New Skills - Bladestorm, Blood and Sand

So, guys. What the hell does "nearby" mean already?
(2-3-2019) Buff underused skills (3.23?!)+ selfcast, stop nerfing defense, build in threshold jewels (3.23?!), implement D3-style looting, add death log + MTX preview, actually rework flasks, stop balancing around the .01%, unnerf Harvest, ADD NEW WAYS TO LEVEL, finally implement Loot 2.0
Hmmm, interesting.
~ Adapt, Improvise and Overcome
Vocandin's Craft and Carry Services:

Also the guy posting the Atlas labeled every league!
Ashriel wrote:
So, guys. What the hell does "nearby" mean already?

25 units
~ Adapt, Improvise and Overcome
H Y P E!

Cool that you can swap between the two Stances (auras)! Will the Auras be supportable by Enhance, Empower, etc?
IGN: Steeldraconis
G3 Patreon:
Check out the CHAD Zerker build:
Looks cool, but i can't bring myself up to play the neW skills on the release
Heaven's rain falls upon faces of the children who look skyward
Twisting metal through the air
Scars and screams so you might know his fury
Cool skill, what song is playing in the background?
Mechanic Misconception:

Are your minions "randomly dying"? Do you have the Fleshcrafter unique equipped?
If you answered "Yes" to both of these, high chance is that your minions have over 50% chaos resistance, converting 100% of their HP into ES, killing them.

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