[3.7] Agony Deliverance Tank. Bosses evaporated by scorpion friend




3.8
Build got a small damage increase by swapping elemental focus into the newly buffed vicious projectiles. Build works as well as it did in 3.7 but I plan on making my next Agony character a guardian to take advantage of the new minion nodes in the top side of the tree

3.7
Herald of Agony finally gets its deserved nerf. 20-25% less damage by my math, still a very good league starter. I would look for more damage on the jewels now to cover the loss

Build
Sharing my budget league starter from 3.5, a summoner champion based entirely on the agony crawler. I completed all content including hall of the grandmasters and uber elder. I've been impressed by the tank of this character, handling everything I threw at it with stride

It really is awesome being able to do any map mod. The videos section includes a no leech/no regen chimera & deathless uber elder

Defence
Tank
- 7-8k Life
- 9.8% life regen per second
- Stun Immune
- Life gain on hit + 6 attacks per second
- Fortify
- 6% less damage taken from Conqueror notable

Avoid
- 62% Attack avoidance from Dodge + Evade
- 84% Attack avoidance with Flask + blind
- 45% Spell dodge
- 66% Spell dodge with flask + taken a hit recently

Whew thats a fair list, the layers of defense has been very effective in keeping me alive

Damage
(outdated)
Pob has my tail spike at 1.6 Mill boss dps and the mortar up to 3.4 Mill depending on how many of the AOE explosions hit.

This was my league starter so I kept the gear budget. There is obvious upgrades if you wish to invest for higher numbers

I stack more 'more' multipliers then most heavy scaling phys conversion elemental damage with EE

Videos
Spoiler

(outdated)

Hydra
Full Hydra run
https://www.youtube.com/watch?v=N85EbYjRZcU

Chimera
No leech, No regen. I derped and forgot about the regen for a few seconds middle of the fight wasting time
https://www.youtube.com/watch?v=XYigymzJkV4

Uber Elder
https://www.youtube.com/watch?v=uALvDGT73uA

T15 Elder
https://www.youtube.com/watch?v=hbmfbx7J3ZQ&



Gear
Spoiler



This was my gear at first shaper kill. I have since worked on essence crafting better jewelry


Gear Breakdown

Weapon
Quill rain for best attack speed. Mana gain on hit keeps up our mana at max

Chest
The coming calamity gives our crawler +2 to gems and allows us to run hatred. Combined this is about 70% more damage and worth giving up a defensive chest

Jewlery
Between 2 rings, 1 amulet and a quiver you need 50% minion movement speed and -8 to mana cost of skills. Once you get that the rest is life and resistances

Make sure none of these have any "added lightning/cold damage to attacks" or this will break EE. You also need some added fire damage to attacks on one of these or on a jewel

Helmet
The Agony crawler enchant is a wonder for clearspeed. Higher priority then a 6-link imo. Then you craft with life and resistances. Wish this one was an evasion helmet but I picked it up for cheap early

Gloves
Tombfist for intimidate. 10% more damage on gloves is good ratio and gives good life too.

Boots
Atziri's step have good evasion, decent life and add spell dodge to help cover spell based enemies.



Crafting Tips
Spoiler

Minion speed jewelry can be overpriced or nonexistant in the market so some simple tips on how to craft your own.

You'll want to be getting movement speed on 2-3 out of your jewelry slots (2 rings, 1 amulet, 1 quiver)

After getting minion speed the hope is to get good life and resistances. +50 life or +28% resistance is craftable afterwards but ideally you want it to roll better then that

Delve or Essence crafting?
Delve
In order to get minion movement speed you'll need
- Bound Fossil (1c)
- Shuddering Fossil (1c)
- 2 socket resonator (1c)

Optionally include
- Pristine Fossil (2c) (higher chance to roll life)
- 3 socketed resonator (1c)

So it will cost 3-5 chaos per attempt to get 15-30% minion movement speed but the high range can mean multiple attempts to get a good roll

Essence

- Shrieking Essence of Fear 23-26% speed (2c)
- Deafening Essence of Fear 27-30% speed (6c)

