3.4.3f Patch Notes

3.4.3f Patch Notes

  • Re-enabled the Solo Self-Found Migrate All button.
  • Uniques dropped by Delve Bosses are now allocated to the map maker.
  • Dynamite can now deal damage to monsters summoned by Delve Bosses.
  • Natural Hierarchy and Night's Hold can now be acquired from the Timeworn Reliquary.
  • The vendor recipe for The Retch now gives a Relic version when vendoring a Relic version of both Feastbind and Faminebind.
  • Herald of Purity now has a chance to summon a Sentinel of Purity when you hit a Rare enemy.
  • The Ancestral Call Support gem now specifies that extra targets must be a minimum distance from the user. There is no functional change.
  • Vaal totem skills now display damage per second, rather than average damage.
  • Harbinger Righteous Fire now burns grass.
  • Updated the 2D Art of Chains of Command.
  • Adjusted the animations and effects of the Oriath Portal Effect slightly to reduce eye strain issues.
  • Fixed a crash that could occur when creating clones while affected by a large amount of buffs. Common cases of this were using Headhunter along with Vaal Double Strike or Blink Arrow.
  • Fixed a bug where stashes were able to be kept open after you were no longer near them.
  • Fixed a bug where ground effects from map modifiers in the Azurite Mine did not appear.
  • Fixed a bug where many Bloodline modifiers were unable to generate in the Azurite Mine.
  • Fixed a bug where Harbingers in the Azurite Mine were unable to drop high level currency shards.
  • Fixed a bug preventing completion of the Unspeakable Shrine Abyss encounter in the Azurite Mine if your Light Radius was too low.
  • Fixed a bug where the Hybrid Defense Delve suffix modifiers prevented Hybrid Defense prefix modifiers from being rolled or crafted.
  • Fixed a rare bug where some Delve encounters that you could travel to were sometimes not revealed.
  • Fixed a bug where Instant Skills used on Predictive Mode could sometimes fail to cast.
  • Fixed a bug introduced in 3.4.3e where ranged Minions, such as Spectres and Flame Golems, had a lower range for their skills than intended.
  • Fixed a bug introduced in 3.4.0 where Animated Weapons from Rampage followed you through teleporters.
  • Fixed a bug where Infernal Blow charges could sometimes fail to explode.
  • Fixed a bug where Molten Shell could sometimes fail to replace itself when cast.
  • Fixed a bug where the "x% chance to Chill Attackers for 4 seconds on Block" and "x% chance to Shock Attackers for 4 seconds on Block" modifiers were not modified by Chill or Shock duration respectively.
  • Fixed a bug where the Intuitive Leap unique jewel could cause Ascendants to be unable to allocate some connected passive points in their skill tree.
  • Fixed a bug where Blood Balls from monsters bearing an Essence of Greed would explode after the monster died, rather than shortly after being created.
  • Fixed a bug where Guardian of the Vault in the Vault Map could submerge but remain visible.
  • Fixed a bug introduced in 3.4.3c where Shrine effects could appear under portals in Maps.
  • Fixed a bug where items could drop in an unreachable location in the Residence Map.
  • Fixed a bug where you could get stuck in unwalkable terrain in Oak's bandit camp.
  • Fixed a bug where premade PvP Templar characters had no passive points allocated.
  • Fixed a bug where sound could cut in and out in The Sarn Encampment in Act 8.
  • Fixed a display error where Smite supported by Faster Attacks displayed "You and nearby allies gain x% increased Attack Speed".
  • Fixed a visual bug where an Ascendancy Plaque was buried halfway into the ground.
  • Fixed a bug where an unintended "OFF" page was shown for some players in the Help Panel.
Last bumped on Nov 7, 2018, 9:49:31 AM
Gg
pog
"
Natural Hierarchy and Night's Hold can now be acquired from the Timeworn Reliquary.

Thanks i need these
WOO HOO
I dont get why consecrated path isnt fix and why its not priority..almost unplayable single target
"
tarzaniaris2 wrote:
I dont get why consecrated path isnt fix and why its not priority..almost unplayable single target


because they can't figure out what causes the dead zone.. I'm sure it's a priority..

I just wish they would fix the bloody challenges...
generally dangerous
"
philosoaper wrote:
"
tarzaniaris2 wrote:
I dont get why consecrated path isnt fix and why its not priority..almost unplayable single target


because they can't figure out what causes the dead zone.. I'm sure it's a priority..

I just wish they would fix the bloody challenges...


What challenge is bugged?
im glad you still working on delve :>
In order to get rid of clearspeed meta cap global movement speed at 100% but make all skills instant so everything feels great.
Nerfed :D
Ice Golem Golemancer Build - BALANCED - ALL CONTENT -Everything Dies-Huge Damage https://www.pathofexile.com/forum/view-thread/2305121
and Stone Golem build https://www.pathofexile.com/forum/view-thread/2782044
YouTube- https://www.youtube.com/user/bamper123/
IGN- Ciasna_Muszelka/NaughtyGolemancer

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