Single player please :|

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Itasil_ wrote:
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MrsDeath_ wrote:

heres the thing with poe going offline. poe is already a fairly well known game. if anyone already have decided to play poe we need to assume they have fairly competent connections.

Fairly competent but still not safe from sudden lag spikes that stop the time in your client, and then you're suddenly dead when the packet that was lost from the server is re-sent.
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MrsDeath_ wrote:

beside that its bizarre to think in this day and age one can have connection problems.

It's not bizzarre for me. Connection speeds have grown higher and higher over time. Packet loss hasn't reduced over time. And guess which of the two affect more online games which need to reliably send small packets?


fair enough. but would that be the player's problem or the game's problem?
i mean we all know some bad service providers. heck i live in a shitty place and even i have semi decent-stable connection while they are not doing maintenance.
this point is kinda depends on where you live and what are the conditions of your connection so i can take it back.
Trust your mind and strengthen your abilities!
Last edited by MrsDeath_#3960 on Jun 3, 2019, 2:21:37 PM
"
MrsDeath_ wrote:

fair enough. but would that be the player's problem or the game's problem?
i mean we all know some bad service providers. heck i live in a shitty place and even i have semi decent-stable connection while they are not doing maintenance.
this point is kinda depends on where you live and what are the conditions of your connection so i can take it back.


Both, those issues are dependent on routing very often, that's not relevant for the provider or the server itself.

Imagine living in... hrmm.. let's say sweden while you're connecting to the german server. That's not too far away, probably a ping of 30-40 usually.

Now, the issue there is that the routing can as well go from sweden to france to spain to italy and then to hamburg for some reasons as those are the 'open' gateways at the time because they're not used that much.

So, all's fine, sweden provider = perfect
Spain = perfect
Italy = perfect
France... oh shit, here we have an issue with the packet management, 5% are lost for some reason, maybe it's overloaded or they're doing maintenance or there's a faulty routing in the backbone.... boom... you're fucked.

The same goes for ANY online-play, some handle it better, some worse.
GGG balance is like getting a pizza which is burnt on the sides, raw in the middle and misses the most of the toppings.
Then upon sending it back you get a raw side, burnt middle and enough toppings to drench everything in grease.
Everything fixed but still broken.
"
Kulze wrote:
"
MrsDeath_ wrote:

fair enough. but would that be the player's problem or the game's problem?
i mean we all know some bad service providers. heck i live in a shitty place and even i have semi decent-stable connection while they are not doing maintenance.
this point is kinda depends on where you live and what are the conditions of your connection so i can take it back.


Both, those issues are dependent on routing very often, that's not relevant for the provider or the server itself.

Imagine living in... hrmm.. let's say sweden while you're connecting to the german server. That's not too far away, probably a ping of 30-40 usually.

Now, the issue there is that the routing can as well go from sweden to france to spain to italy and then to hamburg for some reasons as those are the 'open' gateways at the time because they're not used that much.

So, all's fine, sweden provider = perfect
Spain = perfect
Italy = perfect
France... oh shit, here we have an issue with the packet management, 5% are lost for some reason, maybe it's overloaded or they're doing maintenance or there's a faulty routing in the backbone.... boom... you're fucked.

The same goes for ANY online-play, some handle it better, some worse.

ye i wasnt talking about distance difference between player and server. i was talking about difficulties caused by having bad connections or fundamentally weaker infrastructure. those are two different issues.
Trust your mind and strengthen your abilities!
"
MrsDeath_ wrote:

ye i wasnt talking about distance difference between player and server. i was talking about difficulties caused by having bad connections or fundamentally weaker infrastructure. those are two different issues.


Routing has nothing to do with distance or ping itself. You can live next-door to the server and your signal will still travel over 5-10 routes, that's common and that's nothing you can control properly.

This leads to packet-loss-issues outside of what your provider can change. The only thing you can adjust is where the routing should start off, either via the route your provider chooses or via the route google supplies... those are the only available options, both can have routing-issues at any time of the day for a large amount of reasons.

This the further leads to in-game problems which people often say 'You got a shitty connection'... no... that player doesn't necessarily.

For instance my connection is a 150/50 Mbit with fiber-cable. My common ping to PoE is 20... nonetheless sometimes I'll get packet-loss to PoE while I won't have packet-loss anywhere else... as well as the other way around. These are common routing issues. No other player will have the same problem at the same time and both your personal connection as well as the server connection are fine, the part in-between is simply fucked.

That's why a single-player-solution is something which is desireable, people can play the game no matter the circumstance, they can only do it solo, no party-play at all, no trade, just pure mindless hack'n'slash.

Also as for storage in single-player: The same, buy stash-tabs and you get them both solo as well as online, this allows GGG to have a steady income also from the local-only sales. Not only would there be an initial price for permanent access (let's say 20 dollar) for a simple copy-paste -solution but also income from sales.
GGG balance is like getting a pizza which is burnt on the sides, raw in the middle and misses the most of the toppings.
Then upon sending it back you get a raw side, burnt middle and enough toppings to drench everything in grease.
Everything fixed but still broken.
"
Kulze wrote:
"
MrsDeath_ wrote:

ye i wasnt talking about distance difference between player and server. i was talking about difficulties caused by having bad connections or fundamentally weaker infrastructure. those are two different issues.


Routing has nothing to do with distance or ping itself. You can live next-door to the server and your signal will still travel over 5-10 routes, that's common and that's nothing you can control properly.


yea i never mentioned routing either.
i think i need to clear this. i never mentioned server based or company based problems or choices made about how to handle the routing.
you are going on about a different topic there.
Trust your mind and strengthen your abilities!

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