About ACT 6 and -30% penalty to chaos resist...

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Vesuvius079 wrote:
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CaptainFoo wrote:
The game is balanced around having capped resists but -60% chaos resist, if you can get any chaos resist that's a bonus on most characters

With the return of Incursion you should aim for a bit more resist imo.


This is truth.

I overlooked the obvious increase in chaos damage spam in Incursion.

My therapist said I was not supposed to talk about it.
"
Vesuvius079 wrote:
"
CaptainFoo wrote:
The game is balanced around having capped resists but -60% chaos resist, if you can get any chaos resist that's a bonus on most characters

With the return of Incursion you should aim for a bit more resist imo.


I'm not criticizing the -60% endgame, but the -30% after Act V for the reasons I stated ealier.

This issue is much more aggravating for ES builds that don't spend a point in Chaos Innoculation.

Last edited by Gordyne#2944 on Nov 29, 2018, 12:59:46 PM
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Gordyne wrote:
"
Vesuvius079 wrote:
"
CaptainFoo wrote:
The game is balanced around having capped resists but -60% chaos resist, if you can get any chaos resist that's a bonus on most characters

With the return of Incursion you should aim for a bit more resist imo.


I'm not criticizing the -60% endgame, but the -30% after Act V for the reasons I stated ealier.

This issue is much more aggravating for ES builds that don't spend a point in Chaos Innoculation.



Most ES builds should be CI or low-life. If you’re doing hybrid life/es (which is indeed a thing), high chaos res is a must.

Limitations like these, btw, are why it’s easier/cheaper to build a life-based build than an ES one.
We're all in this leaky boat together, people.
Last edited by demon9675#2961 on Nov 29, 2018, 7:21:38 PM

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