Critical strike chance & multipliers vs physical damage passives.

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casval776 wrote:
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D4veY wrote:
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VenatorPoE wrote:
Well, you have to decide between being a glass cannon or still having a solid amount of bulk, and you also want to fix the problem of damage reflect (Vaal Pact becomes mandatory at really high DPS values). Either way, getting up to 40%ish crit chance is going to be quite a challenge (unless we are talking Ice Spear or Power Siphon because of the specific mechanics).


Indeed, raising critical strike chance is quite a challenge compared to D3.



High crit chance and physical? Granite Flasks
High crit chance and elemental? Capped resists

It's like this is rocket science or something. You can get fairly decent crit while having good defenses. Where did this "go full retard or full tank" idea come into play?

Right. Well obviously you have not played a high physical damage build. A Granite will not help. Since you are a rocket scientist yourself; I will not elaborate on this, but instead let you try to prove me wrong first, so I can shoot your argument down once more with facts.

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Risiko wrote:
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If you modify the crit multiplier by one bonus of 100%, normal attack is 1000 and the crit would deal 3000 damage.


I think this was wrong....
Here is how I understand it. Please someone verify which way is correct
1000 damage hit means 1500 crit (standard character has 150% crit.
if you add 100% crit modifier you would have a total of 250%
1000 hit becomes 2500 [1000*250%], not the 3000 that was mentioned earlier.
Which is right?

Because the crit multiplier is multiplicative and not additive, I was right. 150%+100%*150%=300%, and 300% of 1000 is 3000. I specifically addressed this in the first post, it is quoted and linked to.
Life is tough... but it is tougher if you're stupid.
150%+(100%*150%)=300%
or simplier
1,5+(1*1,5)=3
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Groomi wrote:
150%+(100%*150%)=300%
or simplier
1,5+(1*1,5)=3

Because of the rule of the order of operations the brackets are not needed.
Life is tough... but it is tougher if you're stupid.

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