Yo.. What do I play now?
Hey,
I skipped Delve after my game kept crashing when I visited piety (I made a forum post about it then), but now I'd like to compete in Betrayal. I just read the patch notes and after plugging in my numbers from POB I am going from 2m+ dps to half of that. I guess I am just too used to stat sticks but, it doesn't seem to matter what weapon I equip. Currently I am using my mirrored weapon from Incursion league as main hand and when I drop stat stick and add in nothing it goes to 25% dmg, when I add in the same mirrored weapon it is at just over 50% (half) of my original damage.. When I plug in any other secondary weapon for dual wield it still remains around 50%. It doesn't even seem to matter what weapon (at least not by much) I choose for my secondary. So, should dual wielding be skipped entirely? That seems to be a pretty big nerf. Never seen a complete 50% dmg nerf on anything in any game with no compensation, or did I miss something? I prefer melee and also I like to dual wield, although I am not opposed to two-handers either. |
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knowing the skill and supports youre using would be helpful ...
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well if you into something lax, 2H Melee Weapon based Chieftain undoubtedly got the one of the biggest buffs from this patch.
multiple totems is a direct 1.53x multiplier when used on any main skill on a 2nd 6 link again. i.e. Suppose skill base dmg = 100, say you had in link 1 AWT - Melee phys -> 150 dmg. -> 2 totems = 300 dmg. Now you can have: Wep link 1 AWT - Melee phy Chest link 2 APT - Multiple totem -> 80 dmg. (160 total for 2 totems) total is 460 dmg compared to before of 300 dmg. Now protector has a 20% more AS buff! so you get 552 total dmg vs before of 300 dmg. that's a x1.84 more dps for the melee chieftain at the sacrifice of a 2nd 6l. Edit: Oops I meant any melee totem build with a base of 2 totems, don't need to use Chieftain. for any other originally 2 totem build with a spare 6l that is still a x1.53 more dmg, not bad. Last edited by SIQI on Dec 7, 2018, 12:01:24 AM
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