doedre in act 8 is hella annoying
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This fight is -still- infuriating, and I've got over 1900 hours in this game. Every time I do act 8 its a total tossup on whether or not I'm going to get killed in it.
Practically everything Doedre personally does will knock ~95% of my health off regardless of character type. If I'm hurt in any way at all its an instant death. I slam that valve as soon as it comes up and I can reach it.. though one of the modes loves to put explody damage bits all over the thing. Which leads to the situation spiraling out of control. And god help you if the game decides it doesnt want to register you clicking the valve, because then you're standing still to hit it again while she decides to fire off her insta-gib ranged attack. I can remember more than one time where I was killed, re-entered the chamber, and died AGAIN less than a second after entering. My very few other deaths during the campaign were my own fault, but Doedre always gives me at least one "Wait what just happened?!" death. Often two or three. Aside from A10 Kitava, I can't think of any other boss that makes me think "Dammit, let's get this crapshow over with.." as I enter. I had nine deaths when I finished the main story, and A8 Doedre gave me four of them. |
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[Removed]
Last edited by xtesterx#4950 on May 10, 2020, 2:44:17 PM
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" True, I guess since one needs to activate it to begin the fight in the first place, it's not that bad, good point. SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
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POE is a "know your enemy" kind of game, for boss fights. Doedre's mechanics are sufficiently different to cause trouble for a lot of players. But, once you know them you can reliably and safely kill her.
The fight seems safest when keeping her on the "green" curse and having the Rysaltha (sp?) pantheon activated (life flask refills). I believe killing her "green" little helpers helps for keeping flask charges up, which happens if you stick fairly close to her and hit her with AOE attacks / spells. Also, I'd rather have a damage debuff and the ability to move well (choosing green) than a huge movement debuff and(!) attack speed debuff (which greatly reduces damage you can do, by choosing purple). Finally, choosing red means taking a lot more damage when she hits, so why choose that? Also, get away from the red bubbles before they burst, when she begins her teleport sequence move away, and down a life flask every now and again. Basically by avoiding her bubbles and her teleport move you keep her from quickly stacking a lot of damage on your character, which makes a big difference. PS: FWIW I agree that Doedre is a particularly annoying boss fight. Now that prestige classes will finally leave lab in 4.0, will GGG get it right this time or will they find new ways to repeat old mistakes? Last edited by EnjoyTheJourney#0109 on Jul 8, 2019, 10:18:53 AM
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" Exactly. We already had big fire ball chase you now we have legion mini fire balls chasing you. I dislike rarity so much im almost quitting poe2. GGG.
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the main problem that the fight is not fun. nothing particularly entertaining. i like some hard fights like uber elder, design of ue fight is flawless, but this? arena is super small like [censored] so it easilly becomes clutteret with different shit, nowhere to move, dodging 90% of the time. its not fun. 0.5 sec warp animation, completely unintuitive for a new player - whats that valve, some doesnt even know that its active, damage stacking, resetting, physical nature of the damage.
glad im not playing in hardcore so im not forced to take this fight seriously. dead game bring back 3.13 Last edited by Tainted_Fate#2799 on Jul 8, 2019, 11:52:18 AM
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" Thanks for the laugh. P.S. I've seen 1 and 2 but never 3. Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
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