Map Diversity and boss loot (UGS, BC, etc)

Can we plese see some changes in the the map diversity?

Running stupid easy maps such as burial chambers for high valued cards is a very... weak mechanic. Why not make the card drop more similar to the world eater, dropping off of rare exiles or unique monsters to make those fights more rewarding?

Also, UGS is a problem. With the zana elder mod, this map is way too easy to farm. The map is far more rewarding than any other map in the game at t16. A general pack size reduction would greatly even this out, while also preventing the constant crashes and latency that occur on this map with large pack size (and beyond). Also, some slightly rippier mobs would help (chaos projectiles/clouds, bleed, chain, etc). Another option would be to make the elder/shaper mod maps have a cooldown (daily perhaps), or make them random the tier when chosen.

As for bosses in general, many are so unrewarding that they are not worth fighting. The reward for fighting quite annoying multi-phase bosses is basically nothing. Rigwald, Malachai, Kitava are all good examples of bosses commonly skipped by parties. Dominus is a bit rippy as well, but at least he drops the divine orb card.
Sales/Services/Stuff:
https://www.pathofexile.com/forum/view-thread/2495490
Last edited by Friagram#6685 on Oct 31, 2018, 2:26:46 AM
Last bumped on Oct 31, 2018, 5:54:26 PM
This thread has been automatically archived. Replies are disabled.
I thought people were running haunted mansion and not really UGC anymore.

Anyway, UGC has good density because it's not linear, less straigthforward, which seems like a pretty good thing to me.

I used my elder orb on Channel, partly because sextants, density, div card, and because I kind of like the layout/look of it.


I think that GGG are find with changing things slightly so that some different maps have the spotlight each league tbh.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Mansion is good too and takes a lot of sextants.
The elder maps from drops are great, but the zana mod just lets you pound them.

Perhaps it would be better if you had to use a new type of currency to access the shaped/elder zana mods, which only dropped upon completing shaper strongholds or zana missions. This could be something like a "shaper orb fragment" which is not tradable, but can be paid to zana for those mods.
Sales/Services/Stuff:
https://www.pathofexile.com/forum/view-thread/2495490

Report Forum Post

Report Account:

Report Type

Additional Info