[3.6] Jugg-o-mancer - summoner juggernaut - over 60 minions [league starter] [Clear endgame easy]
Hello, This is my first semi-build guide
WARNING: This build is in no way fully done - expect changes!
Love playing off-meta builds and this is my first self-made one that works out some what decently!
I have cleared T12-14 with this
please don't be discouraged from this being a meme build
Now for some
Pros and cons
Good life - rn im at 4.7k life (can be upgraded)
Can face-tank most things in endgame
without endurance charges i am at 68% damage reduction
With 5 charges (current max) I'm at 90% damage reduction reduction
611 strength which means 3 tanky zombie boys
Fairly good dmg from at least 24 minions
Buget build - as of now I've spent less then 1 ex on this build making it very affordable as a league starter or just a build to mess around with.
Playstyle isn't for everyone
less than average clear speed - a bit slow but also upgradeable with enough currency
The character we will be talking about is my synthesis league char:
Youtube video where I try explaining a bit
I do lag a bit tho so if you can live with that, as well as the fact im a nervous wreck:
Working on a new video as the lag in the current version is insane - bear with me
Gearing with this build:
In this build we make use of:
The baron https://pathofexile.gamepedia.com/The_Baron - this is used as it gives 50% of our strenght to our zombies as well as giving them more resistance. It also boosts our zombies life as well as giving +2 to any minion gem socketed within. If you are able to get your strength to a 1000 it'll also give you 2% of the zombies dmg in life leeched making this a best in slot item
This is abit tricky being that you could either craft one with extra minion dmg or use Mon'tregul's Grasp https://pathofexile.gamepedia.com/Mon%27tregul%27s_Grasp.
With Mon's Grasp your zombies will become actual tanks, never dying + more in resistance for your zombies but this comes at a price, allowing you to summon a reduced number of zombies - this being a 50% reduction - Yikes
If you choose to craft a weapon you would be able to have 7 zombies out if you choose to follow my skill tree, however the zombies you summon won't be as tanky.
So choose wisely
These two Uniques are needed - the others aren't and are just in here because they grant you more strength with in turn gives you more zombies from wearing the baron - but anything can be worn in other slots as long as they have a high strength roll.
Meginord's Vise (for added armour and strength)
Alberon's Warpath ( % increase for strength - movement speed and +1 skeleton for our vaal skeletons - as well as armour)
Right now I am using a Doryani's Invitation for a boost in strenght + 30++% to all resistances
Our rings are used to max out our res as the items we wear in other slots don't do much for our res
Same as the ring - If you can craft on to them - craft dex as the pathing of the skill tree wont be kind to us as far as dex goes!
Body armour + Off-hand:
Super tanky - just go this whatever has the most armour - I've managed to find somewhat decent items with around 1.5k armour (shield and body armor) for no more than 20c per piece - this however isn't a big deal as you can work your way up from whatever you find while lvling or in end-game maps
We have at least 3-4 jewel sockets at lvl 88 in these you socket:
2 x violent dead as this reduces the amount of time between your zombies slams as well as buffing all of your minions damage output by 15%~
2 x any rare jewel that grants increased damage, life, strength or any bonus attributes for you and or minions
Juggernaut - this provides us with a huge bonus to our defense and is just over all pretty cool
I chose asend in this order:
Unbreakable - 2% life regen - reduced damage taken - 2x body armour + a bit extra life regen per hit
Unflinching - more endurance charges given - 30% chance to get one if hit which we will be getting a lot
Unrelenting - bonus sustain + physical damage reduction
Uber is a bit free for the choosing, either going
Undeniable - accuracy making sure we hit and 30% damage if we crit
Unyielding - damage per endurance charge + AOE per endurance charge
Gems + leveling
leveling was super easy just using Raise Dead as well as Vaal Summon skeletons
You should always keep Raise Zombies in your helm; the baron as it has +2 levels to socketed minion skills.
As soon as you hit level 28 you should be able to equip Dominating Blow which will summon sentinals for a few seconds after you kill enemies. This is our own main source of damage throughout the game + end-game - I have placed this skill in my body armour as the rest of my other minion setups e.i skeletons, spectre, holy relic and stone golem are all with in my 4 linked items, more on that below
Melee Physical Damage
Body Armour: b-b-r-r-r-r/b (can be run on a 4l)
5l:Melee physical damage
6L: either Item Rarity or Fortify
Leap slam/Shield charge
Main hand weapon: b-b-b/b-b-r
Vaal summon Skeletons
Summon Phantasm on kill
Item Rarity / Fortify or multistrike
Herald of Purity
Minion Life support
Summon holy relic
Summon Stone Golem
Like I said this is my first build guide so i might have left something out idk. But do let me know if there are any questions and I'll try to answer them!
Last edited by esbenthedane on Mar 31, 2019, 2:19:27 PM
Last bumped on May 16, 2019, 4:28:58 AM
on Mar 30, 2019, 10:35:36 PM
Could you add a video of it? sounds interesting
on Mar 31, 2019, 4:07:41 AM
Currently working on a build showcase video! Keep an eye out for updates
Edit: Video and gif are now up!
Last edited by esbenthedane on Mar 31, 2019, 9:08:11 AM
on Mar 31, 2019, 4:16:59 AM
Thanks for sharing, looks fun, probably my 3.7 starter :D
on May 16, 2019, 4:12:45 AM
I can vouch for the jugg baron zombie build. It's super fun. I focused on life regen and 6 linked the zombies in the chest, then used soulwrest. The soulwrest life regen and phantasm clearspeed makes a nice combo.
on May 16, 2019, 4:28:58 AM