Unstable storm unique cobalt jewel idea

Unstable storm cobalt jewel
---------------------------
+40% increased mana regen rate
+15% energy shield regen rate
+3% max lightning resistance
+20% increased lightning elemental skill damage
With atleast 40 intelligence in radius ball lightning causes small linear explosions
With atleast 40 intelligence in radius cast ball lightning in a nova

What's your opinions?
Last edited by CoatedExponent6#1853 on Jan 21, 2019, 2:22:50 PM
Last bumped on Jan 23, 2019, 2:24:35 AM
This thread has been automatically archived. Replies are disabled.
"
CoatedExponent6 wrote:
Unstable storm cobalt jewel
---------------------------
+40% increased mana regen rate
+15% energy shield regen rate
+3% max lightning resistance

+(15-20)% increased lightning damage
With atleast 40 intelligence in radius ball lightning causes small linear explosions
With atleast 40 intelligence in radius cast ball lightning in a nova

What's your opinions?

That's my opinion!

Btw. what's small linear explosions?
Small cascading aoe explosins i think
Iv'e changed it abit it is now this

Unstable storm cobalt jewel
---------------------------
+(10-15%) increased lightning elemental skill damage
With atleast 40 intelligence in radius ball lightning causes small explosions on hit
With atleast 40 intelligence in radius cast ball lightning in a nova
With atleast 40 intelligence in radius ball lightning has 3 additional projecticles
Last edited by CoatedExponent6#1853 on Jan 21, 2019, 6:09:28 PM
"
CoatedExponent6 wrote:
Small cascading aoe explosins i think

i'd rather give it something like:
limited to 1
adds 4 additional projectiles

"
CoatedExponent6 wrote:
Plus i think a small boost to mana regen rate would atleast be ok

My suggestion was only to keep it in line with EVERY other threshold jewels ever. Why is this one special?

I looked it up, other elemental damages even are only 10-15%
Threshold jewels tend to only have one modifier besides the actual threshold stuff, and that's a simple damage increase relevant to the type of damage based on the skill.

In the case of Ball Lightning, keeping it to just plain lightning damage or projectile damage would be sufficient. No threshold jewel says "lightning elemental skill damage." The Hazardous Research jewel for Spark only has 10-15% increased lightning damage on it so you might as well stick with the precedent GGG has already set.

Drop the mana regen, it is not in line with other threshold jewels and is not relevant to the skill.

As far as it causing small explosions, you're basically replicating the Frostbolt + Ice Nova behavior with that and automating it. I would expect this to be extremely powerful... Probably too powerful especially since the expected behavior would be for AoE damage mods to now work on the hits.

If it spaced out the hits more then maybe it'd work. Right now it targets every 150 ms or 6.66 times per second. That many single target hits is fine, but if it's going to be AoE then it'll need to be changed to hit no faster than every .25 seconds and even that could be too generous.

A level 20 Spell Echo Ice Nova without any other cast speed casts about every .47 seconds. With 30% cast speed that drops down to every .36ish seconds. Doing some quick math, it takes 57% increased cast speed to get Ice Nova + level 20 Spell Echo (70% more cast speed) to fire every .3 seconds.

But if we're accounting for how much less damage Ball Lightning does each hit than Ice Nova I can see it being reasonable to make Ball Lightning hit that fast with an AoE. So if the AoE cascading explosions were kept then changing its time between strikes from .15 seconds to .3 seconds is probably reasonable.

Thus my recommendation for the jewel becomes:


Unstable Storm Cobalt Jewel
---------------------------

+(10-15)% increased Lightning Damage
With at least 40 intelligence in Radius, Ball Lightning strikes cause small explosions on hit
With at least 40 intelligence in Radius, Ball Lightning fires Projectiles in a Nova
With at least 40 intelligence in Radius, Ball Lightning fires 3 additional Projectiles
With at least 40 intelligence in Radius, Ball Lightning strikes enemies 50% less frequently

Alternately, get rid of the nova and extra projectiles since even AoE projectiles like Shrapnel Shot still can't shotgun enemies on the same cast and Ball Lightning explicitly can't hit enemies more often than its strike time for balls fired on the same cast from the same source.

Or change it to be like the Hazardous Research and Ring of Blades jewels and just grant it the nova and something like 3 or 4 extra projectiles but not have the cascading damage and thus no need for the lost strike frequency.


Edit: Due to copy+paste I forgot to turn down the lightning damage to be in line with other jewels. It's fixed in this post now.
Last edited by Jackalope_Gaming#1826 on Jan 21, 2019, 5:31:56 PM
The change has been made, i hope this is good enough
"
CoatedExponent6 wrote:
Iv'e changed it abit it is now this

Unstable storm cobalt jewel
---------------------------
+(15-20%) increased lightning damage
With atleast 40 intelligence in radius ball lightning fires 4 additional projectiles
With atleast 40 intelligence in radius cast ball lightning in a nova
With atleast 40 intelligence in radius ball lightning hits 50% less frequently


The 15-20 is my fault and I changed that in my post. Should be 10-15% so it's in line with the other elemental jewels.

The only reason for the less frequent hits is to mitigate the AoE damage. If you're getting rid of the AoE part then get rid of the less hit frequency too.

Making it a nova is still fine and would need either 3 or 4 added projectiles. Sire of Shards adds 4 so I'm a little more inclined to go 3 on a jewel.

But adding the AoE (and less frequent hits) on top of the nova seems like too many mods for a single jewel. And I kinda like the AoE better because nova already exists both generically on Sire of Shards and also with the Hazardous Research and Ring of Blades jewels for Spark and Ethereal Knives, respectively.

Nova isn't really a counter to the AoE since Ball Lightning can't shotgun anyway and thus spreading out the damage doesn't result in killing single targets quicker (except for doing multiple simultaneous casts with totems, traps, or mines but those can already stack up single target damage very well so it's nothing new), it just makes pack killing better.
Last edited by Jackalope_Gaming#1826 on Jan 21, 2019, 5:41:09 PM
okay I've toned down the damage to 10-15% and changed the additional projectiles to 3, let me know if it still needs adjustment or if it's good
So we're at projectiles that hit in pulsating waves with less frequency frame, and 3 added projectiles?

The added projectiles only made sense for the nova cast style. If this isn't the case i'm not the greatest fan. I generally don't like threshold jewels that do the jobs your support gems should do. Really feels like a cheap way of the devs to dodge the own six link limitation in their own system.

unqiue utility is where it's at!

Report Forum Post

Report Account:

Report Type

Additional Info