Add effects to bottom and top of boss when a slam has started

Due to the perspective the game gives the player, it is easier for the player to see effects on the top of a large enemy when the player is North of him, and likewise for effects on the bottom of an enemy when the player is South of him. The frames grabbed from rip vids of Helman and Zizaran illustrate this point. The top of the bosses are cut off at the top of the screen, and are less visible to the player.





I suggest to GGG that when bosses perform slow but highly damaging hits, they add effects to the bottom of the boss so that the wind-up is easily visible whether the player is south or north of him.

This means adding more of a distinct effect at Malachai's or Innocence's feet. They raise their hands when they start the hit, but it can be difficult for a player below them to see them do it.

The in-game character would be able to see everything easily. For example, Kitava is as large as a building and even when he is offscreen the character should easily be able to see him use his ranged throwing attack, even if the character is hugging the right wall of the arena.

Adding more effects in this fashion is justified because those are important moments in a fight and must be visible to the player. The big slams are already decently visible in most situations, which is good. I just want a change to mitigate the "camera perspective" problem.

Thank you for reading my suggestion.

Rip vids used in this post
https://www.youtube.com/watch?v=Syavlgg64c0
https://www.youtube.com/watch?v=goDPUZPeFvg
Last bumped on Sep 17, 2018, 8:40:38 PM

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