[3.4] BM aurabot 13auras 2curse, shav's, ~9k es
INTRO: This is ascendant full blood magic aurabot with 13 auras and 2 curse aura.
MY ACTUAL STATS:
FIRE RES: 83%
COLD RES: 83%
LIGH RES: 84%
CHAOS RES: 34%
Can do all maps mods.
Everyone need you, everyone likes you.
Can't do maps = always need carry.
Can be expensive.
These corruption implicts are optional.
Rare items examples:
Boots: important is to have "Socketed attacks have -15 total mana cost" mod to use smite and movement skill, can be obtained by Serrated fossil
Rings: don't have to be shaped.
Jewellery: "#% Increased Energy shield from body armour" can be obtained by Dense fossil.
All items: try to get as much possible maximum energy shield, i recommend to use dense fossil.
Jewels: This build use 12 Jewels
11 of them have a corruption inplict: "1% reduced mana reserved"
Watcher's eye: "Phasing while affected by haste" and "Chaos resistance while affected by Purity of Elements"
Watcher's eye don't need "1% reduced mana reserved"
This is the most important part.
(4L, 1R 2B 1G) Helmet: Purity of fire, Purity of ice, Purity of Lightning, Vaal Discipline.
(4L, 3R 1G) Boots: Smite, Shield Charge, Fortify, Faster attacks.
(4L, 2G 2B) Gloves: Temporal chains, Eneeble, Enhance, Blasphemy.
(3L, 1R 2B) Weapon: Vitality, Purity of elements, Portal.
(3L, 1R 2G) Shield: Vaal Grace, Vaal Haste, Determination.
(5L, 2R 1G 2B) Body armour: Anger, Hatred, Wrath, Generosity, Enlighten*.
(1L 1B) Body armour: Clarity**
*- must be at 4lvl
**- 1-21lvl depend on remaining life.
Passive tree & ascendancy:
PoB tree link:
Strength and intelligence,
Path of the Witch
1. You can remove connected nodes to Scion start point when you get Path of the Witch, but you have to be connected with Witch start point.
2. Allocate Blood Magic when you get shav's and points to get Mortal Conviction.
If you have any questions please ask below.
Last edited by Jugg3rPL on Oct 6, 2018, 12:49:47 PM
Last bumped on Oct 3, 2018, 2:19:48 PM
on Oct 3, 2018, 2:19:48 PM