[3.6] Classic Mjolner reborn! 7+k EHP, 550+k Shaper DPS, all content viable, with Vid Guide

So far so good, got lucky with getting a devo early from beast cage sacrificing. Plenty of room for improvement just need more currency and unlock some crafts but feels very good!

Syn league gear currrently:

ign - Clex

twitch.tv/clexxxx

Waiting for GGG to add DARKSHRINES and patch 1.2 for custom leagues.
"
Clex wrote:
So far so good, got lucky with getting a devo early from beast cage sacrificing. Plenty of room for improvement just need more currency and unlock some crafts but feels very good!

Syn league gear currrently:



Since you're using Kingsguard untill you get yourself Fortify on hit Mjolner I suggest using Fortify instead of Life Gained on Hit in your 6l. Other than that everything looks good and on its way for greater power ;)
Latest guides:
3.11 Loki's Rainbownuke:
https://www.pathofexile.com/forum/view-thread/2904155
3.7 CI CoC Discharge: https://www.pathofexile.com/forum/view-thread/2605608
3.7 Juggernaut life Mjolner: https://www.pathofexile.com/forum/view-thread/1846362
Last edited by RicoKGB on Mar 18, 2019, 3:49:23 AM
"
Also I standardised passive skill trees and gem setups to be the same with both Kingsguard and Loreweave

Why exactly did you do that? Just to make it easier to switch armours, or are the changes to the Loreweave version actually more beneficial than the version before?
We are losing Paragon of Calamity (i.e. reflect-immunity) and eHP due to more mana reserved (~13%) by using two Heralds, and less life from tree.
We are losing Fortify on Shield Charge (possible to regain I think).
We are losing Elemental Equilibrium (I guess due to using WoC, where EE would hurt its damage).
Also you are now using Herald of Ice and Thunder in PoB, and have Herald of Ash socketed but inactive (I guess to be able to switch?). Is Ice and Thunder now the preferred combo, so without Ash? If so, could we drop HoA completely for e.g. Leap Slam (enabling Fortify on Shield Charge again)

btw. I think PoB has another bug: the attack speed calculated is using the bonus from GMP twice. The second bonus even stays active when disabling GMP completely. Just FYI.
"
Saibaschbeis wrote:
"
Also I standardised passive skill trees and gem setups to be the same with both Kingsguard and Loreweave

Why exactly did you do that? Just to make it easier to switch armours, or are the changes to the Loreweave version actually more beneficial than the version before?
We are losing Paragon of Calamity (i.e. reflect-immunity) and eHP due to more mana reserved (~13%) by using two Heralds, and less life from tree.
We are losing Fortify on Shield Charge (possible to regain I think).
We are losing Elemental Equilibrium (I guess due to using WoC, where EE would hurt its damage).
Also you are now using Herald of Ice and Thunder in PoB, and have Herald of Ash socketed but inactive (I guess to be able to switch?). Is Ice and Thunder now the preferred combo, so without Ash? If so, could we drop HoA completely for e.g. Leap Slam (enabling Fortify on Shield Charge again)

btw. I think PoB has another bug: the attack speed calculated is using the bonus from GMP twice. The second bonus even stays active when disabling GMP completely. Just FYI.


The main reason I took Paragon of Calamity for Loreweave previously was 0.5% elemental dmg leeched as life to support LGoH healing. Currently with all the curse changes it is not needed as cwdt wm is more than enough for that.

Yes we loose reflect immunity but thats all. I wont agree on ehp part as with Paragon you need to move 3 points into EE, substracted most likely from mana.

HoI + HoT provides much better clear speed and additional power charges. Yes HoA can be dropped completely. And theres Wave of Conviction issue with EE as you mentioned.
Latest guides:
3.11 Loki's Rainbownuke:
https://www.pathofexile.com/forum/view-thread/2904155
3.7 CI CoC Discharge: https://www.pathofexile.com/forum/view-thread/2605608
3.7 Juggernaut life Mjolner: https://www.pathofexile.com/forum/view-thread/1846362
Ok I am a bit confused now.

Do you have a current Tree and Equipment layout for 3.6 for Loreweave ?
I seem to be getting mixed up on Gem and Tree between the two chest pieces.

SpookyJane is my character.

I know I need to get rid of that ring.

Another question... should we try and make all of our resistances the same ?
thanks for explanation :) will try to get my links corrected then...
"
Konflict wrote:
Ok I am a bit confused now.

Do you have a current Tree and Equipment layout for 3.6 for Loreweave ?
I seem to be getting mixed up on Gem and Tree between the two chest pieces.

SpookyJane is my character.

I know I need to get rid of that ring.

Another question... should we try and make all of our resistances the same ?


Currently passive tree is the same for both chests (as stated in the guide). Gem links are just slightly different as u have to use LGoH with Loreweave while you dont with Kingsguard. So with Kingsguard you can use Fortify and thats it while with Loreweave you must drop Fortify (or Ancestral Call) for LGoH and possibly invest in "x% chance to Fortify on hit" Mjolner.
Latest guides:
3.11 Loki's Rainbownuke:
https://www.pathofexile.com/forum/view-thread/2904155
3.7 CI CoC Discharge: https://www.pathofexile.com/forum/view-thread/2605608
3.7 Juggernaut life Mjolner: https://www.pathofexile.com/forum/view-thread/1846362
"
RicoKGB wrote:
"
Konflict wrote:
Ok I am a bit confused now.

Do you have a current Tree and Equipment layout for 3.6 for Loreweave ?
I seem to be getting mixed up on Gem and Tree between the two chest pieces.

SpookyJane is my character.

I know I need to get rid of that ring.

Another question... should we try and make all of our resistances the same ?


Currently passive tree is the same for both chests (as stated in the guide). Gem links are just slightly different as u have to use LGoH with Loreweave while you dont with Kingsguard. So with Kingsguard you can use Fortify and thats it while with Loreweave you must drop Fortify (or Ancestral Call) for LGoH and possibly invest in "x% chance to Fortify on hit" Mjolner.


Thanks for the Reply.

I was just checking as I see Herald Of Ice, Herald Of Ash and Herald Of Thunder on the gloves and I do not run that per your old build guide that was using Kingsguard.

I now have Leapslam / Fortify / Faster Attacks, like you did before.

OHHH I see what you mean now... DOH HAHA :)
Yeah that Mjolner with Fortify on hit is a bit costly, atm 10ex. Have to start saving up.
Last edited by Konflict on Mar 22, 2019, 1:31:29 PM
I really like this build, but I find I am randomlly getting 1 shot by some bosses

am I missing something?

"
Annor wrote:
I really like this build, but I find I am randomlly getting 1 shot by some bosses

am I missing something?



I hope u dont use all 3 Heralds... just Herald of Ice and Thunder. Otherwise to low mana for MoM. Anyway even with just 2 Heralds your overall EHP is kinda lowish - 6.4k. You should aim at 7k+ so you need to work on improving life and mana so that u can have at least 4.9-5k life and 1.8-2k unreserved mana.
Latest guides:
3.11 Loki's Rainbownuke:
https://www.pathofexile.com/forum/view-thread/2904155
3.7 CI CoC Discharge: https://www.pathofexile.com/forum/view-thread/2605608
3.7 Juggernaut life Mjolner: https://www.pathofexile.com/forum/view-thread/1846362

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