The prices on essences fluctuates more then fossils so these prices change. At the moment essence crafting is better then fossil crafting as the range of minion speed is much smaller, you can guarantee whichever tier you were shooting for per attempt and only need to hope for high life

Quiver
First we must find a base to craft onto. Buying a base should be cheap so there is no reason not to pick the best one, scour it and then craft on it. Two types have benefit in this build
- Fire arrow quiver for fire damage (One less mod needed elsewhere)
- Sharktooth Arrow Quiver is +4 life on hit (7.5% more)

Very important is the Item level of the item.
- ilevel 64 or higher can roll best life
- ilevel 84 or higher can roll best resistances

Should it have Elder or Shaper Influence?

Good possible mods on Shaped Quiver include
- Mana gain on hit
- Increased movement speed
- 20% chance to maim on hit
- 10% chance to blind on hit

Good possible mods on Elder Quiver include
- 15% Increased Area of effect
- 15% Chance to Poison on hit

I crafted on an Ilevel 84 Shaped Sharktooth Arrow Quiver for my final choice although I only hit good life


Amulet
None of the bases are great so I chose the marble as its the only one with some impact. The others are not much worse but no reason not to pick the best

- Ilevel 84 or higher is where the highest resistances are possible

None of the elder/shaper mods are appealing so normal is good

Rings
I didn't craft my rings but same rule here. Ilevel 84 on any of the resistances bases is fine



Ascendancy
Spoiler

Champion
Worthy Foe is really good. "cannot evade" & 20% more is a great boost

Fortitude is good. bows usually can't get it.

I was originally going to try something with inspirational and master of metal but physical damage is very mediocre compared to how you can scale elemental damage with elemental equilibrium

Banners do very little for elemental crawler but inspirational is tempting anyway for movement clearspeed but you can get that on jewels without losing the big boosts of the other nodes

Pathfinder
On first glace this should be good but the only thing it has going for it is your virulence stacks fade slower. Quill rain + rain of arrows makes it trivial to keep up stacks without this notable so its a bit redundant for a build based on the crawler without doing damage themselves

Occultist
Biggest advantage here seems to be the proflane bloom explosions and going ES instead of life for a different style. Since 3.5 the explosions shouldn't scale with virulence stacks anymore so maybe less good

Necromancer
I would say this choice is bad for crawler. Minion life is wasted and the rest has low impact



Flasks
Spoiler



Instant life flask for panic

Quartz flask for extra dodge and phasing. Removes bleed is needed

3 speedy flasks for movement, can't shield charge with a bow



Jewels
Spoiler



My jewels are very mediocre. Everything wants life. You want some chance to blind. Minion movement speed and minion attack speed are good for clear. Leftover spots I get some overcapped resistances so I can run ele weakness maps

Anatomical knowledge is a good source of life. Might of the meek even better as it can hit over the life, resistances and minion attack speed area. Late game upgrade



Passive Skill Tree/Path of Building
Spoiler

Links


www.poeurl.com/cDev

https://pastebin.com/kW2YYX8g



Gem Selection
Spoiler


Chest

These were chosen for maximum damage. Pierce is tempting as it improves clear but at the loss of 23% damage and we get free pierce from our curse. Minion speed is trash, good leveling gem but gives no damage and minion speed can be gained from gear/jewels more efficiently then a gem slot

Vicious projectiles got buffed and now replaces elemental focus

Bow

Poison to bring our chance up to 80% and life gain on hit to keep us alive. The curse gives really good damage and adds pierce which is essential for clear. We need to tag packs anyway to apply all our damage boosts. Level 1 rain of arrows has lower mana cost making it easier to run no regen maps

Helm

CWDT setup. Immortal call and flesh offering are good

Gloves

Hatred with generosity is about 50% more after EE is applied, very worth. Blink arrow crosses gaps

Boots

Phase run keeps us speedy for clearing. Convocation is for when crawler needs to hop a ledge or gets stuck on a corner


Pantheon
Spoiler

Soul of Lunaris for movement speed and extra dodge once upgraded.

