with Ancestral Call and maybe another one with Melee Splash too.


Dominating Blow:

Dominating Blow -> Melee Physical (Increased Critical Strike Chance) -> Fortify -> Hypothermia -> Physical to Lightning -> Elemental Damage with Attacks

For Clearing you should switch at least Hypothermia with Ancestral Call and maybe another one with Melee Splash too.




Skilltree

What is Path of Building
Path of Building is a great offline build planner for Path of Exile. Just download the latest version and dont forget to hit the update button for the newest version. After that you can import the Link i posted:
Import


Path of Building pastebin Link

PoE Planner Link - Level 93 Skilltree





The Pantheon

Major Pantheon

I prefer the Soul of Arakaali with 5% reduced Damage taken from Damage Over Time. You can upgrade this Soul with some nice additional effects like 30% reduced Effect of Shock & Shock duration and 25% Chaos Resistance against Damage Over Time.

The Soul of Lunaris gives us up to 8% physical reduction against groups of enemys. The upgrades from this Soul arent realy helpfull at all.

The Soul of Solaris gives us up to 6& physical reduction against single enemys. You can upgrade this Soul with some nice additional effects like Take no Extra Damage from Critical Strikes if you have taken a Critical Strike Recently


Minor Pantheon

I prefer the Soul of Abberath because i like to be Unaffected by Burning Ground.

The Soul of Gruthkul is a good alternative wich provides us up to 5% additional physical dmg reduction.

The Soul of Ralakesh is a good alternative too with 25% chance to avoid Bleeding and 25% reduced Physical Damage over Time Damage taken while moving if you dont use the Death's Door Boots.

The Soul of Ryslatha can help you in the Labyrinth with Life Flasks gain 3 Charges every 3 seconds if you haven't used a Life Flask Recently.

The Soul of Shakari is also a good Chaos reduction choice with works very well together with the Major Soul of Arakaali. It provides 5% reduced chaos damage taken & 25% reduced chaos damage over time taken while in a caustic cloud and makes you immune to poison after Capturing Terror of the Infinite Drifts in the Desert Spring Map.




Enchantments

Helmet

For DMG:
40% increased Damage for YOUR prefered Skill
For Defense:

For Others:


Boots

For DMG:
Damage Penetrates 10% of Enemy Elemental Resistances if you haven't Killed Recently
For Defense:
8% chance to Dodge Spell Damage if you've taken Spell Damage Recently
10% Chance to Dodge if you've taken a Critical Strike Recently
For Others:
10% increased Movement Speed if you haven't been Hit Recently

Gloves

Remember: The best we can get is an on hit corruption (Temporal Chains for defense, Elemental Weakness for offence.

But the best Enchantment would be Cast Commandment of Reflection when Hit (because the clone takes some dmg for us)





My Builds & Hideouts: https://www.pathofexile.com/forum/view-thread/2083383
Hideout Community Discord: https://discord.gg/B2xQkmf
Youtube: https://www.youtube.com/user/Dralanorr
Twitch: https://www.twitch.tv/guggelhupf
Last edited by guggelhupf on Jun 17, 2019, 1:10:16 PM
Last bumped on Jul 28, 2019, 5:44:29 AM
reserved
My Builds & Hideouts: https://www.pathofexile.com/forum/view-thread/2083383
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reserved

edit: added a video

Cyclone - Red Elder
My Builds & Hideouts: https://www.pathofexile.com/forum/view-thread/2083383
Hideout Community Discord: https://discord.gg/B2xQkmf
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Last edited by guggelhupf on Jun 14, 2019, 9:27:42 PM
nice work!

Just a quick note, in your gear section under amulet, you listed a ring by mistake.
"
nice work!

Just a quick note, in your gear section under amulet, you listed a ring by mistake.


thank you :)
My Builds & Hideouts: https://www.pathofexile.com/forum/view-thread/2083383
Hideout Community Discord: https://discord.gg/B2xQkmf
Youtube: https://www.youtube.com/user/Dralanorr
Twitch: https://www.twitch.tv/guggelhupf
Uner elder vialable? How fast if yes? And with what skill more dps (solo/maps)? Ty
"
Santa_Desert wrote:
Uner elder vialable? How fast if yes? And with what skill more dps (solo/maps)? Ty


to see the dps, just check the PoB i posted. pretty sure its uber elder viable because this fight is just a dps check. how fast ? idk i dislike this fight, so i wont try it.
My Builds & Hideouts: https://www.pathofexile.com/forum/view-thread/2083383
Hideout Community Discord: https://discord.gg/B2xQkmf
Youtube: https://www.youtube.com/user/Dralanorr
Twitch: https://www.twitch.tv/guggelhupf
added a new video

Tectonic Slam - Minotaur
My Builds & Hideouts: https://www.pathofexile.com/forum/view-thread/2083383
Hideout Community Discord: https://discord.gg/B2xQkmf
Youtube: https://www.youtube.com/user/Dralanorr
Twitch: https://www.twitch.tv/guggelhupf
"
guggelhupf wrote:
added a new video

Tectonic Slam - Minotaur


why do you use Rigwald amylet if u dont take claw nods?

And can u record fight with t16 bosses or red elder again on Infernal Blow ?
Last edited by Santa_Desert on Jun 16, 2019, 7:04:21 PM
"
Santa_Desert wrote:
"
guggelhupf wrote:
added a new video

Tectonic Slam - Minotaur


why do you use Rigwald amylet if u dont take claw nods?

And can u record fight with t16 bosses or red elder again on Infernal Blow ?


thats because Rigwald's Curse Talisman lets unnarmed melee crit by giving unarmed a Base crit since normally unnarmed base crit is = 0%

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