Low Life High Quality/Rarity Critical Lightning Totems Witch

Figured I'd share my build I'm working on, so far so good and fun.

Currently Level 71.

This is my current build.

Spoiler
http://www.pathofexile.com/passive-skill-tree/AAAAAgMAVyvfsIIQQZYFQq6zLJzBtOTsdhF-rx8Cg_cRLXyDzfq4kwQHTLMtH40Z4BLdjG0ZwfOio3_GL50W8yY8EZYOSKIuXfJ-M6SRE56MNnDVcFJ-WSepgh6IQvIdwcXsGMNtj_p71176_KunCI9G0NCboWe97m8y0UVHtQRdxkbX3fNgbZ2A3QV9U_LOzLfVdYKb5CKOZPemtvopT-w4GjinhJBVwBpZ81orLKej8oFJsjhmTw==


My current gear:

Spoiler


I run low life to take advantage of the 100% increase to rarity on my boots. In doing so I can afford to get pain attunement, 30% more spell damage on Low Life as a passive.

In order to achieve this I run Haste with Blood Magic + Reduced Mana. I have it so my health is almost right at the 35% threshold but I rely mostly on my energy shield to keep me alive which is what Im working on getting up right now.

My build highlights:

286% Increased Item Rarity

11% Extra Quantity

I use a 20% Arc Gem as my main skill with 2 totems. I like to swap in Sparks from time to time also. Spark damage is pretty insane also, I think its about 1600 dps per spark, I just don't like the randomness from spark. Even though the dps output is insane.

I double curse, Critical Weakness + Conductivity.

I have a 70% chance to shock targets with Conductivity. 45% Base chance with just Arc.

My crit chance is around 30%ish if I recall with critical weakness.

Right now Arc does 1500 dps, the cast speed is .54. So that makes it almost 3000 dps a sec? With two totems that's almost 6000 dps. Then you include the 70% chance to shock, shock stacking 3 times is 220% more damage? So that's 13,200 dps. Not to mention a 30% chance to crit. My crit modifier is 387% when the enemy is cursed, I use a 15% quality crit weakness gem.

I also use a Spark gem from time to time just to switch things up.

Spark does about 1600 dps per spark, the cast speed is .46. So thats about 9,600+ dps a second assuming all 3 sparks hit the target, thats almost 20,000 dps for two totems assuming all sparks hit targets!!!!! It mows down group packs. Shock chance is 25%ish uncursed, so thats 44,000 dps assuming 220% damage, all sparks hit, and the target is in shock state x3, and the crit chance on spark is almost 40% with crit weakness. Dungeon maps, with small rooms... LOL


Stuff just pretty much falls over no matter what skill I use, if anyone would like a demonstration I am more than willing to invite you to one of my runs, I normally run solo or with a couple of friends, cause I don't like ninjas...lol, who does though. =) Plus it just rains yellows and orbs.

Future additions:
I am squishy right now, working on more Energy Shield, but I have achieved level 71 so survivability really isn't that big of an issue if I play smart.

Working on getting an Andvarius or 2. That will put my item rarity up to 329%ish+.

I currently have my 5L with Spell Totem + Arc + Faster Casting + Item Rarity + Added Lightning Damage. Im working on getting a 6L where I will be putting Item Quantity in the last spot.

I run Clarity and will probably run Discipline as well when I get a larger mana pool.


Let me know what you think of my build! Thanks! How I might possibly be able to improve it as well, constructive criticism is always good...=)


Also if anyone has a higher Rarity Necklace / Ring than what I have for a cheap price, feel free to let me know. lol.

Would need Lightning Damage or Spell Damage on it.
Last edited by Rodvik#0249 on Mar 6, 2013, 12:22:40 AM
very nice build.
can you tell me what is the difference between
increased lightning damage
increased elemental damage
increased elemental damage with weapon
increased spell damage

if you use Arc (chain lightning is cool, I was elemental shaman in WoW), which of those will effect Arc?
"
draygourn wrote:
very nice build.
can you tell me what is the difference between
increased lightning damage
increased elemental damage
increased elemental damage with weapon
increased spell damage

if you use Arc (chain lightning is cool, I was elemental shaman in WoW), which of those will effect Arc?


Arc is lightning damage of course:

Increased Lightning Damage will affect Arc

Increased Elemental Damage will increase Arc. Elemental Dmg affects Lightning, Fire, and Cold.

Spell damage will affect Arc because Arc is a spell. Spell damage affects all spells that can do damage, there are some skills that work off of physical damage, I don't think they get affected by spell damage, but I'm not 100% sure on that.