Soul of Garukhan for dodge and movement speed once upgraded


Leveling
Spoiler

Skill
Agony Crawler is first usable at level 18, you can swap into pure crawler damage right away or after you've gotten it more support. Pure crawler clear will be clunky at first but gain smoothness as you get minion movement speed and minion attack speed. Early sources of these are mainly jewels and gem levels

Clearspeed setup is
Agony Crawler - Physical to Lightning - Minion Speed - Pierce
This reserves 42% so you can run hatred and lets you not worry about cursing or minion speed jewels/gear yet but at the cost of not using any of the good damage gems

Max damage setup is
Agony Crawler - Physical to Lightning - Minion Damage - Damage on full life
Reserves 46% and what you transfer into once you have curse on hit and some minion speed jewels

Gear



This was my cheap gear for leveling and in early mapping. Helm gives +2 to crawler and chest is a psudo 5-link for rain of arrows before you can link the bow.

A -8 to mana cost ring is important for dealing with quill rain mana cost. Praxis is an easy cheap way to get it early

Gear upgrade order

- Rares to cover resistances
- Decent jewels
- 5-link bow
- 5-link the coming calamity chest
- Minion movement speed jewelry
- Helm enchant
- Enough resistances to change rare boots & gloves into uniques
- 6-link chest
- lvl 21 herald of agony

Leveling Tree
www.poeurl.com/cbG2
Acro is the defensive keystone.
Elemental Equilibrium is the damage keystone

When you get EE check your gear to make sure you have a source of fire damage and no lightning/cold. Elemental damage to attacks can be on rings, amulet, quiver, gloves or jewels.

Hatred must be supported by generosity to prevent it giving you cold damage


Last edited by WaffleT on Dec 10, 2019, 11:20:39 PM
Last bumped on Sep 11, 2020, 5:57:58 AM
Reserved
"
It's not a spider, it's a scorpion.


See I knew this. My character is even named Scorp. I guess I was just too tired while writing that haha
Looks amazing! I loved agony crawler during delve and will try this build now in betrayal.
IGN: Raise_Ur_Donger
What was your bandit choice?

Can't seem to find it.

Thx.
weak damage per second 1.5 million. there is option with damage on bosses 2.5 million. https://youtu.be/Kevf4-JBVho
"
Bungusfungus wrote:
What was your bandit choice?

Can't seem to find it.

Thx.


Kill all. The tree links show bandits

"
Supazuryb wrote:
weak damage per second 1.5 million. there is option with damage on bosses 2.5 million. https://youtu.be/Kevf4-JBVho


Uhh the character in that video is not doing more damage then mine is just has less life. Are you perhaps looking at the white mob DPS? mine is also 2.5 mill for that but goes down on boss targets. Its all in a language I can't read so a path of building in english would be needed to actually see anything
I've leveled this to around 30, just playing around with the mechanics. The minion does absolutely insane damage, but seems really clunky with higher target acquisition time than I'd like. On more standard summoner builds you have a large number of builds which tends to overcome this issue.

Does the minion get pierce from somewhere? It doesn't seem like it pierces naturally, I feel like if it did the clear would be amazing... I also feel like minion speed gem would be hugely beneficial!

Anyway, I'll keep leveling it because watching him absolutely chunk bosses when he can get a good shot is fun!
Would conc effect on my RoA be a good idea for small sized bosses ? To keep up the stacks more easly.
"
Pathological wrote:
I've leveled this to around 30, just playing around with the mechanics. The minion does absolutely insane damage, but seems really clunky with higher target acquisition time than I'd like. On more standard summoner builds you have a large number of builds which tends to overcome this issue.

Does the minion get pierce from somewhere? It doesn't seem like it pierces naturally, I feel like if it did the clear would be amazing... I also feel like minion speed gem would be hugely beneficial!

Anyway, I'll keep leveling it because watching him absolutely chunk bosses when he can get a good shot is fun!


You get pierce from the Projectile Weakness curse on Rain of Arrows, once you get it at level 38 the clear does gets better. I'm level 59 at the moment and the target acquisition seems to get better the more minion movement speed you get, its not a high clear speed meta build, but it feels smooth enough to me and the damage/tankness are really good.

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