Extend inventory space with purchased 'bags' or 'backpacks'


Allow us to purchase inventory 'bags' or 'backpacks' using microtransaction points to expand our inventory.


- Bags can be kept either in your inventory or in your stash.
- Bags have a specific shape and take up a certain amount of inventory space themselves (henceforth called 'size').
- Bags operate like small inventories. They can contain extra items depending on their inventory size (henceforth called 'space').
- Bags can never contain other bags.
- Optionally: Certain types of bags can only contain certain 'classes' of items
- The higher the [space] / [size] * [content types] ratio, the more expensive the bag.


Small backpack
- Size: 2x2
- Space: 4x4 (adding 12 inventory squares)
- Cost: 150 points ?

Large backpack
- Size: 2x3
- Space: 5x5 (adding 19 inventory squares)
- Cost: 250 points ?

Potion bag
- Size: 2x1
- Space: 5x2 (adding 8 inventory squares)
- Limited to: potions
- Cost: 150 points ?

Small weapon girdle
- Size: 3x2
- Space: 8x3 (addin 18 inventory squares)
- Limited to: weapons
- Cost: 150 points ?

<insert cool Wraeclast-lore name here> Cube
- Size: 2x2
- Space: 6x5 (adding 26 inventory squares)
- Cost: 1000 points ?


I tried searching for similar topics, but couldn't find exactly this idea under a clear and correct thread title. I know there's something similar in the 'common suggestions' sticky thread, but I think this is different enough to deserve a separate topic / discussion. I also don't think the answer to that suggestion can be applied to this one, but I'm not going to elaborate on that further in this initial post.
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Last edited by BlackDeathBE#0559 on Mar 7, 2013, 5:59:44 AM
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I'm pretty sure GGG considers paying to increasing your inventory size a pay-to-win feature. For example, it would allow people who buy micro-transaction points to carry out significantly more loot from high level maps.
IGN: PuppiesThrowingKnives
This won't happen. As stated, the limited backspace forces you to make a choice what to bring back from the battlefield (or more specific, from endgame maps with limited portals). Increasing this is considered a pay to win concept.
Hm, you're probably right that in the case of maps with limited portals, this could be considered 'pay to win', albeit a tiny bit... would anyone seriously mind ? I think in this kind of situations, you have to wheigh the benefits vs the drabacks, and not just blindly stop at 'it might be considered pay to win, so the whole idea must be discarded'.

Yes, it would introduce a slight advantage, but I think you're paying more 'to remove a frustration' than that it'll actually give you a big edge, no ?
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It is pay to win, the same with giving pets an inventory so they can carry/sell stuff for the players. And Chris has said he would rather see Path of Exile die, before it goes Pay to Win. So the argument 'they might do it when they see the player base that wants it' is moot. As long as GGG is indie, and doesn't have a company supporting them that is more concerned with profits, than a good game, there won't be anything that will give you a noticeable advantage over another player, extra stash tabs not withstanding.

It is pay to win, because you can now carry more loot than other people, so in the already artificially induced cut throat party game play, you can keep looting when other people have to go back and sell stuff.
Losing what, 20 seconds every 10 minutes ? ;) Compared to 20 seconds every 20 minutes or 30 minutes ? That's a tiny 1.5% or 2% increase in currency (after having spent about 50 dollars or so), but I'm sure a lot of people would spend their money on it. I would. And the way I see it, if more ppl spend their money on this game, the better it gets! Plus, the 'less annoying' it gets, the better it gets... so, yes, you gain an advantage of like 1-2 percent currency-wise, but the advantages, imo, weigh much more.

I really wouldn't be surprised to see this feature make it to the game for that reason.
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I would be surprised if this happened, because one of the last times this was brought up, Chris said 'Not going to happen.'
Seems pointless when there is additional stash space you can buy, which is almost the same thing. To increase the size of the inventory would mean less trips to town, means more experience/loot per hour than someone who didn't purchase them. :)
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why not pay for skill points too ? or pay for gems? or pay for you to fuck off ?
[Removed by Support] - don't mention the chinese ownership of this game!
Yea, that would totally be the same. Damn, I'm amazed morons like you can also enjoy this game and browse the forums.

Anyway - although I think it's a shame this kind of additions can't be purchased using microtransaction points, you're all probably right that GGG won't do it, seeing as all the current purchasable upgrades are all still purely cosmetic. I don't know if these things will remain enough for people to keep spending money on though - it's a different thing for us supporters who already did spend some money on it and got points to spare anyway. I just hope that in case it wouldn't prove to be enough, they will start considering this kind of changes which would only indirectly give very small advantages. But I guess they have the figures to prove me wrong :)
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