Health bar above enemies
Just something I would like to see in the game, it doesn't have to be large or anything just small but the option to turn it on and off of course. Also minion health bars, opinions?
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Totally agree with you, you could also add the name of the mob there, everything toggleable of course.
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name of mob and hp bars would be a cluster nightmare on the massive groups of mobs.
Rather Could see this being more viable for Rares and Bosses so you A, can see them without looking for their colour etc, and B, so you know how much more till their dead and their horrible aura's stop. | |
I think this is a really good idea. It makes it much easier to see where enemies are. With 3 zombies, 7 skeletons, and a phantom running around, I had a hard time finding actual enemies to shoot at.
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AFAIK, Rares and Bosses already get an HP bar top-center when you are engaged with them.
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Better yet, have this option to see the bars above the mob, but only when you place your cursor over them, thus preventing the cluster UI nightmare.
"Try to get a better understanding of things before you make your judgement" -Khan *Metro 2033*
IGN: KhansWrath |
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The purpose of health bars above enemy heads is to be able to quickly prioritize damaged enemies in a group and correctly gauge the strength of an enemy group. While other ARPG's have used health bars above monsters I don't believe any of them have got it "right". Bars are usually too big and get in the way. They are too easy to focus on and you start to play without noticing all the work that has gone into the monster art and animations. How about a little green circle that would just change colour to red as the monster gets weaker? You could have different sizes of circles based on the class of monster: regular, rare, champ, boss?
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Yech. We could display their coordinates too. Remove the 3D model and just put a cross there so we can see better. Also display a list with the top priority target first, sorted by health remaining, so it's easier. Some mods for WoW or EQ2 are pretty much like that.
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I'm playing a summoning wizard and having a hard time figuring out what to shoot at. It's also difficult to prioritize targets when I use Firestorm because the damage is so patchy. I never know what got hit hard and will only take a wand blast to finish off. Health bars would make a big difference. Obviously they should be optional so that payers who prefer to be more immersed in the game world can turn them off.
I think trying to do something at the mobs' feet could be hard to read with monster auras on the ground. A small bar over the head of mobs engaged in combat (and optionally a green friendly bar on your minions) has never detracted much from game worlds for me. |
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+1
*sorry for spamming:) |
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