Can We Get Some Consistency With Tiers and Ranks?
Temple of Atzoatl rooms: Tier 1 low, Tier 3 highest/best.
Item mods: Tier 1 highest/best, Tier 3 lower. Crafting bench mods: Rank 1 lowest, Rank 3 higher/better. Item filter minimap icon size: 0 largest, 2 smallest. NotLikeThis Mercenaries: 100 SC: 95 97 96 100 95 96 97 98 95 97 96 HC: 96(dead) Character archive: view-thread/963707 Last edited by unsane#5479 on May 8, 2019, 11:57:52 PM Last bumped on May 9, 2019, 4:45:36 AM
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I absolutly agree.
Good example of the difference between "Normal language usage" and "GGG special language usage". Normal language usage: Higher values are besser in "tier", Lower values are better in "ranks". GGG: "Well, it depends... Here you have a logical uncuherent system to make the game unnecessarily complicated for new players." I consider sometimes to make an own topic of the many difference of language usage between GGG, and... well ... the rest of the world. "The master has failed more times than the beginner has even tried." - Stephen McCranie
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i think item tiers are named by players not the game. there is no information or indication of an item being tier 1 or tier 3 ingame.
Trust your mind and strengthen your abilities!
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