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[SSF-optional] Budget build for Hall of Grandmasters

So I just beat the HoG, took all my heartrate, braincells and time but I did it... SSF

So here's what I think made me able to beat it, the most important keynotes, so to speak:

-


For dealing with high ES-insane regen people who give no crap about being hit and infact seem to regain ES rather than loosing any on hit. Scorching ray does not hit so therefor it can burn through those enemies relatively easily. I came across 2 people who still made my life hell though that is for one someone called ..._UndYne (if I remember correctly) and, we all know her...



Who seriously held up for a long time, but even though their survivability is through the roof neither one of them did damage that was anywhere near "lethal" UNLESS THEY ARE HIT cUrSE u DeMI.
Incase you're wondering 'why balefire, not just scorching ray?' simple reason: balefire grants a level 25 scorching ray and comparing the damage output of a lvl 25 to a lvl 20 of that gem you can see that a lvl 25 version does almost twice as much fire damage per second as its lvl 20 version.

-Minion Instability Keynode
When I didn't have enough time recasting desecrate and resummoning my zombies I still had my skeletons (with the bone sculptor ascendancy) which raised 3 of them out of the ground at the same time dealing about 2.3k raw fire damage each time they died which helped, not only against high-health enemies but also against ES-gods.

-


If you need some more fire damage to be dealt by Minion Instability it is wise to grant your minions more health, in my case my zombies have about 23k HP at normal (~7.6k fire damage) but with this weapon they have 42k (~14k fire damage) which almost doubles the fire damage dealt upon death.

-Spiritual Aid Passive Node
to further increase the DPS of your balefire without socketing any damage gems such as burning damage support or damage over time supports into it, it is wise to take the one node on the tree which makes increases and decreases to minion damage also affect you.

-Bone Offering

Just to give your minions a bit more survivability against the deadly onslaught of projectiles etc yote at you by the masters. (DOES NOT HELP AGAINST DoT)
Optionally you can try Spirit Offering but since this one only grants increase Ele Resistances rather than a chance to completely avoid incoming damage it seems far less useful.

-Flesh Binder Acendancy Node
When your zombies die they deal HUGE amounts of chaos damage over time which probably took care of around 70% of grandmasters in my case...




Other than that I didn't have much else equipped so I hope this is actually viable. I beat the HoG but I might've gotten cosiderably lucky with my generation/selection of masters.

And I can finally say



Spoiler
Fuck you, hall of grandmas.
Last bumped on Mar 25, 2019, 6:02:56 PM

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