Why doesn't Dynamite work if you're not there to see it?
As meme-y as this is ('if a tree falls in forest and no one's around...'), it's also really annoying. Basically, it seems as if Dynamite in the mine only actually blows up the wall if you hang around next to it to watch it do so. If you back away such that it's not on screen anymore, it blows up but the wall is unaffected. Which, if you can't handle the darkness for too long, means dropping a flare outside the wall - and then having to drop another flare just a few steps further once in the cavity (unless you place it right - dynamite doesn't blow up the entire wall, just a small section, which means if your flare is slightly off to one side or the other then its light will be blocked by the remaining wall). This doesn't even make any sense - why would I want to hang around right next to an armed explosive anyway? Can we please get this fixed to the correct answer to that question - which is that the tree does damn well make a sound, and the dynamite should damn well work whether we're around or not.
Last edited by Exile009#1139 on Dec 31, 2018, 5:48:47 AM Last bumped on Jan 1, 2019, 4:47:08 AM
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It works for me when I throw and run. Make sure that you're facing the wall when you throw the dynamite. I always have the wall outlined in red when I hit the "7" key.
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired! Last edited by Turtledove#4014 on Dec 31, 2018, 4:19:15 PM
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How far do you run? Everything in the world has a "wake range", meaning that the server won't update it if you go too far away from it.
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possibly treated like a totem in that if you are not in range you can't "off screen" the effects of it.
Ancestral Bond. It's a thing that does stuff. -Vipermagi
He who controls the pants controls the galaxy. - Rick & Morty S3E1 |
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if a bear farts in the woods...…….
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Possibly the wall has more life than your dynamite has damage?
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" Walls always blow up in one dynamite, whatever the level and upgrades, it just needs to be in range. +1 to the OP, if you throw a flare, go back to get some light ( like a screen away, or less, it can happen and return to the wall, it's still there ... which is inconsistent, and annoying. You pretty much need to stand next to the wall like a vegetable if there is no monster around while the dynamite blows it up, and potentially have to throw another flare after. It's nothing new though. SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading. Last edited by Fruz#6137 on Dec 31, 2018, 11:33:28 PM
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Why doesnt dynamite kill you is better question. I remember running away when I threw it at start of delve lol. Also the incusion rooms with explosive charges. Turn out they are harmless to us.
Git R Dun!
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" It makes as much sense as ... any skills cast by an ally, or a minion ... or even your own traps. You are looking for way too much realism for PoE lol. SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading. Last edited by Fruz#6137 on Jan 1, 2019, 1:20:10 AM
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In Diablo 1 one could damage a party member. It made the encounters more realistic but much less fun.
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
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