Observation from a Casual Player: More Waypoints or Checkpoints Needed

I'm a disillusioned Diablo 3 player who recently found Path of Exile and thinks it's a MUCH better game. The one problem I have with it, however, is that the amount of time it takes to travel from one waypoint to another is not friendly to casual players like myself who may only be able to log in for 25 minutes at a time. In Diablo I could play for half an hour and make steady progress through a level because there were frequent checkpoints, whereas in PoE on Normal difficulty I find that it can sometimes take 40 minutes or more to find a new waypoint. Would it be possible to add more waypoints to the game, say one at the half way point of each zone in addition to the current ones that are at the beginning of each zone? This might make casual players play more often since they'd know they could get something done in the short time they have.

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I doubt this would be viable. The longer areas with less checkpoints are generally big instances with bosses at the ends of them (waterfall caves->ancient pyramid, cavern of wrath->anger->lair) and are long on PURPOSE to make farming bosses for rares/uniques less accessible.

The other point is that returning to town refills health, mana, and potions. This could indirectly reduce the difficulty of the game. It'd also make your inventory space less precious, which is something that GGG likes about the current system.

Sorry, maybe you could join pugs close to the end of the instance when you have free time?
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Castruccio wrote:
I'm a disillusioned Diablo 3 player who recently found Path of Exile and thinks it's a MUCH better game. The one problem I have with it, however, is that the amount of time it takes to travel from one waypoint to another is not friendly to casual players like myself who may only be able to log in for 25 minutes at a time. In Diablo I could play for half an hour and make steady progress through a level because there were frequent checkpoints, whereas in PoE on Normal difficulty I find that it can sometimes take 40 minutes or more to find a new waypoint. Would it be possible to add more waypoints to the game, say one at the half way point of each zone in addition to the current ones that are at the beginning of each zone? This might make casual players play more often since they'd know they could get something done in the short time they have.



I give you a tip: If you only have 25 minutes, just run to the next waypoint and walk around enemy groups. Skills like leap, teleportation etc. help you to avoid being surrounded. You can reach every waypoint within 10 minutes if you just walk straight to it.

Another option would be to ask some players in global chat if they would give you a town portal to the next waypoint. I think there are enough friendly players who would do this for you and is even a faster method then the first I described.

Once you have the waypoint, you can warp there with the city waypoint and that saves you alot of time and makes you're gaming experience better. :)
Last edited by AceNightfire#0980 on Mar 13, 2013, 3:58:54 AM
Alright, thanks for the tips.

I guess PoE is just a little less friendly to the non-hardcore player than D3. I am willing to work with it because I really do love the game, but it strikes me that a Free to Play game should really try to be as accommodating as possible to as many players as possible so that they'll stick around, have fun, and buy new things from the shop. If GGG wants to make money, the non-hardcore audience is pretty big and could probably contribute substantially to their bottom line.

I don't necessarily think there need to be more waypoints that portal you back to town like the current waypoints do, but unmarked checkpoints that mark your progress half way through the level but don't send you back to town would be nice--especially in big outdoor stages.

I agree Need Checkpoints I have 7 champs 2 Merciless and In Merciless is quite difficult with some build . For example Solaris Lunaris temple and very LONG and very often before you kill last boss you might get Disconnected.
This happened to me on my first Merciless character I was Running Solaris 3 times from 1 to 3 lvl and all the time i was getting disconected so I spent not 30 mis For This Temples But 3 hours. This sucked maybe this is the reason why I hate This 2 temple so MUCH! add chekpoints I case u get disconnected OR at LEAST LEVE Teleport OPEN WHEN U DISCONECT AND COEM BACK IN GAME
Last edited by mihaimd#2180 on Mar 13, 2013, 5:40:01 PM

I agree that it can be aggravating, but you don't NEED to kill everything / open every chest on a map...even though that's exactly how *I* play too :) It can actually be more profitable to skip like 90% of the content on a map.

That said, I really don't see the harm in saving the last instance, like flushing it to disk when the account logs off. When logging back on you can get the option to immediately go back to where you left off, or go back to town (and then the instance is lost).

This may not be feasible with the current server setup though.
Well, personally I like the idea.... especialy in Act 3. You get halfway through a level only to be killed and be sent back to the previous level (which has reset, meaning you have to go through the entire instance AGAIN to get to the instance that will probably reset by the time you get back).


Part of me likes the difficulty.... but part of me wishes that there was a checkpoint (not a waypoint) that could be used so I don't lose all that progress.


That said, portal scrolls sort of serve this purpose now if you open them at the beginning of the instance. Not sure if portals persist for as long as the instance does or until used but I think they do.



Hmmm..... how about a "waypoint portal"? In large areas, there is an object (maybe a shrine) that opens a portal when clicked upon. It would be a one use per instance deal but it would be nice.
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Castruccio wrote:
Alright, thanks for the tips.

I guess PoE is just a little less friendly to the non-hardcore player than D3.


Then please go back to D3, instead of doing your best to ruin another game that I am more than sure you won't play long term.

"hardcore player" is now considered anyone that actually puts a bit of effort or mind or time into playing, it's a joke really. If you want a game to "chillax", this isn't for you.

Regarding waypoints, it has been answered above already anyways.
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Gravis wrote:


Then please go back to D3, instead of doing your best to ruin another game that I am more than sure you won't play long term.


But is it really advisable to tell paying customers of a game you like, and that I have also said I like much better than it's biggest competitor, to return to that competitor? In other words, as a fan of PoE I'd think you'd want me and people like me to continue funding the development of the game you love, especially since that game is a fledgling indie game that needs all the support it can get. I have no intention of "ruining" your game. Much to the contrary, I'd like to see it succeed.

And what's doing more to "ruin" (if such a thing is even true) PoE: your caustic attitude toward new players or my request for a checkpoint here and there?
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Castruccio wrote:


But is it really advisable to tell paying customers of a game you like, and that I have also said I like much better than it's biggest competitor, to return to that competitor?


Quality over quantity my friend.

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Castruccio wrote:

I'd think you'd want me and people like me to continue funding the development of the game you love


Oh, you're right. I do want the likes of you to keep funding the game. I dislike that such as you, from every single experience I had in any kind of RPG's online in past comes on forums and cries that the game is too hard for them and that they support the game and thus are entitled to whatever, yet they never stay long, but ruins the experience and game for people who don't want a casual game.

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Castruccio wrote:

I have no intention of "ruining" your game. Much to the contrary, I'd like to see it succeed.


I'm very sure we have different views on success of this game and neither of us gets to decide it, as it's all in hands of GGG. Casual games, newbie-friendly games, etc will never succeed long term. Ever.

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