Increased Elemental Damage with weapon won't affect Arc. Some weapons come with elemental damage on them, and it increases that dmg instead.
Last edited by Rodvik#0249 on Mar 5, 2013, 11:09:30 PM
Amazing build bro, grats.
"Look! More hidden footprints!" (2012)

Thanks Blizz/Activision for showing me the right path :)
Question, How would you suit up for end-game maps e.g. 70+ maps with no manaregen or life regen? or flicker mobs blue packs with insane dmg mods :o

Whats ur health and defensive stats at atm? just wondering if its possible to do this with a group
IGN: ShirtlessRon / Youtookmyhome
"
r0n0ld wrote:
Question, How would you suit up for end-game maps e.g. 70+ maps with no manaregen or life regen? or flicker mobs blue packs with insane dmg mods :o

Whats ur health and defensive stats at atm? just wondering if its possible to do this with a group


My mana regen isn't the best I will say that, I do pop mana potions often, but normally, Id drop my totems, pop potion, they wreck stuff, and my mana is already back. My mana regen isn't too terrible honestly, I can get what I need done with no issues.

I've soloed a few end game maps, under 70 without much issues. Flicker mobs I have to play a little bit more defensive, but they really aren't a problem. I drop my totems run behind a wall and watch them get wrecked and move on. I havent done a lvl 70+ map yet to be honest with you. So I don't want to mislead you on how I would fair in a 70+ map environment.

I do however play in groups quite often on maps, with friends. So far it really isnt that bad, I'm not worried about loot because the people I play with are respectable people, but depending on the situation, for instance my friend is a tank, Ill drop the totems right behind him and run around making sure I don't get hit.

I am very squishy right now. Not going to deny that, I have been working on trying to get more energy shield, I have a chest piece that hopefully I can get another 6-700 more energy shield, but I can take 1-2 hits no problem. On docks I've taken 3 hits before. After that is death.

I'd focus on Item Quantity at this point. It will scale your Item Rarity more than adding more rarity will.

Also, I fixed your tree to be a bit more efficient.



If you need to raw stats from the nodes I moved, pick up the +30 Dex/Str nodes. You can also take the two +10 Int nodes above Blast Radius and use a third to get the three +5% Spell Damage nodes, if that is to your liking.
Last edited by Terrornoid#4502 on Mar 9, 2013, 2:01:29 AM
"
Terrornoid wrote:
I'd focus on Item Quantity at this point. It will scale your Item Rarity more than adding more rarity will.

Also, I fixed your tree to be a bit more efficient.



If you need to raw stats from the nodes I moved, pick up the +30 Dex/Str nodes. You can also take the two +10 Int nodes above Blast Radius and use a third to get the three +5% Spell Damage nodes, if that is to your liking.


Good lookin out! I will more than likely make the changes, the reason I went that route was to get the extra str/dex for requirements if I recall, thats why I have the large nodes on the east side of the tree, guess I might take them on the west side as well, but that was my over all goal anyways. Definitely might have saved me a point or two and that definitely cant makea difference for fine tweaking later.
This build is for farming items in partys, its not viable for anything else.

With this build you will get 1 shot by anything if you get hit, pretty much, especially on lv 68-76+ maps where mobs hit for 2-3k per hit.

No Life, no ES.. so yeah, pure death.
Last edited by Chewtoy#0241 on Mar 9, 2013, 3:24:35 AM
"
Rodvik wrote:
Right now Arc does 1500 dps, the cast speed is .54. So that makes it almost 3000 dps a sec? With two totems that's almost 6000 dps. Then you include the 70% chance to shock, shock stacking 3 times is 220% more damage? So that's 13,200 dps. Not to mention a 30% chance to crit. My crit modifier is 387% when the enemy is cursed, I use a 15% quality crit weakness gem.

/Facepalm

DPS stands for "Damage Per Second." You don't get to divide by cast time a second time, it is already in there. Your crit chance and crit damage are already in there too. You do get to multiply by 2 for 2x totems though. Shock also isn't counted in the skill DPS stat, so if you can reliably keep targets triple shocked, you get to count that too.

That gives you 1500*2*2.2 = 6600 single target DPS with double arc totems. Under most conditions it will be lower, because by the time you get 3x shock stacks the fight is almost over anyway.

Your build has pretty decent damage, but I would never do it. You might be able to survive in 6 player map groups by hiding behind everybody else at max range, with your totems way ahead, but with your incredibly bad defensive stats you have zero ability to solo maps without dying horribly.

The new unique chest opens up some new options for low life builds (in that it makes them not absurd), but you still need ES nodes if you want to do maps and not be stupidly fragile.
Last edited by magicrectangle#3352 on Mar 9, 2013, 4:16:49 AM

Report Forum Post

Report Account:

Report Type

Additional Info