Delve doubling values of mods (not just visual)
![]() Bug reference number: 400 364 013 As in title, while delving I noticed that mods on every tileset are doubled as in screenshot. On the chart its normal, but in map mod specification values of mods are doubled and this is not just visual bug, enemies hits twice stronger, have twice more life etc. Last edited by Smoku114#1183 on Apr 1, 2019, 8:24:38 AM Last bumped on Apr 1, 2019, 9:27:08 AM
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its not doubled and you would know this if you spent 1 minute trying it out on elemental ailment avoidance or bleed/poison ailment avoidance. Cause they would have 100% avoidance if it was actually doubled and you can still cause ailments half the time.
IGN WitchesOPnow Last edited by Serioslywhatever#3553 on Apr 1, 2019, 8:54:59 AM
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Very stragnge because monster shoots more projectiles, are visible thougher and are faster than normal.
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